Family Comes First.
We're out at E3 right now, trying to understand why no one is wearing a hazmat suit (this environment is clearly irradiated with mass-hysteria). We wanted to show you... Read more
SHELTERED - Nothing Lasts Forever
We promised you a teaser of things to come. No songs, dances or radioactive frogs - here it is:
Family Comes First. The teaser shows a... Read more
We’ve had our heads so buried in fixing the incinerator that we never stopped to check if it was still irradiated outside.
Here’s an update on what’s been going on... Read more
The Evolution of Sheltered.
It has been a long while since the last update, and for that we're sorry. The last two months have been possibly the busiest of our lives.
We completely moved... Read more
Sheltered: The End (of year update...)
It’s been a little while since we’ve given you all a proper update. The sharpest among you will have noticed that we’ve been dropping teasers in the... Read more
Busy! Sorry for lack of updates!
Thanks for the patience, guys! We're not the best at updates. The game is really coming together, and we're hoping to start sending out letters and fulfilling various backer gifts... Read more
September. Our first minor milestone is completed!
Has been a tough few weeks, though we're working hard every day!
Here are some of the latest screenshots:
We're happy to announce that our first minor milestone is completed.... Read more
Xbox One is now officially supported. We'll be releasing to the platform as well as PlayStation next year. Thanks for the patience regarding Xbox support!
We're also being represented by... Read more
Hard at work.
We've moved into our new office and have been in crunch mode for the last week, so sorry for the lack of updates!
We've started a devlog that you can... Read more
We're close to the finish line!
Thank you SO much for everyone that has backed and helped support the game over the last month. It has been an incredibly warming experience, as well as physically draining!... Read more
£23,000 stretch goal reached.
You people are amazing. We're overwhelmed, and we're now more determined than ever to make this game everything you guys want it to be.
A lot of people have been... Read more
£21,000+ New stretch goals added! Lots of new features!
As usual, you guys are awesome and just keep going! We've updated the stretch goals, and we hope you like 'em! Don't forget to sign up on the forums at... Read more
Big update. Team17 are going to be publishing our game!
Now, with their support, this game can really get off the ground!
Thank you to everyone that has backed us, let's push for the final stretch goal!
£18,000, stretch goals updated!
Thanks for all the support. We're overwhelmed that you guys are still going!
We've now added the ability to construct vehicles to reach explored map locations faster!
We've hit our first stretch goal! Thank you so much.
Onwards and upwards! Me and Dean have been really busy with the kickstarter, and our inboxes are on life support currently. We're hoping to launch some big news later this... Read more
Second update of today, sorry to spam anyone.
If you have specific questions about the game, rather than messaging us it might be a good idea to get involved with the community forum. It has only just opened... Read more
100% funded, we're extremely happy, and we owe it all to you! Updated stretch goals, too!
So we've had a lot of complaints about our stretch goals, that they're not interesting enough. These aren't set in stone, and we're going to keep updating them and making... Read more
97% funded! STRETCH GOALS!
Thank you so much to everyone that has pledged. We're working hard to try and gain as much attention as we possibly can. We've secured an office to work in... Read more
85%, video update explaining the Z-axis, and showing off the airlock/geiger counter.
Thanks for the support everyone! As promised yesterday, here's a video showing off a few of the features we programmed over the last week.
81% and updates!
At this point we're optimistic. We'd be nowhere without you guys!
Here's a nice update for everyone!
The game will feature animals, and we're currently programming them. Tomorrow we should... Read more
51% and rising. Thanks for your support everyone, and we've missed a major shout out!
Thank you so much to the http://www.indieretronews.com/ guys. They were one of the first to feature us, and we owe them a lot. Much appreciation!
Me and Dean are hard at work... Read more
We've updated our FAQ!
Please have a browse through our FAQ before sending questions, as your answer may lie within!
Almost at 40% backing, we're also Greenlit on steam, and gobsmacked!
Thanks to everyone that voted on steam, and a massive thank you to all our backers that believe in this project! We'll have more updates to come shortly.
- Sonny,... Read more
Almost at 25%, keep it going!
We've also been featured on three big websites today:
Rock, paper shotgun:
Steam Greenlight, we need your vote!
Please remember to vote for us over at Steam Greenlight. We're very close to being greenlit and it'll secure us a definite place to distribute our game.
So the last few days have been very busy. We've been featured on a number of gaming websites and I'd like to post links to them:
... Read more
Almost at the 10 percent point! Well done, everyone!
Momentum has really increased over the last day, and we're so grateful to everyone that has been pledging.
We've just set up the official Sheltered page, and you can join... Read more
We're 7% funded, and close to 100 backers!
We're hard at work and we seem to be gaining a lot more momentum now. As usual, we're incredibly grateful to everyone that believes in the game and we hope... Read more
Follow us on Twitter for interesting Sheltered facts, every day!
Every day we'll be posting an interesting fact about the mechanics we've programmed in sheltered. Please consider following us, we don't have a lot of followers at the moment!
Thank you so much to everyone for their support and for helping us on our mission to promote. It means the world to us, and we can only hope that... Read more