Pepe & Lucas: The Animated Series
Pepe & Lucas: The Animated Series
Make cartoon history by backing the first ever episodic where silent film characters come to life in full color 3D animation.
Make cartoon history by backing the first ever episodic where silent film characters come to life in full color 3D animation. Read more
About this project
Pepe & Lucas: The Animated Series is the first of what we hope to be many CG animated episodes that mix the wholesomeness of silent era films with the high octane goodness of 3D animation.
We’ve already created 8 minutes of exciting animation that sets the stage for our fun characters! But we want to expand our horizons in the form of a 22 minute episode where we follow the lives of Pepe the clown and Lucas the mime who work together in order to bring back joy to the world; while their nemesis, Diego the magician, is hell-bent on foiling their efforts. The antics of our characters is lightly shrouded in a bigger message; that working together means we can accomplish great things. A great message for kids, and an even more important for adults in this economic climate.
See the trailer for the short right here!
Why let the big studios have all the fun? Make character animation history by supporting the Brain Zoo Studios effort in building a franchise the same way Walt and other pioneers did it! By rolling up sleeves and making it happen. Our Dream scenario is we start with an animated series that eventually goes on to live on in the form of toys, comics, webisodes, children's books, movies, video games and more.
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We’ve been creating character driven animation for some of the biggest and well-known brands for over 17 years. So why start making stuff for ourselves? Here's the why: when the economy took a turn for the worst, we saw lots of animation studios shutter their doors and call it a day. Instead of lying down and going the way of the Do-Do bird, we decided to make our own way by doing what we do best; telling fantastic character driven stories using the talent and technology right here in our studio.
We funded the short film along with blood, sweat and clown tears entirely on our own because we believe in what we do–making the best character driven animation in the world right here in Southern California. By going in-house we give back the power to our animators, riggers, texture artists, effects pros, directors and writers. It’s the old roll-up-your-sleeves way of making animation, only now with a new technological CG twist.
Now we want to expand our short story to live on in longer formats. But instead of pitching it to Hollywood Studios, we decided to see if we can do it the with the help of everyday people who share the dream of going it alone and making great things happen by sheer will and hard work.
That’s where you come in. With your pledges we intend to expand upon the 8 minute story into a longer format, further developing the characters and creating a brand around wholesome entertainment. Think Saturday morning cartoons or longer indie film formats. If we go above and beyond our first tier of pledging, we're prepared to make more than one episode. But for now, let's get the ball rolling and give Pepe & Lucas a chance to live on for future generations.
Risks and challenges
CG animation is both costly and time consuming. Every time you hit a snag in the timeline, it effects every aspect of production, which can mean sometimes things just take longer than expected. But we have a lot of experience with production and we feel confident that we can pull this sucker off in the allotted time.
While we've put in over $500,000 of our own money and countless hours of time to birth the Pepe & Lucas short, we are dedicated to continuing the momentum. We wouldn't stick our necks out there asking for support unless we had the goods: top talent, dedicated teams and the experience and technical know-how to make it happen. Your support can take Pepe & Lucas to greater heights than ever imagined.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
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