Worlds of Magic is a genuine spiritual successor to the classic fantasy 4X games, with a D20 inspired tactical combat system! Read more
This project was successfully funded on May 2, 2013.
Hail to you our wonderful, generous, and (most importantly) patient, backers! Once again we've got a bit of news for you, so I'll just jump right in.
The big news is that we quietly started Alpha testing on March 28th. We sent out a second batch of Alpha keys on April 4th. The plan is to keep sending out keys every Friday until we have all the backers that pledged for access in and testing. From that point we'll be working at full Alpha steam toward the Beta.
We're going to be distributing the Alpha through Steam for convenience sake. It makes updating the game as it changes easier (and it's being updated very frequently at the moment) and ensures that everyone is using the same version. In the coming weeks we'll have invited over 200 players to join us in the Alpha.
Now, some of you who haven't gotten into the Alpha may be interested in taking a look at what we've got so far. I could explain, but they say a picture's worth a thousand words. Running with that math a half hour video would be a short book. So, rather than write one I just made a video. Enjoy :)
I feel certain you'll agree that we're moving right along.
Sorcerer Lords and Titans and Heroes, Oh My!
We've got most of our Sorcerer Lords laid out in the Wiki and the Titans are almost finished. We've just started work on our Heroes, so those of you who are interested in weighing in should drop by the backer's forum and pitch your ideas. Here are links to the Wiki articles and forums:
That's really it for this update. There's more to tell, but that video took me a bit of time, so I'm calling it here, lol.
Be sure to Like and Share the video. The more we spread the word the better it's going to be for the game :)
As always, you have our sincere thanks!