The Scorched Kingdoms was influenced by Deck Builders/Resource Management Systems/TCG's/ and elements of Chess. All wrapped up in the expanding fantasy world of Ethalios.
Now with multiple game modes that bring new challenges to even the most skilled players.
Get ready for one of the most brutal strategy games, as you take the role of a Lord, and fight your way through the Scorched Kingdoms. Choose your clan, build the perfect deck, and create a seamless strategy for the ultimate 1-vs-1 battle to rule the Nations of Ethalios. Dominate kingdoms, obliterate armies, and claim the throne as all others bow before you.
Each of the 11 Nations are broken up into multiple Kingdoms and clans. They will have entirely different mechanics and strategies for battle, ensuring that two battles are never the same.
HOW WILL YOUR LEGACY BE REMEMBERED?
Now including the first Boundless Deck. Standalone decks designed to be able to merge with any of the original Clan Decks.
Now also including the Lost Harbinger Set, unlocked through Social Goals!!!
A play through of The Gearton Gnomes vs. The Soulless
Quick video covering a few basics of the Scorched Kingdoms Game.
Our 20 page Base Game Manual
Our 8 page Essence Token Manual
ALL SOCIAL GOALS AND RELICS UNLOCKED!!!
For each chest unlocked from a Social Goal, a piece of the Lost Harbinger will be revealed and added to the Scorched Kingdoms!
... and the story continues soon.
Hey, my name is Joe, thanks for coming!
Thank you to everyone that has supported me to this point. I could not have done it without you guys! This game has my heart and soul in it, and I hope you can see that. It was a long battle and I was not sure if I would ever make it this far, but finally, here are the Scorched Kingdoms.
I hope you enjoy the first game by Dark Place Entertainment!
Currently, I am the only creator and member of the team for the Scorched Kingdoms game; but have been getting a great deal of help from freelance artists and friends to bring the game to life. While it might sound scary that I am the only one here, I want everyone to rest assured that the game is almost completely done already, other than a few tweaks I want to make to perfect the game for everyone. By the end of the Kickstarter I will already be finalizing the game and working on getting everything manufactured for the final shipping process.
I wanted to give a special thanks to William Black and Joemel Requeza. They were the main two artists on this project. William created the Gearton Gnomes and Soulless decks, while Joemel was the creator of the Sorcerers of Singe and Wandering Weeds decks.
Our manufacturer is Wingo Games, they have been used by many great Kickstarters and are top of the line when it comes to quality.
Customer-Friendly shipping to: The US, Canada, UK, Germany, France, Australia, and Asia.
Shipping will be calculated at the end of the Kickstarter, through the pledge manager. We are talking to Ship Naked to figure out the best and cheapest way to ship to each location. This will help to get the flattest rate for each country.
Currently shipping estimates are; $13 US/ $17 Other Customer-Friendly Areas (listed above)/ $20-$25 Rest of World. While the game is only $25, it weighs just over 4lbs, which makes shipping a little more expensive than I would like. I am working with Wingo Games on options to either change the box size slightly or lower the overall weight.
Shipping rates might also change up to the end of the Kickstarter, depending on what stretch goals are unlocked.
For these reasons, I don't have definitive shipping costs yet. I am working to get the best estimates for everyone ASAP.
Backers will be responsible for all import fees, VAT, taxes, and other postal fees that might apply. It is important to check your countries regulations on imported goods.
Risks and challenges
The game was almost complete prior to Kickstarter, with only some art to finish. With all of that work already funded, I have been able to remove many of the delays and risks that would come up.
Of course there can always be delays depending on how many copies must be produced, completing all of the stretch goals, and potential different shipping locations. There has been extra time already allotted to account for some of these issues that could arise.
Small changes to art and gameplay are still being made throughout the Kickstarter to bring you the best version of the game possible, and could always add a small delay.
With all of that accounted for, I am still very hopeful to have the copies created and shipping within 4 months of the completion of this campaign.
If any walls are hit throughout the process, I will openly update everyone on Kickstarter as soon as the issue occurs. I want to make sure everyone is fully informed at all times and no one feels like they are clueless on where Scorched Kingdoms is at in the manufacturing process.
- (25 days)