Maps, Monsters, and Music - Oh My!
The Story So Far...
The writing team is plugging away at their keyboards laying the foundation, and the art team is bringing it to life. Let's take a look at what we're working on!
Archensheen City Map
John Stevenson (http://www.imaginebetterworlds.com/) has been hard at work on the map of the city, and we can hardly wait to show it off. The map is still a work in progress, but it looks amazing already.
The finished map will come in two versions, one very similar to the one we've shared here but with key locations labeled, and the second one with a colored overlay indicating which factions control which parts of the city. It's been awesome working with him, and we hope you enjoy running games set in Archensheen as much as we've enjoyed creating the city.
Awesome Tokens and New Tunes
On top of that, Natalie Kelly and Kadra Alvaro are hard at work on the creature tokens and object pack for City of Sands, and Kole Hicks has started on the next piece of music for the adventure. Kole's next song will be a combat track for when violence breaks out on the streets of Archensheen. We don't have a sample of the music for you yet, but you can check out some of the tokens you can expect to see in City of Sands!
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The Lion's Vault
Thanks to your generous support on Kickstarter and BackerKit, we've raised enough funds to start some of the initial work on the next module, currently titled The Lion's Vault! This is all thanks to you, and everyone on the 2CGaming game wants to extend their fondest appreciation for your support. We'll be starting with the cover art next month, and you can expect to receive updates on that right here!
Writing Words and Telling Tales
In order to avoid spoilers and keep the module fresh, writing details will be kept somewhat scarce here. That said, you can expect future updates to talk about some of the new mechanics we're developing to help Dungeon Masters manage factions and intrigue without drowning in bookkeeping. Stay tuned.
Jon Kelly - 2CGaming Team