About this project
Star Eagles is a science fiction action game of futuristic space fighter combat that allows you to play out the battles from your favorite books, movies, and TV shows. In a standard game, each player controls a squadron of 4-12 ships competing in exciting, objective-based missions in space, on moons, and in the atmosphere of planets. The game is easy to learn, yet tactically rich with many options that provide variety without bogging down the pace. Players build their squadron from a variety of small craft ranging from nimble, yet fragile, light fighters all the way up to larger gunboats and corvettes. Although Star
Eagles may be used to play one-off missions, the game is intended to be played as a campaign where your pilots gain experience and you manage your squadron's resources over a series of linked scenarios.
A unique feature of Star Eagles is an open source unit building system that lets you create your own ships. You can recreate your favorite ships from any media, or entirely new designs from your imagination. If you prefer to jump right into the action, we created a whole background for you, including beautiful detailed resin 1/285 scale miniatures.
Ganesha will be producing four full sets of miniatures representing the main adversaries in our setting: the mysterious and technologically advanced S’Sekai and the A.S.E.C. AI, and the loosely aligned Confederate Stars, made up of former earth colonies and a few independent alien homeworlds.
THREE WAYS TO PLAY
STANDARD – This is the default game mode which involves 8-12 ships per player on a 4’x4’ gaming surface and is usually concluded in 60-90 minutes. Ships are controlled and maneuvered individually, but individual pilot traits and detailed ship damage are abstracted.
DETAILED – Designed for 3-4 ships per player and concludes in 45-60 minutes on a 3'x3' playing surface. Uses the standard engine, but includes more detailed ship damage by location. Pilots can be customized with unique skills.
EPIC BATTLE- This is for those who demand a truly grand spectacle on the table. Players each control 20-50 ships organized into squadrons of 3-6 ships each. Played on a 4’x6’ table, all movement and attacks are performed by groups rather than by individual ships. Dogfighting is more abstracted, but combined arms and good use of the various capabilities of different classes of ships becomes critical. Contact markers are used to create a 'Fog of war'. Scanning and recon are important to avoid ambushes. Games can still be finished in 90 minutes.
STAR EAGLES RULEBOOK
The Star Eagles rulebook is a 6"x9" full color, 84+ paperback which includes all the rules needed to play the game, run campaigns, and design your own ships. It also has a background history of the Star Eagles universe, including details on ConStar, the S'Sekai, ASEC, and all the ships we have designed for the game.
DESIGN AND PLAY YOUR OWN SHIPS!
One of the great features of Star Eagles is you can easily design your own ships. We provide a spreadsheet tool that allows you to select the traits of your ship, automatically calculating point values and generating a profile. This lets you play with any miniature spaceships from your own existing collection.
- Use your own spaceships alongside ours
- Play in your own universe
- Re-create ships from your favorite book, movie, or TV show.
SPACE FIGHTER MINIATURES
Painted, low resolution, home-printed prototypes
The ships below are the real thing. Highly detailed 1/285 scale model spaceships cast in durable urethane resin.
Note: in 1/285 scale, a 6' tall human would stand approximately 6mm tall. These medium fighters are approximately 2" (45-48mm) long. The base is 40x40mm.
We are offering two options for Starter Sets and many different squadron packs, the S'sekai and Constar squadrons have ALL RESIN versions which has fewer ships or the HEAVY METAL version, this version contains metal ships for the smaller fighters instead of resin. The metal retains the same level of detail, but is easier for us to produce for the smaller items. You may choose which option you want in the pledge manager at the end of the Kickstarter.
THE AI and COLONIAL Squadrons are mixed resin and metal ships with the smaller ships usually being metal.
You may add extra Squadron sets to your pledge by increasing the pledge by $55 per squadron. All models come with Acrylic Flight Stands.
Just like the starter set, you may choose between all resin and metal/resin mixed set for ConStar and S'sekai. The sets with metal contain more ships. You may choose which option you want in the pledge manager at the end of the Kickstarter.
