Exogenesis Supermega Update! (Part 1)
Everything happens in threes.
At first, it was a special friend of mine, and our biggest fan back when Kickstarter success was still a pipe dream.
Then it was our... Read more
The "Better Late Than Later" Update!
We're not sure how many versions of this update have been written at this point. The last draft we have saved in Kickstarter's editor is from a month ago. Our... Read more
Next Exogenesis Dev Update Teaser
A lot has happened since the last update. Some good, some bad. I've drafted several versions of the update, and for one reason or another, couldn't post it or had... Read more
One Year Anniversary Update!
When I saw Kickstarter's anniversary e-mail, I thought of a lot of things. We've known that it's been a year since our campaign, but the reminder made it all so... Read more
A protagonist dilemma
Guys!!! I know this is sudden, but I finally got the login to our KS account. I'm the character artist for our game, and I want you all to know... Read more
Exogenesis Production Update #7: Chinese New Year Special!
Hey guys, we're back with our not-so-monthly update!
We started off with a very slow January. Everyone took days off, holiday season and all. The programmer we hired to fix... Read more
Exogenesis Production Update #6: Christmas Special!
It's that special time of the year, boys and girls! Whether you've been naughty or nice, we couldn't possibly miss this day for you guys who've made everything possible. This... Read more
Exogenesis Production Update #5: Heart-to-heart with Unity
The demo's still not ready.
To be completely honest, I feel terrible whenever we have to make this announcement. We started very optimistic about moving to Unity because some respectable... Read more
Exogenesis Production Update #4: Ups and Downs
Before anything, I'd like to apologize if this update goes on for a little too long. Might be TL;DR for some, but after deliberating several ways we could approach this... Read more
Wrap up note a.k.a. We love you all!
There you have it, folks! We're 8 hours away from the finish line, but I'm writing this now because I probably won't be up when the timer runs out. It's... Read more
Unity Basic stretch goal reached! Plus Exogenesis on Ouya's Free the Games Fund, voiced demo
WE DID IT! Exogenesis will be ported to Unity!
Thanks to your amazing support, we can now make the game on Unity! Back when we started, putting the game on... Read more
"Behemoth" trailer, PayPal link, German demo update
This is more of a quick update while we're still cooking up the big one, but we hope you'd like it anyway.
First up, we have a new version of... Read more
We did it! We've reached our funding goal! Can you believe we still have some updates lined up? Like a Metroidvania survival emergent zombie game sequel for Exogenesis, so the... Read more
Voice acting cast reveal + "Japanese" trailer
We've been listening. We know you want a public reveal of the game's voice cast. So now, we bring you this new trailer!
Notice the Japanese translations? While we... Read more
Chapter 2 preview - Meet the family
If we do get funded, we're kicking off game production with a bang! The second chapter is set in Tokyo Dome City. Here's another concept art (i.e. not final in-game... Read more
German demo now available!
Just wanted to give everyone a heads up, especially since we have quite a number of German backers - a German language version of the demo is now available for... Read more
Concept art reveal, media roundup
After receiving overwhelmingly positive responses when we shared previously backer-only art to a community we're active in, we've decided to make the art publicly available. So, for those who've seen these... Read more
Media roundup, demo update, and guest art request!
The past week's been rather surprising for us in terms of media coverage. We never could have expected that a major Japanese news outlet such as Yahoo! Japan would write... Read more
Stretch goals announcement! Plus collaboration with Amber Lee Connors and TeamFourStar!
As some backers have suggested, we'll now be revealing a couple of our immediate stretch goals.
Port to Unity!
We'd like to put the game on Vita as much as... Read more
Character design, Uchikoshi shout-out, Steam
One of the really fun things to do in game development is creating characters, starting from their profiles and backgrounds all the way to actual character art. Like any creative... Read more
The Music of Exogenesis
In this update, let's talk about something important. Something that can make or break that special moment. Let's talk about music.
Music is an integral part of any excellent video... Read more
Clarification on release platforms, demo update, OBJECTION!
Since so many people are asking whether Exogenesis will come to their platform of choice, we believe that this update is necessary.
Here's the deal: Exogenesis is scheduled to be... Read more
Media roundup, demo update and new backer icons!
We've got a decent number of backers now, but we still have ways to go! While we've been hard at work contacting everyone we can, we still need more press... Read more
Here's a little something for our cool and generous backers! Gonna start sending them out now. I hope you can use them in your profiles, forum signatures and whatnot to... Read more
1001's interview with the director
Last month, 1001-up.com published an interview with our game director. You can read it here, below:
How did the team meet and what made you decide to start making Exogenesis: Perils... Read more
"Miho is so annoying!" and the mysterious puzzle room
Some players found Miho to be annoying based on her diary entries, which they feel read like typical schoolgirl drivel. So before anyone new to Exogenesis rolls their eyes and... Read more