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$3,877 pledged of $500 goal
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All or nothing. This project will only be funded if it reaches its goal by .

$3,877 pledged of $500 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About this project

Asatania is a campaign world for the 5th edition of the world's most popular roleplaying game. It's being released as a series of story arcs providing players with thrilling narratives and opportunities to have a deep impact on the world.

The first installment, Crashing Chaos, was launched last year, as a very successful Kickstarter project. 

Crashing Chaos Story Arc - Campaign Guide, Player's Guide & 8 Adventures
Crashing Chaos Story Arc - Campaign Guide, Player's Guide & 8 Adventures

Now, we're back, with the second installment of the campaign - Darkness Surges

Under orders from their liege-lord, the King of the Windsome Chain, players must make the treacherous journey west. They will travel through lands thrown into turmoil, to the great dwarven capital of Hammermuir. 

They are to negotiate a treaty with the dwarves to safeguard both kingdoms from the army of brutal savages which has invaded from across the sea.

It won't be easy - war is raging in the land that they must traverse - and all is not what it seems. Ancient secrets will be exposed, hidden powers revealed, and new mysteries unveiled.

The always busy Hammermuir Bazaar. War has increased prices and tensions.
The always busy Hammermuir Bazaar. War has increased prices and tensions.

Like Crashing Chaos, this story arc features high quality writing, original art, complex NPCs, and themes for mature gamers to really sink their teeth into. There's combat aplenty, but players are expected to have more than just a hammer in their bag of tricks. Negotiating, creative problem solving, and sometimes just living to fight another day - all are going to be needed to survive the challenges of Darkness Surges.

At the end of Crashing Chaos, characters should have achieved level 6. Darkness Surges will see them through the start of level 8.

$20 - Darkness Surges PDF

  • Downloadable PDF copy of the Darkness Surges adventures.

$35 - PDF Catch Up 

  • Downloadable PDF copy of the Darkness Surges adventures.
  • Downloadable PDF copy of the 182 page Crashing Chaos Complete Edition.

$40 - Darkness Surges Soft Cover Book + PDF

  • Printed full-color softcover of Darkness Surges
  • Downloadable PDF copy of the Darkness Surges adventures.

$60 - Printed Catch Up 

  • Printed full-color softcover of Darkness Surges
  • Printed full-color softcover of the 182 page Crashing Chaos Complete Edition
  • Downloadable PDF copy of the Darkness Surges adventures.
  • Downloadable PDF copy of the 182 page Crashing Chaos Complete Edition.

$80 - Printed Party Adventure Pack

  • Printed full-color softcover of Darkness Surges
  • 4 printed full-color softcover copies of the Asatania Player's Guide. (Shipping to one address is included.)
  • Downloadable PDF copy of the Darkness Surges adventures.

$100 - Printed Party Adventure Pack Catch Up

  • Printed full-color softcover of Darkness Surges
  • Printed full-color softcover of the 182 page Crashing Chaos Complete Edition.
  • 4 printed full-color softcover copies of the Asatania Player's Guide. (Shipping to one address is included.) 
  • Downloadable PDF copy of the Darkness Surges adventures.
  • Downloadable PDF copy of the 182 page Crashing Chaos Complete Edition.

Note: Shipping is included in the pledge for all printed rewards. We use DriveThruRPG/RPGNow book printing and fulfillment service and printed books will ship from their distributors located around the world.   

 

We love stretch goals - they are a great way for us to give added value to backers. In our first Kickstarter project for Crashing Chaos, backers picked up an additional 3 adventures, a player's guide, and more artwork at no additional cost.  

Stretch goals for Darkness Surges will unlock one at a time. Each time we pass a stretch goal, we'll unlock another one. Backers at all levels receive all stretch goals.

$2,000 - Artwork Completion - REACHED

  • Darkness Surges has been funded out of my own pocket, which means I've had to be clever about art. I've commissioned mostly concept art sketches and partially completed pieces to show our vision for the adventures and the Asatania campaign world. At $2000, we can commission artists to complete two of the partially done works.
  • Backers will vote on their favorite pieces and we'll commission the top 2.
"Argenta's Discovery" - One of many pieces we'd love to finish, with your help.
"Argenta's Discovery" - One of many pieces we'd love to finish, with your help.

