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Worlds of Magic is a genuine spiritual successor to the classic fantasy 4X games, with a D20 inspired tactical combat system!
Worlds of Magic is a genuine spiritual successor to the classic fantasy 4X games, with a D20 inspired tactical combat system!
2,001 backers pledged £45,593 to help bring this project to life.

Recent updates


Planar Conquest and further development of Worlds of Magic


I’m pretty sure this requires the update.

We are going to release the Planar Conquest on iOS at February 4th. This will be slightly changed to Worlds of Magic. I could say WoM 1.5, but most probably will be different franchise. Yes, you got similar gameplay, a lot of the same content but is adjusted to mobile devices, which doesn't meant dumbed down. Anyway if you liked the Worlds of Magic, you should like Planar Conquest.

After the release we are going to focus on the PC version. I’m not able to tell when exactly the game will be released, but I assume it should be in the Q2 at the moment when XBONE and PS4 versions will be released. We are planning to focus on fixing all the issues that are causing the problems for some of the players, taking under consideration the feedback we will gather from Planar Conquest, as some of the rules has changed here and there.

This all means that we should be able to send the physical copies of the game as well as other prizes to all the backers around the PC release.

So Much Work


Greetings once again our wonderful and appreciated backers! (And that also extends to those of you who may be a little... exasperated, I guess we'll say... with us at the moment.) The fact is that there has been a LOT of work going on in the background. However, much of it is stuff that you're not necessarily going to be able to see right away. Either way, we have news!

A Relaunch

I think that all of us (well, most of us anyway) agree that conceptually Worlds of Magic is a truly great game. However, it's also had a number of problems. The release build was (let's face it) riddled with bugs, both the UI and AI needed serious work, and it just generally lacked polish. All these things combined have led us to believe that we need to “Relaunch” the game. We don't plan to pull WoM from the shelves because it's already much, much better than it was at release and we're going to be able to make a number of incremental improvements between now and the Relaunch.

Version 1.2.5

We hope to roll version 1.2.5 out to the public in the next few days. You should see far fewer bugs and a slightly smarter AI. There are also a number of minor improvements that have been implemented throughout the game. This is merely another step between where the game is and where we want it to be, but we feel it's a solid step.


It's our intention to submit version 1.2.5 to GoG for possible release. At the moment we can't get you a definite ETA, but we hope to be able to do that soon.

Mobile Version & Volunteers

One of the things we've been pouring effort into lately is the mobile build. Now, one of the items that has REALLY eaten up man-hours is the new UI. We now understand that our UI needed (still needs) a lot of work. In fact, one of the major changes the Relaunch is going to boast is a VERY OVERHAULED UI. So, even though we've had five guys working for three months on the tablet UI, it's not work that is “Tablet Only”. Eventually much of that work should make its way to the PC version. It's just one of the ways in which we're killing two birds with one stone.

We hope to have the mobile version launched sometime in October. And we need a couple of volunteers with Android tablets to help us test the game. If you're interested please leave a comment to that effect.

Console Launch

The console launch has been pushed back to Q1 2016 to give us the time we need to give the game a graphic overhaul. This work is also going translate into an upgrade for the PC version. The Relaunch will get (basically) the same graphical upgrades we work into the console build.

Rewards, Rewards, Rewards

We hope to start getting all the digital rewards taken care of very soon! The real problem is that one of the staff has to sit down and send out around 1,000 e-mails (give or take). Needless to say, that takes time. However, we plan to get on it soon.

The physical rewards will go out after the Relaunch. (Wait a second! Give me just one second to explain! And put that pineapple down... you could really hurt someone with that...) We are not completely happy with the current state of WoM. We feel that we will be able to get it where we want it by Q1 2016. That is when we plan the Relaunch and it's the Relaunch version we plan to have boxed and shipped. We are truly sorry about the almost unreal delay. We certainly didn't intend it to be this way. It's simply that we took on a rather momentous task. We weren't able to finish it like we wanted in the time we thought we could. However, we've kept working and we intend to keep working until we get it right. All we can ask is that you give us credit for that.

As usual we want to thank each and everyone of you. We would have never gotten this far without your help and we know it!

