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A post-apocalyptic adventure/visual novel hybrid inspired by Ace Attorney and Zero Escape games set in Japan.
A post-apocalyptic adventure/visual novel hybrid inspired by Ace Attorney and Zero Escape games set in Japan.
A post-apocalyptic adventure/visual novel hybrid inspired by Ace Attorney and Zero Escape games set in Japan.
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1,492 backers pledged $56,288 to help bring this project to life.

Exogenesis Production Update #6: Christmas Special!

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It's that special time of the year, boys and girls! Whether you've been naughty or nice, we couldn't possibly miss this day for you guys who've made everything possible. This supposedly monthly update's later than usual, but we've got good news inbound, so hang on tight!

Congrats to Clannad and Sekai Project, too!
Congrats to Clannad and Sekai Project, too!

Unity Demo

The biggest thing for us is YES, the Unity demo is finally ready for public consumption, and we're going to release it to Early Access backers (Dominion and up) for feedback within the next 24 hours. We'd love to make it available for everyone, but right now there are still some tiny, mostly cosmetic issues that our programmer hasn't gotten to fixing, because hey, it's Christmas Day. Maybe the first people to test the game will also find other bugs we didn't catch, and to help with that, we're sending out a build with a scene select debug feature we use internally.

Another thing worth celebrating is that our engine is rock solid from here on out, as far as building the game is concerned. We may still face some programming hurdles, like if we change the UI which has always been a consideration, but we now have a framework for setting up scenes, characters, and dialogue that require less technical chops. With that said, we might be open to junior-level Unity developer applicants, or a higher skill level as long as you're cool to work with and we can afford it. ;)

Story and Art

As for everything else, we're moving quite steadily. We haven't done the math, but we're probably 80% done with all art assets excluding puzzle rooms. We've got seven endings ready to go, and all the backer-designed characters accomplished with some of them already having written dialogue. In fact, why don't we show you these characters? We could use more feedback, and it's Christmas. :)

Not included in this list are two other characters we haven't quite figured out into the setting yet because of how different they look, but we do have cool ideas for them and we'd like to keep them as originally intended by their creators.

While we're on the business of posting character sprites, we might as well share this lady who was surprisingly popular when we posted her on Facebook (click here to visit our page). We're pretty excited about her role in the story, and that's all we can say about that. ;)

As far as backgrounds go, we've always been relatively tight-lipped as we are with plot-twists. But, it's Christmas!

This one is a more recent piece as a part of the major overhaul Chapter 2 is going through. We're still probably keeping the theme park sections, but we're exploring other areas of Tokyo Dome and its immediate vicinity, too.

Another location we can talk about is Omotesando Hills, which is central to the events of Chapter 4. There's a few things to see inside this post-apocalyptic shopping complex. We'll leave that to your imagination. :)

Story-wise, there are still a few changes once in a while, most notably the Chapter 2 makeover, but everything is set otherwise. While production is unfortunately going only as fast as programming does, we're looking to establish a more structured workflow to accommodate our shortlist of writers who are interested in writing for the game. Right now, there's dialogue sprinkled everywhere, including the endgame. The sooner we can set a collaborative writing workflow that actually works, the sooner we can get final edits and start recording lines with our voice actors. 

Some of the absolute best things in this world have had teams of writers. Even our biggest inspirations, headed by their respective directors, had more than one writer and also localisation teams which provided significant input on the games' writing outside of Japan. Maybe one man directing and writing a large visual novel, as feasible (and required, if not for the Ouya fund) as it may be, isn't the best for Exogenesis.

While he still wants to write everything, word has it that our director pledges to swallow live firecrackers if this workflow question isn't sorted out by the New Year. Ahem!

