The Godseeker (Canceled)
The Godseeker (Canceled)
For hundreds of years the Sleeping God has remained in his tomb. But now he stirs, and may crack the world apart with his rising.
For hundreds of years the Sleeping God has remained in his tomb. But now he stirs, and may crack the world apart with his rising. Read more
The Godseeker is a game I started working on for fun. It was put aside for a time, but I started working on it in earnest after my initial beta players expressed interest in seeing the completed game. (Note: not all of the graphics shown here, such as the enemies and the GUI, are final.)
The Godseeker is an RPG that follows the journey of Neyla, a girl from a small island village who finds herself saddled with a dangerous mission: find the Sleeping God before he wakes and tears the world apart clawing his way out of his tomb.
To accompany her on her journey, she has a number of Guardians chosen to get her to the tomb safely.
Her elusive guide is known only as the Speaker, and he claims to speak for the Sleeping God himself. But as the Church and the military get involved, questions arise about the previous Godseeker's death-- and the possible consequences of Neyla's actions. And muddying the waters is a possible romance... though that's up to you.
There are several characters, both male and female, that Neyla has the opportunity to fall in love with, if she's willing to risk it on such a dangerous journey. There are also optional companions whose fates often depend on decisions you make throughout the game.
On her journey, Neyla will have to delve into temple ruins to find items and powers to improve her chances of success, tangle with cocky thieves and smart-mouthed pirates, and stay one step ahead of the relentless Emerald Regiment.
And maybe, if she's lucky, she'll get to go home again when it's over.
A few initial features:
- Romance options, both boy and girl; this effects how the character acts and determines certain things in the game, including part of the ending. This is purely optional, though (and in fact can't be finalized without a specific item, so you can't accidentally end up with a love-struck follower).
- A storage chest for hoarders who want to hang onto things "just in case", but don't want stuff cluttering their items list (I am guilty of doing this 150%).
- The chance to buy a house where you can store things and rest to restore health, rather than paying at an inn. I'd like to expand on this a bit later, once the game is finished and I start going back through it tweaking things.
- Bounties on wanted criminals.
- The ability to craft certain potions.
- Post-game scenes dependent on certain choices made in the game.
And more forthcoming as the game progresses.
The majority of the funds would go towards getting the rights for certain elements of the game. That includes licenses for one or two of the fonts, as well as sound effects or music loops I need to create the soundtrack.
Skirmish (fight music):
I would also love to commission a talented musician I know for some of the music, and hopefully someone to do much better monster battlers than I can do. And it would be nice to pay some of my more enthusiastic game-breaking QA volunteers.
My hope is to present the finished game on Steam Greenlight at some point, and that has its own fee, plus the cost of any advertising I would do elsewhere. And of course there's the printing and shipping for some of the backer rewards.
Possible Stretch Goal
If I manage to exceed $2000, there'd be a new island with several quests, special gear, tougher monsters, and another cameo by the mystery NPC (if there is one) from the $200 backer, who can join the party.
I'd also like to remake all of the music in the game, not just the 13 main tracks I've made so far. Exceeding my budget means being able to get more licenses to recreate all the background music, not just scene themes.
I can even commission more enemies/monsters for battles.
Risks and challenges
The game is over halfway completed already (over eight hours of playtime). However, while I have people to help me with QA and beta testing, in the end I'm the only one working on the game itself. This includes creating a soundtrack and new character art (though if we meet certain stretch goals I can get help on the music front). This means it's possible that there could be a delay if my real-life work commitments change, but I've set my schedule to minimize any potential delays.
I make backups of my progress regularly, so any unlikely computer crash/failure would only be a momentary setback.
I'll keep backers updated on game progress here under the Updates section. I will also provide updates on my twitter account for anyone that would rather check there, at https://twitter.com/amiko_16.
- (30 days)