Project image
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$712
pledged of $15,000pledged of $15,000 goal
17
backers
12days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, April 3 2019 5:25 PM UTC +00:00.

Freddie BarlicoBy Freddie Barlico
First created
Freddie BarlicoBy Freddie Barlico
First created
$712
pledged of $15,000pledged of $15,000 goal
17
backers
12days to go

All or nothing. This project will only be funded if it reaches its goal by Wed, April 3 2019 5:25 PM UTC +00:00.

About

Cover,
Cover,
Photo by Dino Aranda
Photo by Dino Aranda

 Base Roll is a baseball dice and card game created by Diletostra Games and designed by John Pelico III, www.johnpelicoiii.com. 

There are three levels of gameplay: Rookie, Professional, and All-Star. The Rookie level is the basic level using only dice, while the other two levels add cards, which add levels of strategy.  As a bonus, this game will teach you the game of baseball as you play. If you don't know baseball, it's still easy to learn Base Roll.

Each team uses three dice to roll combinations that move their players around four bases to score points. Using your dice and cards, you can affect rolls and block potential base hits, bunts, and even home runs! 

The game of baseball is fun when you know how it is played; those that love the game will appreciate this one and those that don't will learn to. Base Roll appeals to both the casual gamer and the avid gamer because of strategy involving the cards and dice rules.  Dice are fun, cards are fun, baseball is fun, combining them is fun. Play it until you fall asleep playing it so much. 

I'm seeking $15,000 which will buy 1000 games as a foundation to start with. $10,000 will cover the game box, board, player and action cards, and shipping costs. The remaining funds will go toward dice, scorecards, markers, marketing initiatives, and additional necessities. 

  • Objective (ALL LEVELS)

Use your dice to roll combinations and move your players through the four bases to score points. The team with the most points at the end of nine innings wins! (Advanced levels will include player and action cards).

  • BOARD

The board consists of 4 total bases, starting with Home, then First, Second, and Third, respectively (counterclockwise).  

Game Setup
Game Setup
  • SCORECARD                                            

Lineup - the order you line up your player cards. Always refer to this if your players get out of line.  (Rookie Level can use, but it isn't necessary).

Inning - a division of the game during which the two teams alternate as offense and defense. The Visitor Team plays in the top of an inning, and the Home Team plays in the bottom of an inning. Each team is allowed three outs per inning while rolling.

Score - when a player has moved around all the bases a score is tallied.

Out - the team rolling on offense is allowed three outs per inning. After three outs, the other team is up. When a player card is out, they will move to the back of your lineup (refer to your Lineup # on the scorecard). 

  • SETUP                                                           

Choose your team color and three dice. Shuffle your team's player cards and place face down.

For Rookie Level, pick six player cards per team. At this level, you won't use the skills that is written under each player. For Professional Level and All-Star Level, pick seven player cards leaving one face down to use later in the game. You will be referring to the skills under each player. All-Star Level will pick three green action cards per team.

When playing the Professional or All-Star Level, write your team name and six player lineup under the Lineup # column on the scorecard. The lineup number is the arrangement of your player cards in the order you want to roll.  Strategically, you want good players up first and better players after to help easily advance players ahead to score. 

All-Star Setup (Professional and Rookie Level will not have green cards). These action cards are face up to show gameplay; when playing don't show the other team your action cards!
All-Star Setup (Professional and Rookie Level will not have green cards). These action cards are face up to show gameplay; when playing don't show the other team your action cards!
  • HOW TO PLAY                                                    

To star the game, each team rolls their dice. The team who rolls the highest number chooses to be up first or second. If first, this is the Visitor team. This team writes their team name and lineup numbers on the Visitor side. The Home team plays second. 

  •  OFFENSE  (ALL LEVELS) 

When on offense, you are rolling your dice to advance players on base and score points. All-Star Level will be using Action Cards to assist with rolls and advancing bases.

  • COMBINATIONS                                                

Single Base Hit- two 1’s (moves the player card at bat and any player on base one base ahead)

Double Base Hit - two 2’s (moves the player card at bat and any player on base two bases ahead)

Triple Base Hit- two 3’s (moves the player card at bat and any player on base three bases ahead)

Homerun - any three-of-a-kind. (moves the player card at bat and any player on base around to the home base. All players score)

Ball -  any straights, ex. 2-3-4, 3-4-5, 4-5-6. (three rolled Balls and the player advances to first base. Any player on base that is forced to move must advance one base)

Automatic Walk - a roll of 1-2-3 (this roll will automatically send the player up to first. Any player on base that is forced to move must advance one base)

Out - two 4’s, two 5’s, two 6’s is an automatic out. Three outs and the next team is up. When a player card is out, they move to the back of the lineup. 

Strike - if none of the above combinations are rolled. (three strikes is an out)

The offense rolls a two 1's for a single.
The offense rolls a two 1's for a single.
  •  DEFENSE (ALL LEVELS)                                               

When on defense, you are trying to block the other team's offensive rolls with higher rolls and/or playing Action Cards when playing the All-Star Level.

  •  HOW TO BLOCK 

When the offense rolls a base hit, you have a chance to roll your dice and block it, making that player out.

Single Block - one chance to roll a pair higher than two 1’s (ex. 2-2, 3-3, etc.)

Double Block - two chances to roll a pair higher than two 2’s (ex. 3-3, 4-4, etc.)

Triple Block - three chances to roll a pair higher than two 3’s (ex. 4-4, 5-5, etc.)

