The "We're Alive!" Update Part 2 (And More Questions Answered)
So the last update was a hit and a miss. Some people liked it, others reacted the way we thought they would towards any update that's anything less than a release date i.e. confirmation that the game is finally coming out. We deeply apologize if you're among the unhappy folks, and we promise to make it right.
We've been through a lot, and one thing we've learned - not just ideologically, but actually living it through - is that we have to focus on the positive. And the positive here is that there are people who are happy with the smaller updates. We want to do right with everyone eventually, but for now, we'll keep these small updates going. :)
Our first character is a troubled girl indeed. She's a friend of Midori that we've revealed previously, in a new pose that was completed recently.
Next, we have COLDROCK. He actually came about as a partner to one of the backer-designed characters. The two ended up having great chemistry together that we think players will enjoy.
Once again, we'll answer a few questions.
Are you out of money?
We're in dire straits, but budget overruns are a hole game creators must learn to crawl out of. We should have enough to finish everything, our director is tapping into his "I'll be homeless after this" emergency savings to make sure everyone's getting paid, but we're looking at other options as well. If anyone wants to help, our pledge page is still active, and we have every intention to fulfill all backer rewards once the game is out.
Ultimately, if we knew the project was dead in the water, we'll tell you -- but Exogenesis is certainly alive and kicking!
What happened to finishing the game in 2016?
We thought we could do it by the end of 2016. Or rather, that was me - the director - being overly optimistic. I overestimated my capability to cope with the downfalls we've experienced. The projects our artists took on outside Exogenesis during our downtime last year are also more time-consuming than I had anticipated. That means we've been getting new content and revisions at a very slow pace, but we're only missing a few sprites and assets now, so we're more confident about finishing the game than ever before.
Do you have programmer problems again?
We've had the same programmer for the majority of production since our initial woes. He's a bit young and not as well adjusted with how the rest of the team has had to handle things. Understandably, he has frustrations over how long it's taking to finish the game. With that said, programming isn't exactly in full swing, but we're sorting it out. If we had to look for a new programmer, you'd be the first to know, as that's certainly something we'd have to fast track by crowdsourcing or any other method to hire as quickly as we could. Though right now, we do feel our guy has it in him to reach the finish line as a valuable member of our team.
In summary, we're a ship not without its holes. We're moving forward steadily, however, and it's only a matter of time before we make landfall. Hopefully, that answers your more immediate concerns. We'll be back with more updates before you know it!