What is this?
Frogvale is a game for PC (Windows only, for now) that I've been developing for some years during my spare time. In it, you drive a bus to support your family. You must become familiar with the roads and layout of the city, drive efficiently, solve some unforeseen events and manage money and relationships to some extent. I'd describe it as an easygoing game with some challenge sprinkled throughout. The goal of this campaign is to allow me to finish it around summer 2019 by working full time on the remaining tasks.
Marco is a construction worker turned bus driver. He must try to keep the job and get the hang of it so he can support himself, his wife and their soon-to-be born child.
This game will demand several skills to ensure success:
- Be efficient, but careful. Passengers want a fast service. If you take too long to pick them up they might get mad, which may earn you a penalty. However, if you drive too fast, it's easy to have accidents, which will cost you as well.
- Frogvale is not a huge city, but it can seem like a maze sometimes. You'll have to become familiar with the streets and have an idea of the layout of the areas you work in if you want to be able to work at all.
- Calculate passengers' change. There's no fancy paying system in these buses. People will pay with cash and expect a correct change from you.
- Communicate during the job. Your wife, your boss and your friends will text you and want your reply. It's hard and risky to text and drive, but you'll need to find a chance to do it or your relationships with them will decay.
- Solve other small problems that risk your stability. Sometimes street vendors board the bus and annoy your passengers. Sometimes a road is blocked. Sometimes you get involved with a gang of criminals by accident. You'll have to solve situations like these when they show up.
What is left to do?
Is this just a colorful Bus Simulator?
About the soundtrack
Risks and challenges
I have a bachelor's degree in digital art and work as a freelance illustrator and 3D artist. I've planned to slow down my workload so stopping is easy in case the campaign is successful, so that won't be a big issue. I have also worked before developing another Steam game with a friend: Don't Drop the Bass (https://store.steampowered.com/app/471220/Dont_Drop_the_Bass/), although I was in charge of the art and partly of the design in this project, not the programming.
As with any project of this nature, setbacks are a very common issue. I've considered this into the timeframe, but it's always a possibility that some especially hard technical issue arises and sets back development more than what was planned.
The more severe risks are less likely, but still possible. Since I need a computer to do 99% of the work, any malfunction or theft would be severe, hence the PC insurance. The project itself is backed up via version control.Learn about accountability on Kickstarter
- (30 days)