Homerun Block- four chances to roll higher than the three-of-a-kind rolled. The defense may add three-of-a-kind rolls together to block a home run. (Ex. The offense rolls three 3’s. The defense needs to roll three 4's or higher or could roll three 3’s and three 1’s. Three 6's rolled by the offense is an automatic home run and CAN'T be blocked by defense unless you have an Action Card that lets you).

Double Play - if a three-of-a-kind is rolled when the defense is trying to block a single, double, or triple base hit and another player is on any base, then the player card at bat and the player on base closest to home is out - resulting in two outs.

Professional and All-Star Level- if a player card says no block on a type of base hit (ex. No block on single) the defense may not block it and that player advances. Homeruns CAN be blocked with the Homerun Robbery Action Card.


The offense rolls two 1's for a potential single base hit. The defense has once chance to roll higher than two ones and rolls two four's.  The player is out
The offense rolls two 1's for a potential single base hit. The defense has once chance to roll higher than two ones and rolls two four's. The player is out

  (ALL STAR LEVEL DEFENSE)                                              

Before each inning the defense may choose any base to defend. If the offense rolls the base you choose you are allowed an extra block. This choosing of a base cant block special cards with rules unless its an action card. 

Example of placing a player on a base for an extra block. The offense rolled a double and because the defense placed their player on second base they are awarded an extra block to stop them.
Example of placing a player on a base for an extra block. The offense rolled a double and because the defense placed their player on second base they are awarded an extra block to stop them.
  •   PLAYER CARDS 

Professional and All-Star Levels -  There are 9 different player types and some player cards have special attributes. When that player is up, the attribute on the player card is applied to your rolls. Read the cards before you roll.

  •   Examples                                               

Lead Off - All straights are singles. (When this player rolls a straight, it is an automatic base hit and can't be blocked by defense.)

Triple Rip- this card means if the offense rolls 

Foul - when the offense rolls a third strike or an out, a foul may be used to negate the out for an extra roll. (ex. If a player has one strike and then rolls an out, a foul may be used to count the out as a strike, and the player continues rolling.)

Bunt - If a player has bunt for an attribute they may attempt to duel for a base. Both teams roll their dice and the highest roll wins, tie goes to the offense. If the defense wins the play resumes and the bunt attempt is negated for that at bat. If the offense wins the player may advance to first and any play may advance one base. (Action Cards may block bunts for outs)

Steal - when a player card has a free steal they can duel the other team to advance a base if the base ahead is unoccupied. When you want to steal, announce your attempt and each team duels by rolling their dice. The highest roll wins and tie goes to the offense. If the defense wins, the steal can no longer be used for that inning, and the player remains on base. A Steal Action Card advances the player on base automatically without needing to duel, as long as the base ahead is unoccupied. Stealing home is not allowed. 


Player card examples
Player card examples


                                                  (ALL STAR LEVEL)

  • ACTION CARDS                                                   

There are 12 different action cards that have rules on them. Play these cards and follow the rules to apply to any roll.At the beginning of the game both teams choose 3 action cards. Home Team chooses first. The action cards may be played at any time of the game. 

this action card will give the defense one less block. Photo: Dino Aranda
this action card will give the defense one less block. Photo: Dino Aranda
example of action cards playing off each other
example of action cards playing off each other
This player rolled an out but had a foul to give for a chance at another roll. The defense has a catch the foul to give the offense an out.
This player rolled an out but had a foul to give for a chance at another roll. The defense has a catch the foul to give the offense an out.


the offense rolls a homerun. You can only block this roll if you have a Homerun Robbery card.
the offense rolls a homerun. You can only block this roll if you have a Homerun Robbery card.

                                                    (ALL-STAR LEVEL)

  • STRIKEOUTS                                                        

If an offensive player at bat gets three strikes, the defense records the strikeout at the bottom of their side of the scorecard. For every strikeout, the defense may take an Action Card. If the offense strikes out three times in the game, the defense may choose to take two Action Cards or replace one player card for the Home or Visitor team by drawing a new card from their team deck. Be sure to update your Lineup # on the scorecard. 

  •  7th INNING STRETCH                                               

Stretch and grab a snack or a drink and be back to play the last three innings. Both teams draw three new Action Cards to use for the remainder of the game.

Pinch Hit - The seventh hidden player chosen at the beginning of the game can be used at the start of the 7th Inning. You may choose to trade any player in your lineup with this player. Be sure to update your Lineup # on the scorecard.

revealing their pinch hit which is better than the Rookie Card. You'd want to replace it.
revealing their pinch hit which is better than the Rookie Card. You'd want to replace it.

                                                      (ALL LEVELS)

  • SCORING AND WINNING                                               

When a player has moved around all the bases and returns to home base, they have scored a point. The team with the highest amount of points after nine innings is the winner. If the game is tied, it continues into extra innings. 

Score card at the end of the game playing All Star Level.
Score card at the end of the game playing All Star Level.
original concept art and progression
original concept art and progression

 Thank you for the taking the time to look at the game.


Design Inquiries- John Pelico III. www.johnpelicoiii.com

Photo Inquiries- Dino Aranda https://dino-aranda.squarespace.com/contact/

 Any game questions please contact diletostra@gmail.com or @baserollgame on instagram.


photo by Dino Aranda
photo by Dino Aranda

Risks and challenges

The game is shipping from over seas and so far is the best option I have. They have been punctual with prototypes but sometimes ripples happen that we have to adapt to. Please have patience with shipment

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