Dear Backers and new Players who have just discovered Exoplanet! Since our Kickstarter campaign has been successfully completed, we start gathering additional funding via PayPal on our website in order to reach the stretch goals mentioned in the section below.
Thank you for your support and feedback! With your help we will continue improving Exoplanet and turning it into a great RPG!
Exoplanet: First Contact is a single-player, story driven action RPG set in a Space Western universe. Here, real and fictional technologies meet the cruel and unforgiving, yet romantic reality of the Wild West.
You are Jack Sharp, a daring adventurer, stranded on a dangerous, wild planet known as K’Tharsis. K’Tharsis is a former mining outpost, gradually becoming a ghost colony as the Antigravium Crystal Rush is over and the inhabitants struggle for survival.
Exoplanet is inspired by games, movies and fictional worlds that changed the team’s vision of the RPG experience. We mixed the best of TESIII: Morrowind, Gothic, Fallout with the Firefly TV-series and the Dune Universe. These are the main ingredients defining the look and feel of Exoplanet.
Nostalgia alone isn’t the best foundation for a new universe, and that is why Exoplanet: First Contact is made with modern technology and hard-core game design.
Check out the Update that deals with the first 3 goals.
You can find detailed info about Assemble Your Crew goal here.
Alien Jungle Biome stretch goal is described in our Update #13
“The good, the bad, … and the alien”
“Those with loaded guns and those who dig”
There’s a constant struggle for existence on K’Tharsis as desert raiders, runaway slaves and the original natives are always thirsty for blood. They fight the normal people and aliens who live safely behind the walls of the settlements and the last corporate enclaves. There is only one guarantee, and it’s that not everyone is going to survive.
Making the right decisions can lead to wealth and fame, but making the wrong ones can put you penniless and naked in a dumpster behind a bar. You might be worshipped as a deity for wearing a particular hat, or you might get yourself shot for your boots!
“When you have to shoot, shoot”
Exoplanet: First Contact is a mix of an RPG and an action game. The player will decide how the story will unfold as he makes choices during the game that will affect the outcome.
There’s also a serious amount of action, with classic gun-slinging with futuristic weapons. You have access to a wide range of guns allowing you to snipe targets at long range, or take out targets in mid to short range with assault rifles or shotguns. There’s even a set of melee weapons when you want to get close and personal.
Through focus, you can hone your skills on a specific category, or you can rise as a jack-of-all-trades using the entire array of weapons and skills available.
As a skilled shooter, you’ll also be able to use the environment to your advantage as you’ll be able to activate or destroy objects to maximize the damage you can inflict on your enemy.
By talking to non-player-characters and listening to the dialogs you will be able to find new, more profitable ways to solve quests, but you will also be able to unearthen treasure as you will be able to influence them. The inhabitants of K'tharsis have their own background, motives, problems, quirks, and their own story to tell. Play your cards right, and they might even warn you on upcoming assassination attempts.
Exoplanet will also introduce innovative elements of survival to give the player a more immersive experience. If you choose to turn these options on, Jack will need sleep, food and water to be able to survive. Not having enough of either will affect his physical and mental condition! So make sure Jack roasts plenty of bitebugs and juicy hornhog steaks to keep it healthy, ready to take on the next bandits!
As in any good RPG, you can unlock a number of special skills and upgrades. With the perks on Kickstarter, you can already unlock some very special skills, which will not only increase the information you can gather, but they will also give some new options for solving quests. It won’t affect the balance or the overall gameplay.
These are a few of our game changing perks:
Silver tongue - You have a way with words and you can talk yourself out of many dangerous situations. Got caught stealing an apple? Make a joke out of it! Be mindful of how you use your silver tongue though, as not everyone will enjoy a compliment on their haircut. Catch someone in bad mood, and things could escalate quickly.
Chameleon skin - An alien-tech nanopolymeric cover spreads over your entire body and your equipment, making you one with the environment. It doesn’t grant you 100% invisibility, but it will lower the possibility of visual detection. You’ll be able to creep up to your enemies and do your worst whilst remaining undetected.
Tactical Scanner - With the implanted tactical scanner, you can find and identify items such as collectibles, explosive containers, switches and wires. It can also be used to find and track living creatures. Once upgraded, you’ll be able to identify the threat level of your enemies and their weapons and armour, even when they’re in covers.
Master of bugs - you’ll inherit the knowledge from the local hunters. Venomous bitebugs can be caught and stored in your bag. You can even use them as a grenade when in a tricky situation. Combining the bugs with tech, you’ll be able to create remote controlled weaponized drones.
