WE FUNDED - THANK YOU SO MUCH TO ALL OUT BACKERS!
For more information on the game and late pledges please see below and our updates.
The Spy Game is an action & espionage roleplaying game book that uses the 5th Edition of the world's most famous roleplaying game rules.
Delve into a world of spies, assassins, diabolical masterminds and suave secret agents.
Peer behind the curtain of society into the world of the Agencies and take your place as a world class spy. Together with your crew of con-artists, specialists, infiltrators and hackers you will influence, subvert and overcome any challenge.
Will you topple corrupt governments or protect the interests of the highest bidder? Will you take out the target before they achieve their aims, or aid them? Will you counter worldwide threats, or become them yourselves? The Spy Game places your own intelligence agency on the world stage, where the promise of adventure waits for you!
The Spy Game is a modern 5E roleplaying game of international espionage and adventure, presented in a hardback core rulebook, brimming with full-color illustrations, missions, villains and super spies. Our goal is to create a standalone spy experience with the familiarity of 5th Edition.
Choose your Class. Choose from eight character classes and sixteen specialized archetype options as you level up. Are you the Technician or the Face? The Infiltrator or the Hacker? Whether sneaking in silently or going in loud, unique class features give you a mix of skills and abilities to complete your mission!
Grab New Gear. Choose from a huge list of spy weapons, equipment, gadgets, and hacking tools to infiltrate facilities and take down the enemy.
Use New Vehicles. Versatile new rules let you take control or face off against vehicles of all shapes and sizes - from motorbike and car chases, to battling attack helicopters and commandeering colossal aircraft carriers.
Powered by 5e. With core rules based on the 5th Edition of the world's most famous roleplaying game, it’s fast and easy to understand for new players and veteran adventurers alike.
Play Ultra-Realistic or Fantastical Movie Spies. Play realistic high-tension missions or action-packed supervillain adventures, and anything in between.
Make your own covert world. Includes advice for new and existing game masters on how to build adventures and immerse players in the exciting world of espionage and infiltration.
From the developer behind the Star Trek Adventures, Dune, and Fallout tabletop roleplaying games...
The writing team has decades of experience and includes: Sam Webb, the head of RPG development at Modiphius Entertainment; Eric Campbell, long time GM for Geek and Sundry; Rob Wieland, developer for the Firefly RPG and Star Wars Saga Edition; Charlie Smith, long time GM, roleplayer and streamer; Oz Mills, writer on Dragon Age: Faces of Thedas and Star Trek Adventures; Virginia Page, writer and developer on John Carter of Mars and Star Trek Adventures; and James Barry, developer for Dropzone Commander, Fallout: Wasteland Warfare and Kung Fu Panda.
- A preview of the in-development 5E rules
- A three-part spy adventure called "Tectonic Shift" complete with maps and handouts
- Eight 3rd-level pre-generated characters - one for each class. Download it here, or click on the banner above.
For a first look at the game and the quickstart guide above take a look at GM Adam Koebel's video below
The Project was fully funded (and then some!) and the campaign is now closed, however late pledges will be available. To back with a late pledge, see the example below:
You can add more to your pledge levels for add-ons, and tell us what items you want to add. You can use the pledge manager to calculate and pay for shipping. Below is the list of rewards you get for backing the Kickstarter.
Pledges are now closed, however we haven't removed or changed anything from the campaign that backers have pledged for. We have only tidied the page so that late backers can see what is available.
This Pledge level will be available soon after the kickstarter campaign finishes. Below is the list of rewards in detail for each pledge level. You can also read more in the pledge list at the top right of the page.
This pledge level will be available for a limited time up until printing. Names in the credits will not be a part of the pledge after a certain time, though the pledge will still be available - Please see updates for more information.
The below stretch goals are those that were unlocked during the campaign. These will still be included in the rewards for backers, and backers can add more to their pledges during the backer survey if they want to get more of the add ons that we have unlocked.
Any Mission Booklets unlocked will be available as add ons and pdfs of each will be included in pledge levels of Agent upwards.
Backers can add any of these add ons to their pledges during the backer survey - please note, some pledges already include some of these add ons. We'll be sending backers a link to be able to manage their pledge. Simply increase the amount you're pledging during the kickstarter campaign, and then when you're managing your pledge you can tell us which extras you'd like.
Social goals helped us unlock more for out backers, and these goals are shown below. for more information about Black Cats Gaming, where we are with The Spy Game, what we have planned next for the system and other games we're working on, click the links below to like and subscribe.
We have produced tabletop RPGs and Kickstarters for other companies, and believe we have an ambitious but realistic estimate of when the project can deliver.
- Month 1-6: Beta Testing - We'll release a beta version of the game for testing by you, and we've allotted the first six months after the Kickstarter campaign for development and writing.
- Month 7-9: Editing and Layout - Once the manuscript's complete, we'll go through editing and layout, and once that's done give you a preview to read over. This allows us to catch any mistakes before printing and get the best final game we can into your hands!
- Month 10-12: Proofing, Printing, and Freight - We'll be working with trusted printing and manufacturing partners to make the best quality books, dice, and accessories we can, and once they're ready we'll freight them to our fulfillment partner in the USA.
- Month 13+: Shipping - We'll ship you your game!
We will keep backers regularly informed with updates, not only throughout the campaign but also afterwards as we go through the production process.
Estimated costs of delivery are listed below - please note, because the size of the book may increase and there may be multiple extras included, this cost is likely to change and is just an estimate. We have attempted to be as specific as possible, however current world affairs and changing costs may mean these costs go up or down.
We are also keen to work with retailers and distributors. We already have some distribution avenues open to retailers; for more information, contact us on firstname.lastname@example.org.
Black Cats Gaming
Risks and challenges
We have been developing The Spy Game for a year so far and have the rules in an Alpha version. We plan to release the Beta version to backers once the campaign is finished for feedback and input, and then go into layout. While this means that the timeline for the production may seem long, it has actually been our experience that 13 months is the approximate time these sorts of productions take.
We’re starting from the ground up with this project and the company, and want to be as open and honest as possible with backers. We want to use Kickstarter as it was originally designed, to give people with experience, expertise and good ideas a way to crowd fund their projects. This means that rather than overpromise too much and then not be able to deliver, we have costed out the pledges and possible add-ons and stretch goals first.
Factory production can also encounter delays - as mentioned above we’re doing everything possible to have the print files ready as soon as we can. However sometimes files, layout or print work require changes based on the quality of samples (which is why we're starting now), errors in print files or formats and other issues can add up. There could also be problems with stretch goals and add-ons in this way. With our experience we try hard to avoid these problems, but they can still happen.
There is always the possibility of unpredictable circumstances or problems. Games are made by people, and we've experienced our fair share of life intervening in well laid plans. If this happens we'll let you know asap, as well as what our plan is to resolve any issues.Learn about accountability on Kickstarter
- (38 days)