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A tool providing a new generation of bulky one-click normal maps from 2D sprites like pixel art for dynamic lighting effects in games.
A tool providing a new generation of bulky one-click normal maps from 2D sprites like pixel art for dynamic lighting effects in games.
A tool providing a new generation of bulky one-click normal maps from 2D sprites like pixel art for dynamic lighting effects in games.
467 backers pledged $16,255 to help bring this project to life.

Sprite DLight beta build 0.3

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New features and bug fixes  

After getting greenlit, it is time to release Sprite DLight's third beta build. If you have backed the project via Kickstarter or PayPal, you will receive a download link and the change-log within the next hours.

There was a lot of work to be done 'behind the scenes', many memory usage problems had to be fixed, as well as some bugs that caused the app to crash.

Apart from these rather technical and boring things, 0.3 brings some new features and like backer-suggested improvements like the change to the sprite sheet animation preview, that allows the user to specify starting and ending frame numbers instead of just a total number of animation frames.
This change allows you to easily preview animation sequences within a larger sprite sheet.

The sprite sheet animation preview can now be displayed 'from frame X to frame Y'
The sprite sheet animation preview can now be displayed 'from frame X to frame Y'

Thanks to everybody who made suggestions for changes and new features, as well as everybody who reported bugs and issues.
Some of the suggested improvements didn't make it into 0.3, but most of them will be addressed in the future.

The current beta build also brings a new Pro feature: an option to export the dynamic lighting preview as a sequence of images.

The dynamic lighting preview can now be exported as a sequence of 20 images
The dynamic lighting preview can now be exported as a sequence of 20 images

This feature is currently available for the horizontal and the vertical light circulation of the dynamic lighting preview, but I am planning to expand it to the static lighting preview and probably even to the sprite sheet animation preview.

While the last build required some Mac users to set their security settings lower than they were, the app is now signed properly with an Apple issued developer certificate, so everybody should now be able to start it without getting odd warnings.

The forum is well underway, it should be live within the next few weeks, so the Sprite DLight community will hopefully come to life soon.

Thanks for all your patience and contributions to the project,

Dennis

Max Heyder and Alex Hajdu like this update.

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    1. Missing avatar

      Benjamin Christianson on June 26, 2015

      So when do you think this program will see a full release?