This project will only be funded if it reaches its goal by Sun, May 5 2019 8:01 PM UTC +00:00.
Who are you?
Knightmare Games is an independent game development studio based in the Mile High City of Denver, Colorado. We create innovative games that are widely accessible. Our inaugural game, Spark, launched on Steam in November 2017. Last Call for Alcohol is our second commercial product and first attempt at a physical card game!
Evan Steitz is the founder of Knightmare Games, a software engineer, game designer, League of Legends shoutcaster, and overall gaming enthusiast. There is nothing he loves more than watching people enjoy the games he has created.
What's sets this game apart from the others?
Last Call for Alcohol fills a gap in the party-game market. We set off to make a game that is exciting enough you want to play all night and simple enough to play even when you have been drinking the entire time. The game is intuitive, engaging, and fun for all everyone.
The Game Manager app is something that has not been widely explored for table-top games. We love the flexibility the app provides. We can add in new games, remove or change games, tweak rules, and allow users to customize their playing experience easily. We are very excited about all the opportunities this provides us after the launch.
Where does my money go?
Donating to this project goes into two main places: the production of the cards and the production of the application. The cards are ready to go. We just need money to print enough copies for all the backers. The application is in a proof-of-concept phase and will continue to be polished. We will need to create (or hire someone to create) icons and logos for Google Play Store and Apple App Store. We need to hire a composer to make some music and sound effects. This project is very close to being completed, we just need a little extra boost here at the end.
There are 108 cards in the deck. 90 playing cards and 18 wildcards
- Deal each player 5 cards
- The minimum amount of cards a player should have in their hand is 3. If a player has less than 3 cards, that player may draw cards until they have 3
- Select 'New Game'
- Customize the drink level, number of mini games, number of last call rounds, points to victory or just use the default
- Enter the number of players
- Select a player to be the first bartender. If you are having difficulties deciding, choose the player who is the oldest
- A list of mini-games is selected at random by the app
- The bartender guides the players through the first mini-game
- The players and bartender can be guided through how to play the mini-game by pressing the 'Help' button on the app
- After the mini-game has concluded, winners of the mini-game keep their submitted card, and get to draw 2 additional cards
- Losers of the mini-game discard their submitted card and have to take the specified amount of drinks
- Players take turns being the bartender, after each mini-game the bartender changes to the next player in a clockwise rotation
- This repeats until the game enters The Last Call
Pre-Alpha Screenshots from the app
The Last Call
- In each round of The Last Call a liquor type is displayed on the app
- Each player must submit a card face down, even if they don’t have one of the liquor type displayed
- The player with the highest power level of the displayed liquor type gains a point
- If there are no players with the displayed liquor type, the highest power level of any liquor type is used instead
- If there is a tie, the players who tied repeat the process until a winner is determined
- After The Last Call is finished, all cards are collected, shuffled, and re-dealt
- The game is repeated from scratch until one player earns enough points to claim victory
- Wildcards can be used at any time before all players have submitted their cards
- A player can wait to submit their card in order to ensure they can play their wildcard
- Wildcards can’t be used in The Last Call
- If a wildcard is drawn as a part of the mini-game, it is discarded, and a new card is drawn in its place
Why did we do it?
We're not sure if there are words to express how much we appreciate your support. If you have any questions or comments or concerns we will be as attentive as possible to the comments and updating the FAQ as we go.
Risks and challenges
We have done tons of research and think we have mostly everything covered. There are always going to be hiccups and changes in plans but we are confident we will be able to handle anything that comes our way and we will be communicating any issues we encounter up front. Backers will be kept in the loop every step of the way!
The only thing that makes us nervous is international shipping. We do have a plan for it, but you never know!Learn about accountability on Kickstarter