- Afterburner capabilities
- Heavy use of missiles
- Durable construction
- Heavy firepower
- No Shield technology
- Average speed and maneuverability
RESIN ONLY OPTION SQUADRON CHOICES
- Shield technology
- Swarms and numerical superiority
- Fragile and light armor
- limited missile use
HEAVY METAL OPTION WITH MIX OF METAL AND RESIN SHIP
- Diverse capabilities
- Good defense systems
- Mix of firepower and speed
- Area effect capabilities
- No gunboats
- ships are expense and squadrons tend to be smaller
- Very good shields
- Auto Repair Systems
- Stealth technologies
- Advanced targeting capabilities
- Average Speed and Maneuverability
- Highly vulnerable to ION weapons
You may add individual packs of ships to your pledge by increasing the pledge by the amount shown below. All models come with Acrylic Flight Stands.
4' x 4' MOUSEPAD GAME MAT
Regular games of STAR EAGLES are played on a 4’x4’ surface. As part of this project, we have made an ideal gaming surface from durable, lightweight, wrinkle-resistant, cloth laminated neoprene rubber, the same material used for mousepads. The mat is only 1.5mm thick and is easy to fold or roll up for easy storage and transport. The surface is soft, so your minis do not get damaged when they fall, and the ‘grippy’ bottom makes sure the mat does not move around during play. This mat is included with all deluxe two player starter pledges, but may be added to any pledge for $55.00.
We realize stretch goals are exciting, but we wanted the game to have as much content as possible from the beginning and have made as many ships available as possible. If the project exceed $38,000 we will begin to offer some new ship designs included with the existing sqaudrons to provide more variety. The new designs will be posted if we begin to close in on that goal.
FULFILMENT AND SHIPPING
Our friends and partners at ALTERNATIVE ARMIES in Scotland will be managing and handling the fulfilment of the game. Any orders to the E.U. should be exempt from import duties. Alternative Armies also has a tremendous track record for customer service and will also be supporting us with manufacturing some of the components and providing ongoing support for the game after the Kickstarter.
We have worked out a ‘flat rate’ global shipping rate of $15 for most pledges, so if you live in places like Australia or New Zealand, you will not pay ridiculous shipping charges.
SPACE FIGHTER PROFILES
Watch the video below for explanation of ship profile cards.
This 15 min video explains the basics of the game, but assumes you have watched the space fighter profile video.
Detailed combat video
SKIRMISH SUPREMACY PODCAST LINK - ONE HOUR OF STAR EAGLES WITH THE DESIGNER
The top of the card has the ConStar name for the fighter. The stars next to the name represent the skill of the pilot:
- 1 Star = Rookie
- 2 Stars = Experienced
- 3 Stars = Veteran
- 4 Stars = Ace
Below the picture you will find the fighter's class and point cost.
All fighters are defined by six statistics:
SPEED (SPD) is how fast the fighter is and determines the number of movement sticks it receives when activated. The average speed is three.
DURABILITY (DUR) represents how much damage the fighter can take before being destroyed. If a fighter takes more damage than its durability, it is destroyed. If the damage is equal to its durability, it is critically damaged and suffers reduced performance.
QUALITY (Q) represents the training of the pilot and the score that must be equaled or exceeded on a d6 to gain an action when activating. When a ship activates, it chooses to roll 1-3 dice for activation, thus generating between 0 and 3 actions per turn. Ships with lower (better) Quality will tend to do more when they activate because they have an easier time getting action points. Failing on two or more dice when activating a ship results in your opponent stealing initiative or gaining a COMBAT CARD. So you must choose wisely how many dice to roll when activating.
COMBAT (C) is how well the ship can attack or evade being hit. It is the value added to a D6 when making an attack or defense roll. Higher values are better.
TRAITS represent all of the characteristics that give a ship special abilities or hindrances. There are many traits available, making it possible to represent almost any ship you can dream up.
WEAPONS indicate the ship's armament, including firing arcs, range, power, and special traits of its weapons.