Quick Draw - Through a course of medical procedures and military training, you’ll reach superhuman reflexes and coordination skills. You’ll use “bullet time”, slowing down the world around you, when it’s time to draw your weapon.
With the charm of Han Solo (Star Wars) and Malcolm Reynolds (Firefly), he’s a true anti-hero. Mix in a bit of Clint Eastwood, and you have Jack Sharp. Expect a good one-liner from time to time!
"K'Tharsis is a harsh mistress. But if you know how to please her - you will find things you never believed to exist"- Elder Thomas
Little by little, K´Tharsis will reveal itself to you as you make your way through the locations and quests. As your actions influence the game, they also influence your environment. Through your decisions, entire towns could be wiped from the map, or they could reveal new paths and new opportunities. The planet changes with you throughout the game, enabling follow up missions in recently explored areas.
Exoplanet: First Contact has multiple large separate locations, which could be called levels. Each is completely free to explore and usually contains one unique biome or landscape type. There are also several secret areas and point of interests on each level. The concept is similar to Dragon Age: Origins or Borderlands 2, but with an even more complex terrain and many paths, shortcuts and secret areas.
There are no loading screens when entering houses and caves in a level, and any level is only limited by natural borders. There are no invisible walls or closed doors, but you have to keep in mind, dangers lurks everywhere. Jack may not be able to handle all the dangers that lie ahead, or he may need additional training or weapons to make it through alive.
Explore wisely, study the environment carefully, and think before you move ahead. Any move you make will have consequences, for the good, or the bad.
K’Tharsis doesn’t revolve around Jack, but Jack’s actions do influence how K’Tharsis evolves, on a much larger scale, and in more details than you could dare to imagine.
This also ensures replayability as your first playthrough will be very different from the second, or even the third.
“What is a scientific mind of my scale is doing in this ass-end of the galaxy? Well, there are certain circumstances, you, my young friend, are still not aware of. Because if you were, you'd rather have activated the self-destruction of your ship than visit this star system.” - Professor Lemfather
Before stranding on K’Tharsis, Jack Sharp was the proud owner of his own prized spaceship. He loves his Crystal Betty more than anything as it represented to him more than just his home, it represented his freedom.
In the prologue of our story, his Crystal Betty was taken from him by force. Never being able to miss up on an opportunity to make some easy money, Jack had taken on a mission to deliver “geologists” with military implants to a smugglers’ den. Once the mission was complete however, they shot him in the back and dumped him on K’Tharsis.
Now, Jack is stuck on K’Tharsis, stranded, angry, and missing his Betty. He’s more desperate and greedy than ever, and will stop at nothing to get his precious spaceship back.
Will his personal motives be enough to survive it here? See for yourself! Your main quest will involve stories of greed, treachery and heroic deeds, all with the goal of getting Jack’s freedom back.
As the team behind Exoplanet hates mindless side missions, every optional quest in Exoplanet: First Contact will involve meaningful choices and a certain degree of freedom. They will all involve opportunities to gain experience or rewards. Each choice will have logical consequences, sometimes predictable, sometimes not, but always logical.
Here are just a few of the world’s reactions to decisions made by the player:
You gave some spare coins to a penniless miner? He used it to buy himself a rusty gun, which he points at you several days later. You shouldn’t have shown of your money giving him the spare change, now he’s back for more. Maybe you should have used your connections instead to help him get a new job as a prospector!
You organized an aborigine slave uprising? Are these the same slaves, who after taking care of their cruel master attacked the peaceful townsfolk?
Found an ancient old artifact? What are you going to do? You could activate it immediately and reap the benefits, but it could also release a curse resting inside of it. If you’re more patient and don’t want to run the risk, you could trade it, or you could find an expert who can tell you more about it and unlock further quests.
You decide how you want to play the game, and whether or not you’re a fighter or a diplomat. Do you create alliances and start a bloody conflict, or do you become a peacemaker? There’s no telling which option will be the most peaceful or easy.
Exoplanet: First Contact will be the first Chapter, the major part of the Exoplanet’s Universe. It will tell you the story of Jack Sharp, his appearance on the planet and the discovery of one of the most extraordinary mysteries of K’Tharsis. Future Chapters will discover new adventures of Jack and his friends on this and other planets. Every backer of Exoplanet:First Contact will be provided with exclusive discounts for all future Chapters as they are the people who helped bring Exoplanet’s universe to life.