Music and Final Thoughts

Our music production is set in such a way that we can pretty much get music on demand. With that said, we're roughly halfway there on the audio side of things. Below are some of our tracks, including one that's been publicly available for months now. It's Christmas-y, and some people may not have heard it yet, so why not? :)

And there you have it, folks! We'd originally planned to release in December, though in hindsight we should have adjusted that from the get-go; that release window was set as early as January 2014, when were finalizing the Kickstarter draft, and our original KS launch was scheduled for February. Promises were broken, we were able to launch on our own, and never in our wildest dreams did we think we could move to Unity which will let us put the game on more platforms than Ren'Py allowed us. 

Now we are where we're at, playing with the cards we've been dealt, fighting in the trenches like any indie developer would, and working feverishly towards a game that we hope you'd enjoy and one that we can be proud of.

Team Exogenesis wishes everyone a Merry Christmas and a Happy New Year!

Adonis Nesser, Michael Brand, and 26 more people like this update.

Comments

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    1. Specie8470 on

      This comment has been removed by Kickstarter.

    2. Kwan Creator on

      Sent you a PM to confirm your e-mail.

    3. Missing avatar

      Amanda Sato on

      I haven't changed it, and I don't believe I ever saw it in my junk mail folder. (If it was there, it isn't now.) Although it's become a moot point for the moment anyway as my laptop suddenly crapped out yesterday afternoon and I'm going to have to replace it! (Posting from my iPad right now.)

    4. Kwan Creator on

      Have you checked your spam folder or changed your e-mail? Your provided address is on the list. :)

    5. Missing avatar

      Amanda Sato on

      Oh hey, I just realised I never seemed to get the demo despite being Dominion. (I've been drowning in Persona Q, which has kind of distracted me from other games. My poor Pokémon OmegaRuby is being neglected.)

    6. Andrew Warner on

      Excellent update. :)

      I must say, you have translated my appearance from real-life to visual novel form quite well. Shall I leave the audience to wonder which handsome fellow is me? :D

      Late-Merry Christmas, Kwan!

    7. Tracey Craig
      Superbacker
      on

      Brilliant update i am really pleased things have finally worked out on Unity :) take your time and make us s great game ;) looking forward to seeing your game on my chosen platform :) Merry Christmas Kwan �

    8. John Paul on

      What a beautiful update. The artwork is spot on and I love the musical uploads...no I didn't here the Christmas-y one and yeah, I can't wait to experience this full game.

      Merry Christmas and Happy New Year to all of you too! Thanks for the excellent Christmas update! ^_^

    9. Michael Brand
      Superbacker
      on

      Will do, when I have a bit more time to systematically play through the game and try to find bugs, rather than jumping around pretty much randomly. XD

    10. Kwan Creator on

      Please send your feedback via e-mail so we can track them better. Thanks!

    11. Michael Brand
      Superbacker
      on

      Downloaded, extracted, and played a bit. Thanks for the nice Christmas present. d=(^_^d)
      ...
      BTW, what resolution and graphics setting is currently meant to be the game's "native" settings? When I play at 1920x1080 with "Fantastic", I seem to get a somewhat inconsistent mix of sharper and blurred images (though some I suppose are just the result of this still being WIP).
      Also, skipping to the 4th night, the animation for Bleu's hands has frames where the bandages disappear. Also, a few times "narr3" pops up in the textbox where names normally goes, and I saw "truetrue" in the textbox at least once when that happened.

    12. hihey54 on

      Great update! Probably the best so far! Glad to see that among all the issues you encountered you still managed to get a lot of work done!
      My hype for this game is growing by the minute. Keep it up and Merry Christmas to you all :3

    13. Kwan Creator on

      @paleofan Our main focus has been on the game itself, but we'll try to squeeze in work for reward fulfilment whenever possible. :)

      Heads up to Early Access backers - the demo has rolled out! If it doesn't appear in your inbox, please check your spam folder or contact us if it's not there either.

    14. Wooster on

      EEEEEEEEE. I'm getting super excited. Thanks for the Christmas update! I can't wait to play this.

    15. Missing avatar

      deleted on

      This user's account has been deleted.

    16. Sinochii on

      wow I'm really liking the design of some of these characters

    17. Blue-demon on

      Cant wait to try out that demo. And happy holidays for you guys on the project.