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Wanderlust: Experiments in Virtual and Corporeal Travel is a collaborative transmedia dance performance experiment.
Wanderlust: Experiments in Virtual and Corporeal Travel is a collaborative transmedia dance performance experiment.
31 backers pledged $3,855 to help bring this project to life.

About

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What lives in the space between the virtual and the corporeal? What is lost and what is gained in an ever evolving world consumed with technology? Three dancers, a projection designer, a musician, a social media artists and a transmedia artist from all corners of the US and Spain will explore La Ribera de Deusto and Zorrozaurre in Bilbao, Spain through an online collaboration before traveling to the area to explore the same spaces corporeally. We will share our experiences including documentation of a culminating performance at ZAWP in Bilbao through online video, blogs, Instagram, Snapchat, Facebook and on our Website.

WanderlustDance Webpage
WanderlustDance Webpage

 

Wanderlust: Experiments in Virtual and Corporeal Travel is the evolution of an ongoing series of experiments utilizing video and editing technology, interactive systems (such as Delicode, Isadora and the Microsoft Kinect), and social media to create transmedia projects on line in conjuncture with live interactive dance performances. The work began in 2009 with a two week residency at AZALA and ZAWP, creation spaces in the Basque region of Spain. At that time I travelled alone and filmed and photographed myself dancing outside, inspired by various landscapes. I then performed at both spaces with the film work as my backdrop, altering it using motion sensor technology. 

Outside of ZAWP
Outside of ZAWP

 

This fall I began collaborating on line with two dancers, a projection designer, musicians and a social media junkie who are all exploring the site specific dances and photos along with blog entries from my time in Spain in 2009. We have begun sharing choreography and photos inspired by our research and will be traveling to ZAWP in Bilbao for the entire month of June this summer to create a transemdia project and live performance.

The Abandoned Factory
The Abandoned Factory

In a world where technology is taking over both our social interactions and performance experiences, our objective is to discover ways to integrate technology with our lived and site specific dance experiences to see what emerges while attempting to reach a broader and interactive audience.

The Chain Factory
The Chain Factory

Although ZAWP has graciously donated our lodging and performance space, we need funding for technology, costumes, music, and to alleviate the cost of traveling for guerrilla perfomrances and connecting with the dance community throughout the Basque region. 

Day trip to the Beach
Day trip to the Beach

Risks and challenges

There are constant challenges when working with technology. The financial challenges are the most obvious. Equipment including computers, cameras, lights, projectors and interactive hardware and software all come with a cost.

Secondary to the cost, technology itself is often the biggest challenge. I have spent many hours editing video only to lose what I have created due to a glitch in the system or computer malfunction. The first time I travelled to ZAWP I only had one collaborator the was located in Austin, TX and Skyped with me to collaborate. I spent many hours editing videos and working on the technology while also creating the video footage and choreography. Fortunately I am bringing at least 3 collaborators this time. With your donation one of those collaborators will be a seasoned expert in projections.

Stephanie Busing is hoping to travel with us to Spain this summer. She is an avid designer and maker of environments, believing that while a picture is worth a thousand words, an immersive space is worth many thousands. Stephanie uses skills in video projection design, scenic painting, and scenic design to challenge audience perception of physical environments. Busing's designs are textured, layered, and assembled to reflect the dynamic landscape of the human experience and mind. Without funding we will not be able to bring Stephanie on our journey to Spain.

I studied corporeal and virtual choreographic methods as a graduate student at the University of Texas in Austin and spent many hours learning how to use a variety of programs including Final Cut Pro, DanceForms and motion capture. The greatest lesson I learned was that the more I worked with these programs, the easier things became.

After completing my MFA, I was a pilot teacher for Dance and Media Communications, a public school dance course that taught students to use social media and technology to create and share dance videos that explored cultural identity. I have the experience to execute this project, but now I also have collaborators with more in depth experience with social media and technology who can take the project to the next level. I also have dancers who will help choreograph and perform, giving me more time to devote to the technology involved in our work.

One last obstacle will be the language barrier. Fortunately, I speak Spanish but my collaborators do not. Having been to Bilbao and having worked with the Creation Space, ZAWP, before, I know that people will be incredibly helpful even if their is a language barrier. I also have acted as an interpreter while traveling with students in Guatemala, and look forward to this challenge.

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    Pledge $25 or more About $25

    Postcards from Spain

    We will send you a personalized postcard from Spain!

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    Skype Meeting

    Want to Skype with us while we are working in Spain? Here's your opportunity. We will set up a Skype session with you and our cast while we are working together in Bilbao.

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    Soft Cover Photo Book

    You will get your own custom made 20 page book of dance photographs from our site specific explorations.

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    Hard Cover Photo Book

    You will get your own custom made 20 page book of dance photographs from our site specific explorations.

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    Skype in for the show

    We will Skype you in to watch the performance live and interact with the audience and performers.

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Funding period

- (30 days)