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A tool providing a new generation of bulky one-click normal maps from 2D sprites like pixel art for dynamic lighting effects in games.
A tool providing a new generation of bulky one-click normal maps from 2D sprites like pixel art for dynamic lighting effects in games.
467 backers pledged $16,255 to help bring this project to life.

Campaign successful, failed payment, UI fun

Posted by Dennis Faas (Creator)
7 likes

So, the exciting campaign is finally over, Sprite DLight is heavily over-funded and the last two days brought many last-minute-backers. 

I am really happy to have that many engaged supporters, as the scope of the project has distinctly increased.
Thank you all so much for your contributions, I know many of you helped to make Sprite DLight known to a great number of people. 

Failed transactions 

After looking at the backer report, I have noticed some failed transactions.
These can occur for instance when a wrong or outdated credit card was used by the backer or when the card was declined.
Don't panic if you have received an e-mail from Amazon or Kickstarter about the failed payment! 
There should have been a link in the e-mail, which helps you to fix the issue, and you can also use the "Fix Payment" link showing up after logging in to the Kickstarter account from which you pledged. 

According to an e-mail I received from Kickstarter, backers have 7 days to fix their pledges by updating their credit card information.
After that, the pledges will be dropped.
If you don't manage to fix your pledge, please contact me, so we can discuss a way to get everything right. 


Finally, a portrait showing me and your money. 
Well, not exactly.
It is a screenshot of the current state of the tool, featuring amazing pixel art by AlbertoV (DYA Games). 

"Goblin-pixel", ©2014 AlbertoV (DYA Games), normal map and re-rendering preview of Sprite DLight
"Goblin-pixel", ©2014 AlbertoV (DYA Games), normal map and re-rendering preview of Sprite DLight

The new thing here is the option to conveniently adjust the light angle for the re-rendering feature. 

There have also been requests for an option to bend the normals for different perspectives, which is something I will look into, and I might use the same kind of angle-controller for that, too. 

Thank you all again for making Sprite DLight such a great success! 

Congratulations to all of us, and best wishes,


Dennis

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