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A tool providing a new generation of bulky one-click normal maps from 2D sprites like pixel art for dynamic lighting effects in games.
A tool providing a new generation of bulky one-click normal maps from 2D sprites like pixel art for dynamic lighting effects in games.
467 backers pledged $16,255 to help bring this project to life.

Video Tutorial 2

Posted by Dennis Faas (Creator)

Hey all,

There are several exciting things going on with the development of Sprite DLight.
The second video tutorial, showing some advanced normal map generation features, is now published.

Video Tutorial 2 - Advanced normal map features, batch processing and normals rotation

As promised, even though more than a month later than initially intended, there is now another Sprite DLight video tutorial available, which introduces some advanced techniques of normal map creation.
The tutorial shows how you can create normal maps for tileable and partially tileable background tiles, combined with the batch processing feature and some clever techniques.

There are several ways to use the tool to get the most out of your game art. Enjoy the video!

Issues and updates

Access violation!

Thanks to everybody who reported the access violation bug that occurs when opening an image from the normals tab or the depth map tab. These functions are broken in build 0.2, and I am confident to have them fixed for 0.3.
Meanwhile, it is best to simply not use them.

More minor updates

Instead of gathering batches of bug fixes and changes until there is enough to publish a major update, I am planning to release new builds more frequently, even if they only feature small bug fixes.

Dedicated forum to come!

I am also working on a forum to give you guys a place to share your feedback, bug reports, engine integration experiences, feature requests and of course to show off your amazing work with the tool. The forum will soon be online on

Final release

As I stated in a previous update, I won't manage to deliver the final tool by the end of April (which was the estimated delivery date for the Kickstarter rewards).
The project has grown in size and complexity and the stretch goals need some more love.

A real GPU shader is also in development and I am still hoping for the project to get greenlit soon.

Steam Greenlight

As we all want the Steam keys to be part of the rewards, I would like to ask you again to help me promoting Sprite DLight's Greenlight campaign on Steam.
The tool is currently #40 of 96 software titles with a pretty amazing 85% Yes votes, but the campaign seems to be pretty hard to find, due to the awkward search system of the Steam website, which apparently ignores software titles completely.
Any help is appreciated!

Thanks again for all the great feedback and support.
Have a great Easter weekend!


구진욱, Zwarteziel, and 1 more person like this update.


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