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A tool providing a new generation of bulky one-click normal maps from 2D sprites like pixel art for dynamic lighting effects in games.
A tool providing a new generation of bulky one-click normal maps from 2D sprites like pixel art for dynamic lighting effects in games.
467 backers pledged $16,255 to help bring this project to life.

Final hours and a new approach

Posted by Dennis Faas (Creator)
5 likes

4 hours left 

We are almost there, Sprite DLight's Kickstarter campaign will end in four hours, and the madness still won't stop. 

We are currently at 450 backers and more than 700% funded. 

A new approach

The idea for Sprite DLight came to my mind when fiddling around with game characters, so to me, the tool was clearly targeted to game developers. 

However, games are obviously not the only thing normal maps can be used for. 

I have been approached upon the subject of animated films featuring dynamic lighting with normal mapped sprites by two backers, and I think this is a great idea. 

Chris Burton of ICEBOX Studios sent me a sample character sprite for testing purposes, which I processed with the tool. 

This is what he used the normal map for: 
Rendered image by Chris Burton of ICEBOX Studios with additional modeling by David Gallagher, the used normal map was generated by Sprite DLight
Rendered image by Chris Burton of ICEBOX Studios with additional modeling by David Gallagher, the used normal map was generated by Sprite DLight

It seems like there is a lot of potential in fields I didn't even think of. 

So, this is most likely the last update before the end of the campaign, and I wont's say it again this time, instead I will show you another UI progress screenshot: 

Sprite DLight alpha screenshot, normal map was generated based on "Sprite DLight Title Art", ©2014 AlbertoV (DYA Games)
Sprite DLight alpha screenshot, normal map was generated based on "Sprite DLight Title Art", ©2014 AlbertoV (DYA Games)

Have a nice weekend, 


Dennis

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