Funded! This project was successfully funded on May 2, 2013.

Update #64

Alpha Excitement

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Hail to you our wonderful, generous, and (most importantly) patient, backers! Once again we've got a bit of news for you, so I'll just jump right in.

Alpha Testing

The big news is that we quietly started Alpha testing on March 28th. We sent out a second batch of Alpha keys on April 4th. The plan is to keep sending out keys every Friday until we have all the backers that pledged for access in and testing. From that point we'll be working at full Alpha steam toward the Beta.

We're going to be distributing the Alpha through Steam for convenience sake. It makes updating the game as it changes easier (and it's being updated very frequently at the moment) and ensures that everyone is using the same version. In the coming weeks we'll have invited over 200 players to join us in the Alpha.

Now, some of you who haven't gotten into the Alpha may be interested in taking a look at what we've got so far. I could explain, but they say a picture's worth a thousand words. Running with that math a half hour video would be a short book. So, rather than write one I just made a video. Enjoy :)

I feel certain you'll agree that we're moving right along.

Sorcerer Lords and Titans and Heroes, Oh My!

We've got most of our Sorcerer Lords laid out in the Wiki and the Titans are almost finished. We've just started work on our Heroes, so those of you who are interested in weighing in should drop by the backer's forum and pitch your ideas. Here are links to the Wiki articles and forums:

Sorcerer Lords

Titans

Backer's Forum

That's really it for this update. There's more to tell, but that video took me a bit of time, so I'm calling it here, lol.

Be sure to Like and Share the video. The more we spread the word the better it's going to be for the game :)

As always, you have our sincere thanks!


Update #63

More Progress

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Greetings our wonderfully supportive and imaginative backers! We have a bit of news to share with you. As is often the case I'll just jump in!

3D Models

We are making progress with the unit and building models for each race. We recently finished the Grey Elves and decided to share an image of the Pegasus Rider and her mount.

Pegasus Rider
Pegasus Rider
Pegasus
Pegasus

This is obviously just a taste. The High Men, Unhallowed, and Grey Elves have all their units and the buildings are following quickly behind. One of the best ways to keep up with our day to day artistic progress is to keep an eye on our Facebook page.

Worlds of Magic on Facebook

Node Concept Art
Node Concept Art

Spells of Magic

Yes, I know spells are magic, of course, but I have to come up with some kind of “header” for each topic. Moving on: The spell lists are growing very quickly. We have a number of active topics on the backers' forums where we are fleshing out the lists. There is some really good stuff there. You can expect a WoM version of Black Channels for instance. There's also something akin to Zombie Mastery in there. One of the top tier Life spells allows you to resurrect any fallen unit after a battle (at a high cost, of course). The point is that if you're really into spells you may want to come by the forums and throw your opinion in the hat. We're in a state of active development at the moment. You can find the topics here:

Backers' Forums – Spells Section

It's also worth mentioning at this point that the spells are going to be very, very moddable. For instance you can currently change: Costs (Research, Casting, Infusing, and Upkeep), Duration, Area of Effect, Spell Circle(s), Tier, Icon, and Visual Effect. (You can actually change more than that, but we'll wait to give you more details until the editing system is a little farther along.)

GUI

As you can see from the screenshot above the main GUI is still evolving. We hope you guys are going to love it. We certainly do. The world map itself is also still undergoing development. We feel certain you'll agree that it keeps looking better and better.

Art Book

Work has begun on the Art Book. What you see above is a sample. We hope it won't be too long before we have a complete book to share with you. For the moment you can download a sample version in PDF format. Keep in my that it's currently a work in progress.

Art Book Sample

Translation

We are also currently working on translation. This is one of the areas where we could use your help. We're looking for volunteers to help us with the translation. If you would like to help us translate it into your native language, please let us know!

As always we want to thank you. Soon we hope to show our thanks in the form of a number of game play videos we plan to release. They'll offer you a taste of what's to come!

That's it for this update. Expect to hear from us again soon.


Update #62 - For backers only

IMPORTANT - World map gameplay video

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For backers only. If you're a backer of this project, please log in to read this post.


Update #61

And The Work Goes On!

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Greetings to you our wonderfully supportive, full of feedback, and very patient backers! We have a bit of news for you. Mainly it's that the work continues at a good pace (which is something we're sure everyone is happy to hear). Still, we have some specifics to share with you. Here they are:

New Build

We've put together a new build with a tutorial that walks players through a number of basic mechanics. Up to this point we've only put it in the hands of a very few select backers (you know who you are). This is a direct step toward the playable alpha. It's taken a bit of time and effort, but the results have been worth it. We're getting closer and closer to getting you guys into the alpha. We hope that excites you, because it certainly excites us!