ABOUT THE GAME
When a mission is created, one player will have the initiative, as dictated by the mission.The player with initiative chooses which player will next activate a ship or group of ships. Having initiative is important because that player will control the flow of the battle.
A player will keep initiative until the player rolls a TURNOVER (explained below) or the non-initiative player damages one of the initiative player's ships. It is quite possible for initiative to go back and forth during a turn and also possible, although extremely unlikely, for a player to retain initiative during the entire game. No matter who has initiative, all ships will eventually have a chance to activate in a turn. Having the initiative just allows some control of WHEN they activate. This system creates a very dynamic battle and a lot of tension between players. The initiative player must decide how aggressive he wishes to be, as pushing his pilots too hard may result in losing the initiative. The non-initiative player must be aggressive if he wishes to take control of the battle.
Players of other Ganesha Games titles such as Song of Blades and Heroes or Galleys and Galleons will already have some familiarity with unit activation. However, STAR EAGLES has some notable differences.
When a ship activates, it has an opportunity to move, attack, and perform other special activities such as scanning. Everything a ship does is called an action. There are three types of actions; free actions, normal actions, and reactions.
- Free actions can be performed without using any pilot actions and are primarily just basic movement and basic turning.
- Normal actions require the use of pilot actions and these include advanced manoeuvres, shooting, launching missiles, scanning and other activities.
- Reactions are "opportunity actions" that may happen outside of a ship's normal activation as a result of nearby enemy activity.
When a fighter has an opportunity to activate, it may choose to roll dice to get action points to spend during its activation. The number of actions it gets will be determined by the pilot's Quality and the amount of risk the player wants to take. The player may choose to roll 1,2, or 3 dice. Each dice rolling equal to or higher than the pilot's Quality provides one action point. These points are spent during the ship's activation to perform normal actions. Dice that roll below the Quality of the pilot are failures. If a player rolls two or more failures during an activation, the opponent may take the initiative, if he doesn't already have it, or draw a COMBAT CARD.
Movement and Maneuvers
When a ship activates it will have between 0 and 3 actions. It must then build its maneuver by linking a series of movement sticks to form a flight path. This method allows to create a wide variety of movements without any advanced calculations, creating a visual representation of the flight path.
There are three types of movement sticks;
NORMAL: A 3” move allowing up to a 22.5 degree turn at the end
TIGHT TURN or SIDE SLIP: A 3” move allowing a 45 degree turn at the beginning and a 45 degree turn at the end.
REVERSE TURN: A 3” move allowing up to a 360 degree turn at the end. It comes with risk as a fighter must make a Quality roll at -1 before completing the maneuver. If failed, the opponent decides the direction of the turn.
The process is very simple:
1) Take a number of Normal Movement Sticks equal to the ship's speed. An average speed is three.
2) ALL movement sticks MUST be used.
3) A normal move stick may be ADDED or REMOVED by spending one pilot action for each stick added or removed. This is called using an action to thrust or burn retros.
4) Advanced maneuvers include SIDESLIPS, TIGHT TURNS, and REVERSE TURNS. These may be purchased with ONE pilot action and replace TWO normal move sticks.
5) Once you have decided how many and what type of sticks to use, just lay them out to form your flight path.
We wanted to represent experience in large games without tracking a lot of specific details to each individual ship. Thus, the combat card was invented. In a normal game, each player starts with three cards. As a player gains experience during a campaign, his squadron receives more combat cards. You can also get more combat cards during the game when an opponent fails an activation roll. Combat Card effects become more powerful as a pilot's rank increases. Here are a few examples:
Here are the renders of the missile markers representing the various ordnance. These are used to track missiles homing on their targets. Missiles are fired in a ship's activation, but the hit is not resolved until the end of the turn. This represents the missile's flight time to target vs gunfire which is resolved immediately. Missiles tend to be more lethal than guns but can be evaded by using extreme manoeuvres, decoys, or shot down with point defence systems.
