We have a new website and an Alpha update!
Koe (声) Alpha V0.2b (Community Feature Request) build is now live! If you have the Steam version please click this link to see how you can opt in... Read more
Alpha release update
We're glad so many of you are playing the Koe (声) alpha and we appreciate all the feedback we're getting! As a small developer our playerbase (you guys)... Read more
Koe Alpha Development Demo Released!
Hey guys, we've just released the second alpha demo! Get it hot out of the engine oven at the usual place on the forums. Remember, this is another iteration to... Read more
Music, demo 2, release & transparency
First of all I'd like to apologise for the lack of update the last month, this was due to use attempting to finish the shopping area in time... Read more
Let's get technical
It's been a while since the demo release, and even now we're still processing the sheer amount of amazing feedback we received (and are still receiving) from the... Read more
The Post-Demo Megaupdate
It's been a good few weeks since the demo release, I hope everyone has had a good new years and I'll like to thank everyone for playing, submitting... Read more
Koe is now on Steam Greenlight!
Firstly I'd like to thank everyone who tried out the demo for playing and submitting feedback, a lot of it has been eye opening and we'll be taking... Read more
Merry Christmas and Happy Holidays from Team Koe!
This update will be a little shorter than usual, the bulk of the update is over on our backer-only forums for- you guessed it- the demo release! You'll... Read more
We know many of you have been eager to get something playable. We've held off giving dates until we believed with certainty we could release something that works... Read more
Broadway, more battles and lessons
We'll start of this update talking about the shopping arcade/broadway. This is the main shopping hub of Koe, we'll have one other smaller area on the fantasy side... Read more
Avatar loadouts + more story updates
We've worked a lot on UI experience and navigation this month, especially on pop-up Japanese text, readings and our custom dictionary file. We've moved the entirety of the... Read more
Story updates, Sahihi's hut & world map
We hope you enjoyed the early footage from the prototypes in the last update. We plan to update in a similar format in the next few updates leading... Read more
Language system and Gameplay!
Last month we pushed out a lot of new assets, so we thought we'd switch over to gameplay and mechanics this time. A lot of comments we received... Read more
Hey guys! This month's update will be slightly shorter than the last few because we've been spending a lot of time building release versions of the demo and getting everything... Read more
Pronunciation files, asset updates and the world map
I'm going to go straight into the update this time, the state of delay part will follow after.
This month we were happy to have student... Read more
Asset updates, language QoL updates and the crystal room (2/2)
We've been working on a few early parts of the events and assets in the past month for the release. We're aiming for around half of the world... Read more
Dungeons and world events, more demo information (1/2)
We've been working on the events and story of the early game recently, a lot of this includes using the small amounts of Japanese that is learned during... Read more
Update schedule, demo and patches
Hey guys! Firstly we'd like to wish everyone a happy new year! We hope that 2015 was good to you and have a super 2016!
We've had some good discussion... Read more
Demo, type shifting and move loadouts
Hey guys! We mentioned last time that there we were behind on progress due to a lack of assets. We are currently behind on the school, battle and a chunk... Read more
Update on release schedule, characters and battle system
I've finished moving most of my studio now and development is back in full throttle, I have a few things I'd like to clear up first. Firstly, I'm... Read more
Maps, monsters and moving
First thing we should say is that we're moving the studio! This isn't actually the most ideal time to move as we are taking a hit to the... Read more
Let's talk monsters
We mentioned last month that we ran in to a few issues with contractors and have been doing our best to rectify them. I'm going to give the... Read more
This day last year.
It's been exactly one year since you guys made this a project a reality. We just want to let you know how grateful we are for the opportunity... Read more
Fleur, Flora and Flowers
Hey guys! We recently shared this image teasing the revelation of another story character
And we can now reveal the first of the two princesses of Koe, Fleur!
Her sister, Flora,... Read more
First and foremost we'd like to wish everybody a happy new year! We hope you've had a wonderful 2014 and we hope you'll have a better year to... Read more
Vote for the main character!
I've mentioned a few times that the current art assets in the Kickstarter video were placeholder and that it will be going through a revamp. While the environment... Read more
Platforms, art and story
Firstly, I'm super excited to confirm that we have acquired the Nintendo Wii Udevelopment licence! While we aren't currently focusing development on the Wii U due to... Read more
That's a wrap!
That's the end of the Kickstarter folks! No doubt you'll all have a whole bunch of questions for us so get yourselves over to http://www.reddit.com/r/koe and let's talk! We have a... Read more
We're at the 24 hour point!
There's less than a day left and we've hit the third stretch goal! We can add a new city and dungeon based on a completely new theme from the current... Read more
The home stretch!
We're at the 48 hour point now. We just hit the Akihabara goal a little while ago and we've already passed half way to the next one! Keep spreading the... Read more
Our story of Koe
We only just hit the Akihabara stretch goal but things are already picking up for that final sprint to the finish line. Most Kickstarter projects are busiest during the final... Read more
Akihabara is a go! Only 5 days left until the Kickstarter is over!
We've hit the second stretch goal! This means that we'll add Akihabara, as well as some vocab specific to this area in to Koe!
What will I be able to... Read more
Translations and a bunch of other things
We've opened up a sign-up page for people wanting to translate Koe in to their language.
What does this mean for us?
- We can focus more on game content, and... Read more
We've hit the first stretch goal!
We can't believe it, but we've hit the £50,000 stretch goal! I'm just going to clear up what this means because this stretch goal wasn't specifically for Vita support only.... Read more
The story of Koe and PayPal pledging
Hey guys! This time I'm handing the baton over to Sayuki to explain the story of Koe a little more.
The story of Koe
As you already know, Koe starts... Read more
Multiple copies and questions
Hey guys! Just a quick heads up that we've added a 4-copy £25 tier for backers who wanted more than 2 copies. If you've pledged higher than this then you... Read more
Japanese content development and crowdsourced translations
While we're still trying to lift our jaws from the fact that we've hit our goal and are currently at 116% funded, we have to keep these updates coming so... Read more
目標を満たした！We've reached our goal!
We just hit the £35,000 thresholdwith 26 days still to go! We've got a whole new set of things planned for Koe, and there is so much we want... Read more
みんなさんありがとう！Thank you everyone!
Wow! I understand how cliché it is to start of a sentence like this but I honestly can't believe this is happening. It's been less that 48 hours and we've already... Read more