Greetings once again our wonderful and appreciated backers! (And that also extends to those of you who may be a little... exasperated, I guess we'll say... with us at the moment.) The fact is that there has been a LOT of work going on in the background. However, much of it is stuff that you're not necessarily going to be able to see right away. Either way, we have news!
I think that all of us (well, most of us anyway) agree that conceptually Worlds of Magic is a truly great game. However, it's also had a number of problems. The release build was (let's face it) riddled with bugs, both the UI and AI needed serious work, and it just generally lacked polish. All these things combined have led us to believe that we need to “Relaunch” the game. We don't plan to pull WoM from the shelves because it's already much, much better than it was at release and we're going to be able to make a number of incremental improvements between now and the Relaunch.
We hope to roll version 1.2.5 out to the public in the next few days. You should see far fewer bugs and a slightly smarter AI. There are also a number of minor improvements that have been implemented throughout the game. This is merely another step between where the game is and where we want it to be, but we feel it's a solid step.
It's our intention to submit version 1.2.5 to GoG for possible release. At the moment we can't get you a definite ETA, but we hope to be able to do that soon.
Mobile Version & Volunteers
One of the things we've been pouring effort into lately is the mobile build. Now, one of the items that has REALLY eaten up man-hours is the new UI. We now understand that our UI needed (still needs) a lot of work. In fact, one of the major changes the Relaunch is going to boast is a VERY OVERHAULED UI. So, even though we've had five guys working for three months on the tablet UI, it's not work that is “Tablet Only”. Eventually much of that work should make its way to the PC version. It's just one of the ways in which we're killing two birds with one stone.
We hope to have the mobile version launched sometime in October. And we need a couple of volunteers with Android tablets to help us test the game. If you're interested please leave a comment to that effect.
The console launch has been pushed back to Q1 2016 to give us the time we need to give the game a graphic overhaul. This work is also going translate into an upgrade for the PC version. The Relaunch will get (basically) the same graphical upgrades we work into the console build.
Rewards, Rewards, Rewards
We hope to start getting all the digital rewards taken care of very soon! The real problem is that one of the staff has to sit down and send out around 1,000 e-mails (give or take). Needless to say, that takes time. However, we plan to get on it soon.
The physical rewards will go out after the Relaunch. (Wait a second! Give me just one second to explain! And put that pineapple down... you could really hurt someone with that...) We are not completely happy with the current state of WoM. We feel that we will be able to get it where we want it by Q1 2016. That is when we plan the Relaunch and it's the Relaunch version we plan to have boxed and shipped. We are truly sorry about the almost unreal delay. We certainly didn't intend it to be this way. It's simply that we took on a rather momentous task. We weren't able to finish it like we wanted in the time we thought we could. However, we've kept working and we intend to keep working until we get it right. All we can ask is that you give us credit for that.
As usual we want to thank each and everyone of you. We would have never gotten this far without your help and we know it!