Developing an RPG the scale of Exoplanet usually takes two to three years. We don’t want our backers to wait that long, so we are releasing fully developed chapters.
The core gameplay mechanics are already up and running, and we have already completed large amounts of pre-production. This enables us to work with iterations which we refer to as Chapters.
Each chapter contains a significant narrative sequence with clear goals, critical decisions and visible consequences. Each chapter represents approximately ten hours of gameplay, not counting the side-quests or the additional exploration you can do.
Thanks to the chapters, we can release faster updates incorporating your feedback, making both the first chapter, and the next even better.
Check our 1st update: What does a Chapter entail?
Exoplanet: First Contact is powered by our own proprietary game technology called the Sahara Engine. Using our own engine frees us from the limitations and reduces the amount of needless functions we encountered in more well known packages. This keeps the engine more nimble and perfect for what we want to achieve.
The Sahara Engine also provides the community with the tools needed to mod the game. You will be able to create your own adventures or add features. You can even create an entirely new game using the same engine.
The modkit will be released together with the final chapter of the game!
The Sahara Engine is based on the OpenGL API v3.1 which favours creating a living breathing world and an immersive gameplay over the polycount and fancy post-effects.
While being accessible to all kinds of PCs, using OpenGL also allows us to port the game to MacOS, SteamOS and Linux in the future. The order and the terms of development for each platform depends on the support of the gamers.
The team behind Alersteam is an international team with professional developers and modders from Russia, Ukraine, Germany and the UK. They consider themselves not just a team, but a collective of like-minded individuals who aren’t happy with how modern RPG games are evolving. Exoplanet: First Contact is their answer as they are combining all the good things they have seen in the games they have played and studied over the years.
Developing Exoplanet has evolved from a hobby to a way of life.
** The perk "Old Bird" is a Kicktarter-exclusive reward for those, who supported the development of Exoplanet in early days. This perk will unlock extra options in dialogues based on Exoplanet's lore and it wont' affect the game's balance in combat or other core mechanics.
*** "The Gun". Some people give names to their favorite weapons, but Jack hasn’t become that crazy… yet. He’s got this old, weathered .45 pistol from his father, who was a man of few words and had called it simply “The Gun”. Considered to be an important part of Sharps family regalia, this gun can reveal some pages from the Jack’s troubled past.
**** Hunters hat gives your character a small bonus to accuracy and tons of respect from certain folks, who like to kill hornhogs by wrestling them and breaking their necks with bare hands. Inspired by "Crocodile Dundee" movie and Mick Dundee's favorite hat.
***** A box of smuggled cigars. Don’t want to feel like a smoked hornhog meat inside, chocking on cheap cigarettes you can buy on K’Tharsis? You will find a box of exquisite cigars smuggled straight from the famous plantations of the New-Cuba controlled by the merciless Tobacco-Mafia syndicate. Smoke a fat cigar with style like a real badass! The box seems to be created for a rich collector and is equipped with some kind of space-wrapping device, containing almost infinite amount of the perfectly preserved stuff. As a small bonus, the package includes guillotine for stylish clipping of the cigar’s tips and, maybe, someone’s fingers (Oops! We didn’t told you this!)
****** Treasure map. When you meet a mysterious stranger, who offers you a mysterious map that supposed to be leading to a legendary treasure of an alien race, chances are pretty high, that you are not the first, who bought a copy. This map is an in-game item, that starts an intense treasure hunt. That is all you need to know. Now grab it and start digging!
Together we are not just creating a game, we are creating a community. Through the Kickstarter platform we are collecting the funds to be able to enter Early Access on Steam in 2016 where it will then receive more attention from passionate RPG games.
Together we will be able to create a deep and distinctive game that will allow us to recall the feeling of the good old journey to the unknown, and become pioneers of the new universe.
The funds we raise through Kickstarter will be used as follows:
Looking for more information? Check our Press Kit.
Risks and challenges
We have already had Greenlight for Steam and have managed to create a small, but dedicated community of fans. We are fully dedicated to making Exoplanet: First Contact a reality.
The core gameplay mechanics and large amounts of pre-production is already complete and our proprietary Sahara Engine is already in use.
With this, the risks that are inherent to creating a videogame are greatly reduced. We’ve had challenges in the early days of working on Exoplanet, but as a team we have overcome these and we are confident we can take on any challenge that might arise as we reach the delivery of Exoplanet: First Contact.Learn about accountability on Kickstarter
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