Stretch goal #2 reached: Mac version!
Congratulations to all of us, we hit various milestones today!
The most important of them is of course the achievement of the second stretch goal, which brings a Mac version of Sprite DLight.
Together with the pledges received via PayPal, the $7.000 goal was reached.
I would like to thank all supporters again, particularly those who pledged with the hope for a Mac version, even before this stretch goal was set in stone.
So, for the first time in my life, I am now a proud owner of a brand new Mac Mini, and this is what Sprite DLight's current build looks like on it:
The less important but still noteworthy milestones are the 300% funded achievement, which was followed by the 200th backer shortly after.
The feedback I get on this project from everywhere is overwhelmingly positive and I am very happy to obviously be able to provide the community of indie developers with something useful.
Finally, as the tool is not yet popular enough on Steam Greenlight, I would like to ask you to share the Steam Greenlight campaign link of Sprite DLight with all potential Steam users you know, as we would all benefit from being greenlit.
I am sure you already know it, but I just have to say it again:
All this would not have been possible without YOUR wonderful support.
And I'd like to thank the awesome artist and Mac user AlbertoV from DYA Games again for believing in Spright DLight from the start and for providing his great pixel art to be shown with the project.
Have a great week!