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Worlds of Magic is a genuine spiritual successor to the classic fantasy 4X games, with a D20 inspired tactical combat system!
Worlds of Magic is a genuine spiritual successor to the classic fantasy 4X games, with a D20 inspired tactical combat system!
2,001 backers pledged £45,593 to help bring this project to life.

Recent updates


Planar Conquest - Worlds of Magic reboot available on STEAM


Dear Backers, 

First of all I would like to thank you for your patience and apologize you for our delay.

Today we are going to release PC build of Planar Conquest, which is a new and updated version of the Worlds of Magic. Those who own the Worlds of Magic on STEAM should already find Planar Conquest in the STEAM library, if you would like to get the STEAM key, please mail me to The DRM version issue should be clear in few weeks, would it be with GOG, or to be downloaded from our server. Physical rewards should be also sent in few weeks, in this matter I should have more information next week. 

At this moment I can only say that the Planar Conquest is more less the game that Worlds of Magic supposed to be. 

Please take a while, try Planar Conquest and let us know about your feedback.

Best regards,

Leszek and the Wastelands Team

Android version

Hello Backers, 

On Friday we have released Android version of Planar Conquest. This is exactly the same game as the one released for iOS. 

After almost two months of having the mobile version played, we are receiving quite positive feedback. Professional reviews are quite rare, but those that you might find at metacritic scored the game on six (which is actually seven but the system at Pocket Tactics doesn’t allow for that) out of ten and 8 out of 10. Also the reviews at the iTunes are keeping us with more than four stars. We are hoping that the same will happen with Android, especially that the positive feedback is still posted at the Touch Arcade forum. People are writing that the AI is quite competent and challengeable and what is also very important the amount of bugs is rather low. 

We are working hard to prepare the PC version and to make it really appealing and comfort to play. We still need some time, but we do feel that the PC release during Q2 is reachable. You can see some screenshots here: 

I know that Teyon is also doing their best to have the console ready ASAP, but this is much more dependable on their possibilities, Sony and Microsoft. I know they are aiming to release the game in Q2 as well. 

Thanks for all the feedback you are providing us and for your understanding. I’m really hoping you will be pleased with the final product. 

Regards, Leszek

Apologize for the delays


For backers only. If you're a backer of this project, please log in to read this post.

Planar Conquest and further development of Worlds of Magic


I’m pretty sure this requires the update.

We are going to release the Planar Conquest on iOS at February 4th. This will be slightly changed to Worlds of Magic. I could say WoM 1.5, but most probably will be different franchise. Yes, you got similar gameplay, a lot of the same content but is adjusted to mobile devices, which doesn't meant dumbed down. Anyway if you liked the Worlds of Magic, you should like Planar Conquest.

After the release we are going to focus on the PC version. I’m not able to tell when exactly the game will be released, but I assume it should be in the Q2 at the moment when XBONE and PS4 versions will be released. We are planning to focus on fixing all the issues that are causing the problems for some of the players, taking under consideration the feedback we will gather from Planar Conquest, as some of the rules has changed here and there.

This all means that we should be able to send the physical copies of the game as well as other prizes to all the backers around the PC release.

So Much Work


Greetings once again our wonderful and appreciated backers! (And that also extends to those of you who may be a little... exasperated, I guess we'll say... with us at the moment.) The fact is that there has been a LOT of work going on in the background. However, much of it is stuff that you're not necessarily going to be able to see right away. Either way, we have news!

A Relaunch

I think that all of us (well, most of us anyway) agree that conceptually Worlds of Magic is a truly great game. However, it's also had a number of problems. The release build was (let's face it) riddled with bugs, both the UI and AI needed serious work, and it just generally lacked polish. All these things combined have led us to believe that we need to “Relaunch” the game. We don't plan to pull WoM from the shelves because it's already much, much better than it was at release and we're going to be able to make a number of incremental improvements between now and the Relaunch.

Version 1.2.5

We hope to roll version 1.2.5 out to the public in the next few days. You should see far fewer bugs and a slightly smarter AI. There are also a number of minor improvements that have been implemented throughout the game. This is merely another step between where the game is and where we want it to be, but we feel it's a solid step.


It's our intention to submit version 1.2.5 to GoG for possible release. At the moment we can't get you a definite ETA, but we hope to be able to do that soon.

Mobile Version & Volunteers

One of the things we've been pouring effort into lately is the mobile build. Now, one of the items that has REALLY eaten up man-hours is the new UI. We now understand that our UI needed (still needs) a lot of work. In fact, one of the major changes the Relaunch is going to boast is a VERY OVERHAULED UI. So, even though we've had five guys working for three months on the tablet UI, it's not work that is “Tablet Only”. Eventually much of that work should make its way to the PC version. It's just one of the ways in which we're killing two birds with one stone.

We hope to have the mobile version launched sometime in October. And we need a couple of volunteers with Android tablets to help us test the game. If you're interested please leave a comment to that effect.

Console Launch

The console launch has been pushed back to Q1 2016 to give us the time we need to give the game a graphic overhaul. This work is also going translate into an upgrade for the PC version. The Relaunch will get (basically) the same graphical upgrades we work into the console build.

Rewards, Rewards, Rewards

We hope to start getting all the digital rewards taken care of very soon! The real problem is that one of the staff has to sit down and send out around 1,000 e-mails (give or take). Needless to say, that takes time. However, we plan to get on it soon.

The physical rewards will go out after the Relaunch. (Wait a second! Give me just one second to explain! And put that pineapple down... you could really hurt someone with that...) We are not completely happy with the current state of WoM. We feel that we will be able to get it where we want it by Q1 2016. That is when we plan the Relaunch and it's the Relaunch version we plan to have boxed and shipped. We are truly sorry about the almost unreal delay. We certainly didn't intend it to be this way. It's simply that we took on a rather momentous task. We weren't able to finish it like we wanted in the time we thought we could. However, we've kept working and we intend to keep working until we get it right. All we can ask is that you give us credit for that.

As usual we want to thank each and everyone of you. We would have never gotten this far without your help and we know it!