Sprite DLight beta build 0.5
Lots of great changes and fixes
Sprite DLight beta build 0.5 is finally ready. It’s been a while since 0.4 came out and I apologize to all of you for the lack of updates in the past months.
Thank you all for reporting issues and posting suggestions here, at 2deegameart.com, via email, on Steam and in the Sprite DLight Forums.
I will just address the most important changes here, a full list of changes and fixes is available in the Announcement section of the Sprite DLight Forums and it will also be sent out to each backer, together with the download link.
As some of you have suggested, I have changed the zoom behaviour to not always follow the mouse anymore – you still zoom in and out with the mouse wheel, but to navigate within the zoomed image, you now have to click and drag.
Another addition to the zoom feature that got reintroduced with the last build is the ability to zoom in and out of the Light Map preview images simultaneously.
The Specularity tab got another slider: You can now change the overall brightness of the Specularity Map.
The following screenshot shows this new slider, together with another addition requested by some of you: the option to click the number values of the sliders and change them by entering a number.
I am happy to introduce another great option. The Sprite tab now has a new button that allows you to load an external sprite to be displayed with the currently used Normal Map.
This comes in handy when you are working with a Normal Map that has not been created from a sprite, but another resource (externally imported, converted from depth, combined from light maps or merged from multiple Normal Maps).
Keep me posted!
We are soon entering the final stage of beta testing and I would like you to keep me updated about any crashes or bugs you encounter.
There is still a little bit more time to implement new features, so please feel free to share your suggestions. If a more complex addition that gets requested frequently (like command line processing) does not make it into the final build, I might implement it with an update or upgrade after the release.
I am currently looking into Steam Early Access, since it seems to be another good opportunity to get more feedback and speed up the beta testing phase.
Finally, if you are working on a game project or any other project that makes use of assets created with Sprite DLight or if you have some dynamic lighting techniques or engine integration tutorials, please don’t hesitate to share them with me and Sprite DLight’s backers.
I am always glad to do shoutouts and spread the word about amazing projects.
If you are not part of this project yet, stay tuned for the upcoming free demo of Sprite DLight 0.5 at 2deegameart.com!
Be safe and have a great start into the new year!