Final stretch goal smashed!
Shortly after the 300th backer of the project made his pledge, the final stretch goal of Sprite DLight has been reached.
I really can't believe the great success of this campaign and I would like to thank you guys again for all the financial support, all the valuable feedback, active cooperation and encouraging words, and the sharing of links, pictures and messages that helped to make Sprite DLight known to so many people.
To show a bit more of what this stretch goal brings, I have prepared another example, based on a sprite you might already know from the project page, of course created by the wonderful AlbertoV .
Step by step:
1. Generate a normal map with Sprite DLight from the original sprite
2. Let the tool calculate four light maps for the cardinal directions and export them
3. Open the light maps in your favorite image editor and paint directly on the shading
4. Combine the light maps to a new normal map
In this example, I did some quick & dirty corrections to the sunglasses, because they turned out concave in the generated normal map.
The jacket also needed some adjustments, as the underlying shirt popped out too much, and I removed most of the shading on the flame of the lighter.
For a better visibility of the corrections, particularly for the sunglasses, the lighting preview has been rendered without the original sprite.
The areas of interest are the sunglasses, the wrist of the character's left arm, and the flame of the lighter.
I have been asked if there will be some more stretch goals.
At this time, I have no such plans, as I would like to focus on the first beta build, to get it out as soon as possible.
There are some additional things to do, like drag & drop functionality, clipboard support and an option to save multiple profiles of settings for the map generation and the lighting preview colors.
I plan to implement all that, and I won't "sell" these features as an additional stretch goal.
However, I am open to suggestions, if you have a great idea for an additional feature, just let me know via the "Contact" button or in the comments of this update.
So, the project is funded, including all stretch goals, which makes the Thunderclap kind of obsolete.
It is still overwhelming how much love the project gets from so many people.
Thank you for helping me to create this tool with all the additional features.
Have a nice weekend!