Defense prototype, Sound Fx and better cut-scenes
/* Defend the multiverse! */
We are getting really close to start distributing closed alphas through Steam. We have actually started testing this internally first. We will let you know in the next update when the keys are starting to be sent. But before getting to that we wanted to give a very quick update on the status of development.
Since the last update we have been working on several fronts. We have started the prototype of our first defense level in order to check that our design concept is solid. If you remember in these levels enemies will attack in waves limited by a timer. In order to progress to the next wave you'll have to clear all (or almost all) enemies in the wave on both sides!
At the same time we have been improving the sound fx system. We are moving to setup were each enemy will have its own sounds. Also, we are experimenting with adding sound effects for actions of the Manticore like banking, moving forward, getting close to asteroids. We hope in the next build we can "show" you these new sounds. Besides working on sound we are also working on improving the visual feedback for the different elements of the game.
Finally, the dialogue in the cut-scenes will progress at your own reading pace instead of the timed system we had in Alpha 0.6.5.9.
/* Shout-out Wanderer*/
Wanderer is a 2D, lo-res sci-fi cinematic platformer/RPG that tells the tale of a man named Rook, a greying convict who wakes from cold sleep aboard an orbital prison facility that's crash landed on the ruins of an Earth long since abandoned by humanity. With the guidance of a hacker named Jin, Rook must navigate the station, and struggle to survive against rioting prisoners and the bizarre extradimensional beasts that haunt the dead planet.
Wanderer just got funded in Kickstarter and with still 48 hours to go they could surely use your help to attain those sweet, sweet stretch goals. Console ports are not that far with the right push! If you think it is your cup of tea go and back their campaign.