Tutorial Video

We don't want any of you guys feeling left out in the cold, but we can't really deal with tons of pre-alpha feedback either. So, although we can't let you all in at this stage we still want to show you something. To that end, we're planing to put together a video of the entire tutorial in it's current state soon. And by “soon” we mean we hope to have it ready by the end of next week.

The Planes

We're currently doing a lot of work on the planes of existence. We're planing to show you screenshots of each plane week after next. They are still under construction, but even at this point we feel they'll excite your imaginations.

Fall Weiss

Fall Weiss, a WW2 strategy game recently released by Wastelands Interactive is now on Steam Greenlight. Getting this game Greenlit will certainly help sales, which will help WI, which will help Worlds of Magic. So, we ask each of you to take a moment and vote “Yes” for Fall Weiss. You can find the Greenlight page here:

Fall Weiss Greenlight

That's it for this update guys, but there's a lot on the way. We just ask you to be patient with us. We're working away even if you can't see it. If you'd like to see more of it we invite you to join us on the Backer's Forum. We are constantly discussing mechanics, races, magic, etc, etc, etc. If you want to watch the “play by play” it's the place to be. You can get there with this link:

WoM Backer's Forum

As always we want to thank you. With your help we've made a lot happen!


Update #60

Merry Christmas!

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And a Happy New Year if it comes to that. In fact, happy all those family type holidays you can think of around this time of year. We don't really have a present for you (unless you consider all our dedicated work a gift, which is certainly alright with us). We do, however, have a bit of news for you. So, here it goes:

Draconian Tracker
Draconian Tracker

The Inevitable Delay

The fact is that we, like so many other game developers, were overly ambitious with our timetable. Being optimists (especially Aaron on whom most of the blame rests, and as he's writing this I can say that) we tend to think of the “best case scenario” as “what can be expected” which is a skewed and unrealistic point of view. It's taken us a bit more time than we thought it would to get the World Map looking like we wanted and there's still a bit of graphic polish to do before the game is ready for release. However, you'll be glad to know that for the last couple of weeks we've been working on mechanics and getting things ready for the playable alpha. We are daily making progress and hope to have something more to show you soon. We think you'll agree that it's been worth the wait.

World Map
World Map

Forums & Wiki

Those of you who hang around the forums know that a great deal has been discussed and decided recently. For those of you who don't have the time or inclination I'll go through a brief list: We now have a firm units list for the Draconians, Dark Elves and Myrodants (Insectiods). The Orcs are currently the race of discussion. We've also made a number of tentative decisions on Character Creation including the point cost of the Disciplines and Spell Circles you can pick. (We've even got a number of negative Disciplines that allow you to take handicaps to get more points.) We've got Unrest and Taxation worked out and are still in the middle of discussing Terrain Bonuses. In fact, there's way too much going on to really discuss here. Fortunately most of it ends up in the Wiki once the decisions have been made. For those of you who are interested it's certainly worth giving it a read. You can take a look here: Worlds of Magic Wiki

Magic GUI
Magic GUI

High Res Magic GUI Image

A Little GUI:

One of the things we've been working on quite a bit is the GUIs. Needless to say they are one of the key elements to making the game accessible and the interface easy to understand. Above is the “Magic” GUI for Worlds of Magic. It's our hope that most of our MoM fans will immediately recognize a lot of what's going on with it. In-game it's going to be very “tooltipped up” and you'll be able to find out what everything does just by mousing over it. One thing you may not recognize is the “Crafting/Casting” bar. It's used to divide mana between crafting magic items and casting spells when you happen to be doing both at the same time. We also wanted to point out that you won't be able to craft a “Space Rocket” (unless Darek sneaks it in as an Easter Egg for Wojtek, lol). Still, we think you'll agree that it looks fairly good and should be easy to use.

A Bit Of Rest:

This update has run longer than I meant for it to. After all it's Christmas and we're going to be taking a bit of a holiday, just like most of you guys. (We hope that those of you who have to work are at least getting triple overtime, lol.) We should be back at work normally by January 3rd. If everything goes as we hope it will we should be able to show you something shortly after that.

As always guys you have our sincere thanks. Without you, things certainly wouldn't have worked out as they have!


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