$3,500 - Additional Artwork - REACHED

  • Let's continue to bring Asatania and Darkness Surges to life! I will commission an additional piece of artwork from one of the artists that's been working on the project. 

$5,000 - Expansion of the Old #7 Mine 

  • The Old #7 Mine, located outside the town of Ostholme, has more than its share of problems. The war is close by and traders have stopped bringing in much needed supplies. Refugees are coming in though, in droves, and that's putting more pressure on the already limited resources.

    A recent discovery at the mine was going to fix all the town's problems, but now, demons are pouring out of the old mine and the few miners that have escaped are telling horrific tales of what's hiding down in the depths. Our adventurers must find out where the demons are coming from and cleanse the mine. 

    I originally designed the mine to be a short mini-adventure about halfway through the Darkness Surges arc, but, I realized that it could be expanded to be much more than that. If we hit the $5,000 stretch goal, it will be. I'll be able to hire a talented writer to work with me on expanding the area and the depth of its story. 

    Players will need their wits about them to overcome the demonic presence lurking at the bottom of the Old #7.

$7,500 - Description Unlocks at $5,000 level

$10000 - Description Unlocks at $7,500 level

 

Darkness Surges is about more than just great storytelling and writing. It is also about great art, great maps, great layout, great editing, and great attention to detail.

To launch this project, I commissioned five remarkable fantasy artists: Harito Costas, Tiziana Ruiu, Tenda Spencer, Samuel Amar, and Lada Shustova. Some of them are well known names in the fantasy space, and some of them are just getting their start in the industry.

Design sketches from Samuel Amar that we'd love to turn into a complete piece.
Design sketches from Samuel Amar that we'd love to turn into a complete piece.

I want them to be able to finish the numerous sketches and partially complete artworks that they've created. I want to commission additional pieces and maps for the book. I want each person working on it to be able to give it their full attention. For all of us, this is a labor of love - but even love can be expensive.

We're story tellers and world builders. We believe that the best role playing games are immersive. Worlds should feel vibrant, alive, and real. They should be fantastic, and magical, and unique, but the actors that players will meet and the situations that they encounter should never feel random.  

We never want players to feel like the game master is just rolling dice on tables of encounters (even if he is). Every encounter and situation should feel organically like a part of a living world. The more the game master understands about the nature of the world, the more effective he or she will be at guiding the game. 

We aspire to create layers in our games that will appeal to different types of players. Hack and slash types can go a long way just hacking and slashing their way through conflict. But, we also want to provide clues to the "whys" and "hows" of events. 

Insightful and curious players will discover backstory and motivational elements which may not be completely obvious. Those insights may help them more cleanly navigate the challenges in front of them.

Fundamentally, our worlds and adventures are about pitting a group of players against their environment. We love nothing more than seeing a random group of players set aside their differences and forge an alliance toward a common goal.  

If you share our vision of immersive game play in living fantasy worlds, then please show your passion for table-top roleplaying games by supporting this Kickstarter campaign.  

Happy Adventuring!

Risks and challenges

Every Kickstarter project comes with risks. We've tried to reduce those as much as possible by developing as much content as possible prior to launching the project.

Plotting is done, playtesting is done, and we've even paid artists and cartographers to get started now rather than waiting for the Kickstarter to complete.

This is our second Kickstarter project - both set in Asatania - and we've got a veteran group who have been working on it since the beginning.

But, even with all that, sometimes things go wrong or get delayed. I promise that I'll never allow schedule to pressure us to release an inferior product.

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    • PDF copy of the Darkness Surges adventures.
    • PDF copy of the 182-page Crashing Chaos Complete Edition
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    Includes:
    • Printed full-color softcover of Darkness Surges.
    • Printed full-color softcover of Crashing Chaos Complete Edition
    • PDF copy of the 182-page Crashing Chaos Complete Edition
    • PDF copy of the Darkness Surges adventures.
    • Printed full-color softcover of the Asatania Player's Guide
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