Version 1.0.0


Well guys, the day has come at last. We're very happy to announce that Worlds of Magic version 1.0.0 has been released. It's been a long road guys and this is really just one of the mile makers along the way. We're going to continue to develop and improve the game as well as add more content. We've come a long way, but we plan to go a lot further before we're done. :)

You can check out the Steam Store page here:

As always guys we want to thank you all! We could never have done it without you!!

Time Flies


Greetings once again our wonderful backers! We've got a few news items to share with you and it's a very busy time for us. That being the case, I'm just going to jump in.

Less Than Three Weeks To Go

In case you haven't noticed it's less than three weeks until March 19th. That's the day we unveil Worlds of Magic to the general public. Needless to say, we need it as polished as we can get it by then. Our focus for these last days is going to be on fixing bugs, improving the AI, making UI improvements, and optimizing the game. And we can use all the feedback we can get. So, we ask all of you who are willing to get in there and get playing. This is the last big push and your last chance to have an influence on the initial release.

WoM Goes Gold!

Yep. We've completed the Gold Version of WoM. What is the Gold Version? It's simply the feature complete version. That's correct! All eight races, all seven planes, and all the other version 1.0 features are in place (although some of them are currently only accessible via DLC). Of course, we also have a lot of bugs in place at this point, but we're killing them on a daily basis. We plan to add no new features until after release. From this point on it's all about improving what we have.

PS4 Release

You may have heard the rumor that WoM is going to be released on the PS4. Well, we want to let you know that it's absolutely true! Now, before any of you get concerned that we're taking our focus off the PC version we want you to know two things: First, the PS4 port is being handled by Teyon (a company that specializes in console ports) rather than Wastelands Interactive. This will allow us to offer a PS4 version without taking development time from our team. Second, the release is scheduled for Q3 2015. So, the game will have several months to “mature” before the port.

All things considered we feel this is very exciting news for WoM and we hope you all agree.

Shout Out

As is usually the case, we have another Kickstarter we want you to take a look at. Those of you who remember and love The Oregon Trail will almost certainly be interested. It's called Orion Trail and it's very much as if Star Trek and The Oregon Trail had a baby. It's is certainly worth taking a few minutes to look at:

Orion Trail

Once again we want to thank you all! It's been a long road, but version 1.0 is right around the corner and that makes all the effort (and the years it took) worth it.

The Big Day


Greetings once again our most amazing and insightful backers! We have rather exciting news to share with you today: Worlds of Magic now has a tentative release date. The initial digital release is planned for March 19th 2015. So, in just two months you'll be able to tell everyone you know that you helped take WoM from mere concept all the way to complete release. And we thank each and every one of you!

In Between

So, what's going to happen between here and the initial release? Well, a lot...

First off, we're overhauling the AI so that enemy Sorcerer Lords are going to be the main threat and the player will actually feel as if they're facing off against other enemy wizards. We hope to roll out the first major AI update this Friday, January 23rd (or Thursday the 22nd for those who play the beta builds). We would appreciate feedback on your experiences with the AI. The more play testing we can get in the better.

We're also working on balance. In fact, there are two posts on the forums where we're asking for feedback:

Race & Unit Balance

Spell Balance

Obviously, balance is a subject where feedback is critical. We would appreciate getting as much as possible.

More content is on the way as well. We still have two races, two planes, a load of spells, more heroes, titans, etc, to add. We plan to keep pumping in content over the next couple of months. Even now there's quite a lot to play with (some players are nearing the 200 hours of play mark) and there'll be more and more as the weeks pass.

All this is to say: We're nearing the finish line guys. We could use as much feedback as possible. So, we ask you to get in there and get playing. :)


We're also very pleased to announce that the artbook for the general public is ready. You can download the PDF here:

WoM Artbook

Feel free to share it with everyone you know. The special backers version (which some of you pledged for) will be ready before too much longer. It contains special content that is not in the normal version.


As we often do we want to give a shout-out to another project. It's called Moonman and is a procedurally generated 2d pixel-ated adventure game that Aaron thinks looks very interesting. (Yes, it's another one that he's backed and he's trying to get you guys to help get it funded, lol.) Either way, it's certainly worth taking two minutes to watch their KS video. So, here it is:


As always guys you have our thanks! Expect to hear from us again soon.