Code Zero is a 32mm miniatures skirmish game set in a futuristic alternate universe. Players take control of a small squad of troops, broken up into fireteams, competing with each other to achieve one or several objectives and complete their mission. These combat situations usually take place within a theater of war, on the borders along the core worlds of various factions. These dangerous worlds and systems which are on the outskirts of secured core sectors are known as Code Zero's. The owners of the territories tend to change hands monthly since many of them are inhabited by second class citizens, those trying to survive and make a living in harsh future.
Code Zero is designed to create a cinematic feel of gameplay, while reflecting the dynamic ebb and flow of the battle that can happen within any given engagement. We do this by utilizing an action/reaction system, allowing both players to interact in a method keeping everyone engrossed with the battle. Utilizing alternate activations along with a different method to resolve reactions this can create some unique situations
The first of our miniatures for this universe are digitally sculpted, 3d printed and cast in high quality resin.
Every project needs a good team behind them in order to be successful. Although we are a small company we have worked quite a few different people and groups over the years. From our experiences we've assembled a great team for this project.
Chiihun, Illustrator and Artist - Chiihun has done a phenomenal job in bringing our concepts to life given my descriptions. Chiihun has been able to understand what we are trying to create as well as having great ideas to helping with direction and design. Since we have a lot of same interests it has been easier to develop a great working relationship, understanding and rapport.
Barruz Studio, Digital Sculptors - Barruz Studio is a digital sculpture studio specializing in character modeling at any scale, from 28mm miniatures to 1/4 scale collectible figures. They have worked on many projects, including Infinity, Iron Golems, Star Players, as well as others in advertising for clients such as Prada or AXN Channel. Barruz Studio offers various services that include complete character creation, such as 2D and 3D conceptualization, and modeling for 3D printing, animation or video games.
Scale 75, 3D Printing and Casting - Scale 75 are no stranger to casting and production as they are well known for their figures. They have a great line of 75mm collectibles, Fallen Frontiers, Smog Riders, and even paints. I have gotten great results with my initial production runs with them in quality and efficiency compared with other partners we have worked with.
SHIPPING INFORMATIONShipping costs are not included in the pledge amounts and will be charged after the campaign is finished, within the pledge manager. We will either be working with a distribution warehouse (ShipNaked) or a broker within EU/UK to be more friendly with our backers from across the pond. It will depend on how many backers and from where, which will determine who we work with. This will allow backers to not have to deal with VAT charges.
Please note that these are estimates only. We will be charging the actual shipping cost. The estimate is based on shipping the contents of a Captain pledge and Stretch Goals:
- USA - $10
- CANADA - $15
- EU - $25
- ROW - $35
Risks and challenges
There are always risks and challenges that any project can encounter. We have done everything in our power to make sure that they are limited to as few as possible.
This is a small Kickstarter, with a simple goal in mind. It doesn’t have a lot of stretch goals for this reason. We did not want to suddenly increase creation and production time because of extra unplanned miniatures. We have accounted for the time to create the current project as well as the listed stretch goals and a bit more if we surpass that. It is meant to be a small but yet adventurous and an exciting Kickstarter.
To minimize delays as well to ensure a good product, we are working with outside contractors in terms of sculpting and casting. In case there is an issue, we do have multiple backup sources for both. However we do not foresee any real issues with them. We also chose to outsource the casting, even though we can do it in-house. Often creators try to take on too much and then have increased delays due to “real life” or “personal issues” which has led to many small Kickstarters going astray. We are working with an experienced and great team.Learn about accountability on Kickstarter
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