Project image
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MX$ 45,608
pledged of MX$ 75,000pledged of MX$ 75,000 goal
56
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, January 10 2019 7:44 PM UTC +00:00
Pablo Mendizábal MBy Pablo Mendizábal M
First created
Pablo Mendizábal MBy Pablo Mendizábal M
First created
MX$ 45,608
pledged of MX$ 75,000pledged of MX$ 75,000 goal
56
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Thu, January 10 2019 7:44 PM UTC +00:00

About

 What is this?

Frogvale is a game for PC (Windows only, for now) that I've been developing for some years during my spare time. In it, you drive a bus to support your family. You must become familiar with the roads and layout of the city, drive efficiently, solve some unforeseen events and manage money and relationships to some extent. I'd describe it as an easygoing game with some challenge sprinkled throughout. The goal of this campaign is to allow me to finish it around summer 2019 by working full time on the remaining tasks.

Gameplay

From the Steam page:

Marco is a construction worker turned bus driver. He must try to keep the job and get the hang of it so he can support himself, his wife and their soon-to-be born child.

This game will demand several skills to ensure success:

  • Be efficient, but careful. Passengers want a fast service. If you take too long to pick them up they might get mad, which may earn you a penalty. However, if you drive too fast, it's easy to have accidents, which will cost you as well. Route memorization.
  • Frogvale is not a huge city, but it can seem like a maze sometimes. You'll have to become familiar with the streets and have an idea of the layout of the areas you work in if you want to be able to work at all.
  • Calculate passengers' change. There's no fancy paying system in these buses. People will pay with cash and expect a correct change from you.
  • Communicate during the job. Your wife, your boss and your friends will text you and want your reply. It's hard and risky to text and drive, but you'll need to find a chance to do it or your relationships with them will decay.
  • Solve other small problems that risk your stability. Sometimes street vendors board the bus and annoy your passengers. Sometimes a road is blocked. Sometimes you get involved with a gang of criminals by accident. You'll have to solve situations like these when they show up.


What is left to do?

The most important systems of the game are done or almost done, e.g. the driving mechanic, passenger behavior, saving, etc. The main things that are left to do are setting up interesting scenarios for the player to solve/ react to, incorporating missing story elements (texts, cutscenes), and QA/ testing. There are several smaller fixes and mechanics left as well. Even though they're small, everything adds up!



The launch

If everything goes well, I estimate the game could launch in summer, 2019. Of course, with game development it's always hard to estimate an exact date since setbacks are very common, but if I had to set one, it would be July 31, 2019.


Funds management

Most of the funds will go to my living expenses, since I'm the sole developer of the game. These mainly consist of rent (39%), food (38%), bills and services (7%), transportation (5%) and emergencies + smaller expenses (11%).
The QA budget is not big, but at the minimum it will be enough to hire a few freelance QA testers to make important fixes.Kickstarter emphasizes the amount should be the minimum necessary. Having external testers, even if just a few, helps speed up the development a lot.
The fees are Kickstarter service fee and payment processing fees (63%) and Mexican income tax (37%).
I added PC insurance due to the key role of the PC in making this project. If anything happens to it, the whole thing might be delayed for months. The $30 USD is just 6 months worth of the yearly insurance plan.


Is this just a colorful Bus Simulator?

When I began making Frogvale I didn't know the simulator genre extended to buses. There are small similarities between the two as would be expected, but this game is not really focused on the realism of the driving experience nor into its technical details, and expands into other mechanics.


Playtesters Wanted!

If you have a Steam account and want to try the game, contact me! This is not the same as QA testing, it's just a small survey when new builds come out, but you can keep the game afterwards. This would start later on when a build is ready. You can contact me at frogvale.contact@gmail.com

About the soundtrack

To elaborate on the reward that involves the soundtrack: the game's music is 99% public domain music and music with a CC0 license. The rest is music I made. This means the soundtrack will not be sold in the future, and the reward point consists of organizing the music in a single package, with higher quality audio than the in-game files.


Links

http://frogvale.com/


Risks and challenges

Qualifications:
I have a bachelor's degree in digital art and work as a freelance illustrator and 3D artist. I've planned to slow down my workload so stopping is easy in case the campaign is successful, so that won't be a big issue. I have also worked before developing another Steam game with a friend: Don't Drop the Bass (https://store.steampowered.com/app/471220/Dont_Drop_the_Bass/), although I was in charge of the art and partly of the design in this project, not the programming.

Risks:
As with any project of this nature, setbacks are a very common issue. I've considered this into the timeframe, but it's always a possibility that some especially hard technical issue arises and sets back development more than what was planned.

The more severe risks are less likely, but still possible. Since I need a computer to do 99% of the work, any malfunction or theft would be severe, hence the PC insurance. The project itself is backed up via version control.

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    • A digitally handwritten thank you card :)

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    • Your own building in-game! Choose a building that fits the game's look and I'll model it and put it in the game. It can be your house, and office building, etc.

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    Tier 5b

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Funding period

- (30 days)