This project will only be funded if it reaches its goal by .
This project will only be funded if it reaches its goal by .
About this project
Update: We're funded! Now let's hit some stretch goals!
$3500 - Pin-Up Gallery: If we're lucky enough to hit this goal, we're going to extend the book by 4 pages and feature some awesome pin-ups of main characters Sullie & Kumi by a few of our favorite artists!
$3250 - Stage 1 Soundtrack: Nothing goes with a beat'em-up better than an original 8-bit inspired music track, which will be downloadable via QR Code on the title page of both the digital and physical copies of Final Street #1!
$3100 - Bag & Board: If we can scrape together enough dough we're going to ensure that your copy of Final Street #1 will arrive safe and sound with a protective bag and board. Who knows, it might even be personalized!
“He’s the only one I haven’t punched in the face after the second date so, yeah, he might be a keeper.” -Sullie Rhodes
When Sullivan “Sullie” Rhodes’ boyfriend Franklin is kidnapped by the vicious Bare Knucklers gang, she and her best friend Kumi Kogora hit the deadly streets of Transit City to rescue him. Little do they know they’re about to stumble into a much bigger fight.
Welcome to the world of Final Street, a place where roving gangs of street thugs and clans of killer ninja prey on the weak and innocent, where martial prowess and brute strength are the law of the land.
Final Street takes its inspiration from retro beat'em-up video games like Double Dragon, Final Fight and Streets of Rage. Each issue is designed as a "stage" in which the main characters fight through waves of enemies, eventually coming to a "boss" for an epic showdown.
Tributes to the classic beat'em-up are found everywhere, from locales like grimy streets, shadowy subways and seedy nightclubs, to weapons like the broken bottle, throwing knife and the mighty lead pipe. Even the enemies themselves are designed with multiple re-skins to appear as different characters.
In addition to being an action-packed comic full of street brawls and beat-downs, Final Street is about friendship, young love and standing up for what's right, even when the odds are against you.
Final Street #1: A glorious 24-Page Full Color "retro beat'em-up" comic book. Available in both digital and print.
Final Street Wallpaper: A high-resolution image of Final Street main characters Sullie & Kumi for your desktop background.
Sticker + Bookmark: A Final Street logo sticker for you to slap on the subway and a bookmark to save your place for when someone starts trouble.
Stage 1 Player's Guide: A digital-only booklet in the fashion of instruction manuals from the 8-bit days complete with enemy descriptions, character info and Transit City history.
Retro Game Cover Print: An 8.5" x 11" homage to classic beat'em-up box art, complete with quality seal and worn-out look.
Transit City Fold-Out Map: An 11" x 17" poster map featuring all the locales from Transit City, offering a glimpse at where the rest of Sullie & Kumi's journey will take them.
Bust Art Commission: An 8.5" x 11" black & white bust commission of any character you can think of, drawn by Final Street artist Brian Atkins.
Full Character Commission: An 8.5" x 11" black & white full character commission of any character you can think of, drawn by Final Street artist Brian Atkins.
Original Art Page: An 11" x 17" original piece of art from Final Street #1, printed out in blue line and hand-inked by Final Street artist Brian Atkins.
Original Character Art: The original 9" x 12" character art designs of either Sullie or Kumi by Final Street artist Brian Atkins. Limited to 2.
Original Cover Art: The original 11" x 17" cover art from Final Street #1, printed out in blue line and hand-inked by Final Street artist Brian Atkins. Limited to 1.
For this campaign we are seeking funds to print the first issue of Final Street. With production on issue one nearing completion, we're anxious to get our hands on the book and in front of readers. If we're successful, we plan on taking our retro beat'em-up comic across the country to every comic book reader and retro gamer we can find through conventions, local comic shops and more.
In addition to the funds needed for a large print run, we have budgeted for producing additional Final Street-related merchandise like stickers, bookmarks, posters and prints. Should we exceed our goal, we have plans in place for some cool extras.
Our hope is that with this print run we'll be able to amass enough of a fan-base to move on to production of issues 2 through 4 and eventually to a trade paperback with bonus material in the form of a "Player's Guide."
Scott Schmidt is the writer and co-creator of Final Street. He's been writing comics for 8 years. He is best known for his creator-owned "Mountie versus Monster" comic Steele Vs and as the writer and co-creator of Hank Steiner: Monster Detective from Source Point Press. He digs retro gaming, craft beer and westerns.
Brian Atkins is the artist and co-creator of Final Street. He's been illustrating comics for 5 years. He is best known for his work on the creator-owned comic Family Graves and Gargoyle by Moonlight from Moonlight Comics. When he's not making comics he can be found making blanket forts with his son Flash.
Juan Ignacio Vélez Gaitan is the colorist for Final Street. He is from Colombia and has worked for numerous comic book companies including Zenoscope Entertainment, Aspen Comics and DC Comics.
HdE is the letterer for Final Street. He is a UK based comic book letterer burdened with glorious purpose. When he's not slapping alphabetti spaghetti on comic books, he can be found reviewing Japanese cartoons on the Youtube channel "HdE Does Anime." Rumors that he is dating the Hollywood actress Rachel Nichols are entirely false, but greatly encouraged.
Risks and challenges
The biggest challenge we face as the creators of Final Street is to gain enough followers, enough interest and support, to continue past the first issue. While we considered asking for the entire 15k it will take to see Final Street to its full potential, we're choosing to take it one step at a time, which we hope works to our advantage.Learn about accountability on Kickstarter