What Are Dungeon Architect Cards?
Dungeon Architect Cards are a deck of 54 cards (plus 1 instruction card) that allow role-playing enthusiasts, world builders, GMs, gamers, map makers, dungeon designers and anyone who has an imagination to quickly create and describe unique dungeons.
About the Cards
The Dungeon Architect Cards are standard US poker-sized cards (2.5 x 3.5 inches). Each deck contains 54 dungeon cards and 1 instruction card for a total of 55 cards. Each dungeon card is two-sided so one deck of cards gives you 108 dungeon rooms. Each side of the dungeon cards contains an image of the room with doors and a list of 12 descriptors. The cards are full color and printed on 270gsm C2S card stock. They have rounded corners and are UV coated. Each deck of Dungeon Architect Cards comes in a limited edition, numbered tuck box. These tuck boxes will only be available through this Kickstarter. The number of boxes printed will correspond directly to the number of backers.
How do Dungeon Architect Cards work?
Each card has an image of a dungeon room on the front and back of the card. These rooms are built on a square grid design which can easily be implemented into any fantasy rpg. Each room also has door locations. Below each room image are a series of 12 descriptors. These descriptors include words which are used to describe the room. The descriptors are words that describe items, smells, sounds, light sources, etc.. Each time a GM draws a card they create a new room for their dungeon. Rooms can then be populated with treasure, monsters, traps, etc. using whatever gaming handbooks the GM has available. Essentially, the Dungeon Architect Cards take the guesswork and time out of creating the physical dungeon.
What makes Dungeon Architect Cards unique?
With a deck of Dungeon Architect cards in your pocket, you are essentially a walking dungeon architect. The deck is both a handy and unique way of creating dungeons for all types of fantasy tabletop games. Dungeon Architect Cards are system universal and can be used with any fantasy rpg. Dungeon Architect Cards are especially handy for GMs who are running sandbox style campaigns and adventures. With a deck of these cards, a GM can create on the fly dungeons for characters who wander from the prescribed adventure path. For the GM who plans an adventure, the Dungeon Architect Cards can serve as an aid to create a quickly made dungeon complete with descriptions.
Why Do You Need These Cards?
1. They aid GMs and players in creating dungeons either on the fly or in pre-game prep.
2. They give GMs the confidence that they always have a new dungeon ready for their players, even if they haven't prepared before the gaming session.
3. For kids, the Dungeon Architect Cards can build spatial awareness as they learn to draw maps and work with shapes while creating their own dungeon layouts.
4. The descriptors provided on the cards are great to get young GMs thinking about how they would describe rooms and use adjectives to create setting and atmosphere.
5. Dungeon Architect Cards can be used as a creative tool to build not only dungeons but stories around the dungeons.
6. Dungeon Architect Cards are printed front and back to allow for a deck that is of manageable size. This makes the deck easy to carry and ready in a moment's notice.
7. Perfect for building just about any sized dungeon from a few rooms to a mega dungeon.
8. They come in a fancy numbered tuck box that is available only through this Kickstarter!
$2000 (UNLOCKED!!!): TIFF files. If we reach $2000 we will give everyone ($5+ backers) a packet of tiff files for
making their very own dungeon cards. This packet will contain floor tiles and
various card templates all of which are layered and easily editable.
$3000 (UNLOCKED!!!): Dungeon Symbols. We will give you a bunch of dungeon symbols in layered tiff format so you can add them to your dungeon cards.
$4000 (UNLOCKED!!!): Traps: A single poker-sized card with trap keywords, danger levels, disarming ideas, and other things designed to get the creative juices going when trying to figure out dastardly ways to ruin the day of adventuring PCs. $5+ backers get digital versions of the Trap Card. $20 get a physical Trap Card (and pdf). $30 backers get 2 cards (one for each deck) and pdf.
$5000 (UNLOCKED!!!): Treasure Card: Dungeons need treasures, right? That's where this stretch goal Treasure Card comes in. This card will feature various types of treasures, rarity, condition, etc. to generate treasure ideas for your dungeon. $5+ backers get digital versions of the Trap Card. $20 get a physical Trap Card (and pdf). $30 backers get 2 cards (one for each deck) and pdf.
$6000: Isometric Dungeon Poster pdf: This is a 13x19 inch poster of an isometric dungeon. The poster artwork is that which is found on the DAC fancy tuck box. Everyone $5 and up will get a pdf of this poster.
$10,000: Dungeon Delver Episode: We will create a short semi-animated episode for this project. This episode will be done in a manner similar to our Far Away Land RPG show on youtube. The episode will feature dungeon crawlers in a dungeon. At the end of the episode, we will include a list of everyone who backed this project.
If we continue to get funding beyond this mark, we will add more stretch goals (like an isometric dungeon poster and trap cards).
Why We Need Your Help
We are a small gaming company and crowd sourcing allows us to create and distribute products that we would otherwise be unable to. The Dungeon Architect Cards are already completed and ready to be printed, but we need your help to make this happen. Printing costs are expensive (as are shipping costs) and with your help, we can take the Dungeon Architect Cards from digital, to print, to your gaming table. The money we receive through this Kickstarter will go toward paying the printer, the shipping, and the designers.
Risks and challenges
This is our second attempt at running this particular Kickstarter project. We have lowered our goal, cut the excess rewards, and focused on just the cards. The cards and boxes are already finished and we have already received proofs. Once the project is funded, the physical cards will be ordered and the pdfs will be sent to backers. Once we receive the cards, we will begin shipping them out to backers. We have set the delivery date to give enough time that should some unforeseeable event take place, we will still be able to deliver in the time promised.Learn about accountability on Kickstarter
- (30 days)