All of our ships are 3D sculpted by the talented Chris Lewis and Adam Rodgers.
The miniatures for STAR EAGLES will be produced by ZEALOT MINIATURES in the UK. ZEALOT uses state of the art manufacturing processes to ensure extremely high quality and attention to detail. These are not the bendy plastic PVC models made in China typical of most board games. They are precision crafted and cast models worthy of your time to collect and paint.
ConStar Heavy Fighter
Here is a comparison picture showing Star Eagles fighters next to other manufacturers' ships. On the left is Fantasy Flight's Star Wars miniatures and on the right are BSG miniatures made by STARFIGHTER SHIPYARDS.
All of these images are of low resolution 3D printed prototypes used for playtesting. They are not the ultra detailed resin miniatures you will receive with the game.
The Confederate Stars, called ConStar for short, is a loose government made up of several former Earth Colony worlds. All of the colony worlds are independently governed and run freely of earth. Mars is the central headquarters for ConStar. Each former colony has its own military and equipment although there is some sharing of technology. ConStar ships come in all shapes and types, as dictated by the design philosophy of the race and origin world. There are no true alien species in ConStar, but there are many other ‘races’: these are beings genetically engineered by humans in the past which have evolved into their own species. Until the arrival of the S’sekai, no true sentient alien species had yet been discovered. Most of the genetically created races have set up their own independent home worlds a century earlier to escape persecution and human racism which still persists on Earth.
The S’sekai are a mysterious race of which not much is known. They appear to be semi-reptilian and have long serpent-like bodies with spindly legs and arm-like appendages. They first attacked the Proxima Centauri colonies, destroying a key space station. The Confederate Stars have now been thrust into a defensive war, but know almost nothing about the motives or origin of the aliens.
No S’Sekai has been taken alive. Examination of the bodies of recovered S'sekai have identified them all as clones. Their nervous system seems to produce some sort of toxin when captured, causing them to die almost immediately. How this is triggered is unknown. To add to the mystery, some of their DNA seems to be of earthly origin, leading most to believe they could be a genetically engineered clone race.
S’Sekai spacecraft are advanced, fast, agile, precise, but fragile. They all follow similar design concepts rather than a collection of different designs like the ConStar. S'Sekai brains are specially designed to interface with the control systems of their ships. They do not sit and fly their fighter the same way a human would. Their bodies are long and snake-like and the 'cockpit' is basically a 'tube' in the middle of the fighter. There are no windows: the S'Sekai pilot is plugged into the fighter and all of the ship's sensor information is fed directly into its brain. The fighter is controlled by the S'Sekai directly by its thoughts and reacts as naturally as you use your body. The S'Sekai and fighter become one. This allows them to react and maneuver much better than a pilot using manual controls.
Star Eagles has been in development for over one year and continues to go through extensive playtesting. You will get a game you will enjoy playing and that will be worth your hard earned money.
Risks and challenges
We have already successfully delivered four successful Kickstarter projects since 2015. We firmly believe that the majority of the risk for a Kickstarter should be with the creator and not the backers. For this reason, we have already paid for the main sculpting and are ready to go into production if project is funded.
Previous Kickstarter projects done under Damon Richardson;
Project Simian X
Most of the design work and miniatures have already been completed and paid for. All that remains is the casting, printing, and actual production work. The primary risk is there will be delays in sculpting any new miniatures added as a result of stretch goals. We have three very capable and talented sculptors who all have a consistent track record of delivering on time, but one can never predict circumstances which could cause delays. To ensure the project is fulfilled, we also have a list of backup sculptors, in the very unlikely event the primary sculptor is unable to deliver.
We also work with well known and established casting and printing companies that have been in the miniature industry for decades and have never missed a deadline.
We are very confident that we will be able to fulfill the project as described and within a reasonable time frame. We also ensure we have enough reserve funds for contingency to deal with any unexpected additional costs. If you backed our previous projects, you know we deliver and are a trustworthy company.Learn about accountability on Kickstarter
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