"Over the summer of 1985 a Sophomore-to-be named Hannah Graeber (15 years old) was strangled to death and her body left on the railroad tracks behind a series of abandoned grain elevators in Fallsville that had been nicknamed “Snakeland”. Hannah Graeber sat in front of me in Homeroom freshman year but if we ever said two words to each other it was a lot. Her killer was never brought to justice and the crime remains officially unsolved to this day."
"Soon after the beginning of my sophomore year a Senior named Jeremy Janks (17 years old) murdered his younger brother, mother and father (in that order) by stabbing them to death. Jeremy then unsuccessfully attempted to kill himself by slashing his wrists. Jeremy survived, and served 25 years in jail for the murders. I believe he has recently been released to a halfway house somewhere in New York State. I am fuzzier on the next series of dates as I have not been able to retrieve any records from the period but am relatively certain that the suicides of Tim Danvers (17 years old, pills), Carolyn Brewster (17 years old, gun) and Chris Coloiacovo (16 years old, hanged) all occurred in succession between the beginning and ending of our sophomore year, 1985-1986."
"There was no uproar, no village meeting, no systematic investigation into any potential connection between the murders and the suicides. No experts were flown in to consult with Fallsville North staff, no team of trauma specialists were dispatched to administer Crisis Counseling to the vulnerable student body. The only thing that was ever publicly discussed by the adults of Fallsville is whether or not the name of the Fallsville North football team, the Blue Devils, should be changed as it could be interpreted as a reference to Satanism. All this shit actually happened..."
"I like Snakeland because it makes sense to me. It represents a lot of things: our area’s proud industrial past turned into a big rusty hulk of shit, the brute force and ugly vulgarity of Metal, the Bad Place where the Bad Kids go to do Bad Things. It also represents the Haunted House, the Abandoned Castle, the eerie and empty Mansion on the Hill overshadowing the quaint little village. Death lived in Fallsville, NY for a while. I’m going to place it in Snakeland, and I’m going to find a good reason for it to be there."
The real story of "Return to Snakeland" begins in early 2012 when Jason Gusmann finished posting the original "Return to Snakeland" novel on his Fictional Mixtape blog. The novel, loosely based on some local urban legends concerning the abandoned grain elevator nicknamed "Snakeland" by locals, caught the eye of Aaron O'Brian, who had actually done some urban exploring of Snakeland himself in high school. O'Brian took it upon himself to illustrate a fragment and submitted it (very self-effacingly) as "fan art" to Gusmann. Needless to say, Gusmann immediately flipped out and asked O'Brian to meet out at a local dive called Kelly's Korner to discuss further collaboration. Luckily for them (and comics history) they got along as if they'd known each other since high school, proceeded to get loaded and planned for O'Brian to illustrate the "Snakeland" saga into the foreseeable future.
The total amount we are asking for from you to aid in the publication of the Limited Edition run of the "Return to Snakeland" Graphic Novel is $1500. The breakdown of the expenses, by percentage, follows:
85% - The actual printing cost of 250 physical copies of the 76-page Color Cover/Black and White Interior "Return to Snakeland" Graphic Novel
4% - Physical rewards, including the "Return to Snakeland" Graphic Novel
3% - Shipping and Handling
8% - Kickstarter fees
Risks and challenges
The primary challenge to the print run of "Return to Snakeland" is time. The script for the graphic novel up to the endpoint of the Limited Edition is complete. The art is completed up to the penciling stage - some inking is still to be completed before submitting to the printer for publication. The printer has been chosen, estimates provided and will be booked as soon as the Kickstarter goal is reached. The physical rewards are still to be produced but the time frame for all Reward levels (January 2018) should be more than enough time to insure every backer gets their loot with time to spare. Both artist and writer feel very secure in our ability to supply a beautiful, moving end product within the time frame allotted.Learn about accountability on Kickstarter
- (29 days)