Stretch goal #3 reached: Re-Rendering!
The third stretch goal has been hit today and we have also exceeded 400% funding.
It is unbelievable and I am very excited about the new feature which allows you to re-render sprites for different environments or day and night cycles, based on the generated normal map.
This enables users of game engines that do not support shaders to customize the lighting of characters and objects, resulting in an atmospheric integration.
Four ambient light colors and a directional light can be applied, and users of the Pro version will be able to use this with batch-processing.
The diffuse light is reduced to its directional component, allowing for consistent re-lighting of sprite sheets.
This feature is already partially implemented, I am currently working on variable angles for the main light direction.
I would also like to use this opportunity to ask again for a little more support for Sprite DLight's Thunderclap, which could happen on Sunday if we get about 80 more people to sign up.
Finally, as I get asked this a lot, some information on the beta plans:
My plan is to release the first backer beta build in about 2-3 weeks.
Of course I try to get it out as soon as possible, but I would also like to make sure that your first impression of the tool is not too chaotic.
Thank you all for the overwhelmingly great support, it is fantastic to see that many people believe in the project and spread the word on their own.
You guys rock!