2017 turned out to be a year of shortcomings. Of crippling anxieties, failure of trust, treading cautiously, self-doubt, persistent health issues...a lot of things we'd rather leave behind. We'll talk about everything once the smoke clears. I have a long laundry list of what went wrong, why working in a bubble can be self-destructive, and other intangibles of game development. But for now, we're kicking it to high gear is all I can say as the director.
Production-wise, we're nearly content complete. If anything, it's trimming the fat that's more challenging. We've probably scrapped enough writing to put together a short kinetic VN. We went a little ambitious with a certain underlying theme that ties everything together, but the goal is to make sure we all come out of this - creators and players - having earned something valuable and special.
I only have my own weakness to blame for not finishing in 2017. Perhaps I took every setback harder than the last. Clearly, I'm not half the man that I was 3-4 years ago. But I can say with finality - if Exogenesis doesn't come out this year, it'll truly be the end.
This is our final battle. Sorry for the wait.