Demons: The 9th Circle of Hell UNLEASHED!!!
A card based, role playing, kingdom building, adventure game with dice. The best of everything all under one apocalyptic roof!
The Game Plan! 10/24/2017 Update
We'll be relaunching Nov 1st! Our goal is to be funded within the first 24 hours - 48 hours.
Check out our new Kickstarter here
Live Nov 1st at Noon!
Demons Overview and Walkthrough:
A high fantasy in-depth adventure for gamers and non-gamers alike.1-8+ players best with 2-6. Playtime: Customizable -Standard game is 60-90 minutes otherwise.
50 unique instances to explore, all with their own story and game dynamics. A real adventure in a box! Your adventure will include, but is not limited to: Angry Yeti’s, Fire Breathing Spider Kites (see Jorogumo, the Yokai from Japanese mythology), and a whole plethora of horribly gruesome ways to die.
Takes less than 5 minutes to set up and learn.
Unlimited re-play value! The starting keeps will change your opening play style, the random instances really mix up the middle, and the demon lord changes the end goal, story, and win conditions. A high fantasy adventure that will keep you coming back for more.
Also including some of the most horribly interesting traditional demons from history! There’s even one that comes in riding a crocodile carrying a hawk! ...sadly the crocodile does not have laser beams on its head.. Yet. Stay tuned for the next expansion! Agares 2.0
Semi-competitive or Cooperative. Can be played semi-competitively (Kind of like Gimli and Legolas during the Battle for Helms Deep) Or full on co-operatively.. where if your teammate is not doing well.. you should probably help them or you’re all probably going to die.
It's customizable. You can make it harder or easier, longer or shorter, and expand it as you see fit and even change up the rules to give the game a different feel. So stay tuned for lots of great extras. I'm even currently working on a way to extend your campaign, so after you beat back the forces of hell and save the world.. you can push through the gate into the fiery underworld and bring the fight to them!
And so much more!! But people hate reading and tell me I talk too much.. :(
Base Game includes:
50 Unique Instances each with their own dynamic and story. (Successfully navigating 3 will allow you to summon the Demon Lord... and there are 50! Replay Value out the wazoo.)
9 Unique Demon Lords. Each demon lord hasit’s own fight dynamic and completely changes the end of the game both in play and in story.
50 monsters (5 of each of the 10 unique monsters; each with their own special abilities that can combo for deadly effect)
50 unique quests (Complete amazing-ish feats as well as your typical Heroic s.c.u.t. Work for coin!) 50 Weapons (10 unique, all awesome) 8 Specialty dice (6 combat dice, weather cube, and chance cube)
More tokens than you can count! (unless you can count to270ish.. Because there are about that many. 60 $1 resources, 60 $5 resources, 80 monster stones, 30 life/commander tokens, 40 mercenaries)
8 Specialized keeps each with their own abilities and play style. (aggressive, defensive, tricky, tactical, economic, magical, etc etc)
Rule booklet, Special Extras booklet, 8 cheat sheets/reminder cards, and more adventure than you could shake your magical stick at!
The co-op expansion: Demons - Malagar’s Wrath
Co-op expansion includes more of everything you love, with a twist! (Requires the base game)
25 weapons (5 unique new designs)
25 monsters (5 unique new dangerous abilities, that combo with themselves and the base game)
9 especially dangerous co-op “raid” instances
3 co-op wars/major battles
25 particularly difficult quests with special powerful rewards
2 new powerful Keeps
Rule Booklet, co-op special extras book, and more adventure than you could shake at least two magical sticks at.. while spending quality time saving the world with friends and loved ones.
Do you like to get free, rare, special extras when you buy stuff? Well, we'll be adding things constantly throughout the rest of our campaign that you can't get anywhere else! Just for you! Yay! Here are just a few of the special extras that have been added so far!
Each of the 10+ kingdoms plays like your favorite "archetypes" from every fantasy game. Rogue, Thief, Mage, Barbarian, Knight, Blacksmith, Merchant, etc etc etc. 6 in the base game, +2 Kickstarter exclusives, +2 in the co-op expansion and much more to come. Stay tuned. Next we'll be adding an exclusive weapon and an exclusive monster, as well as more contest winners for our exclusive art instances.
A special sneak peek at some of the cards and their new designs!
Instances are at the heart of the game. There are 50+ Unique instances each with their own special rewards and challenges.
Build up your kingdom and hone your combat strategy with 10+ unique weapons, keeps, and special abilities.
9 Powerful demon lords each with their own unique game-changing dynamic, story, and philosophical conundrum with real consequences (and even more fun stuff in the optional "special rules" and extras section)
8 unique and interesting dice. Here are the original mockups I made a few years back before the re-design. The dice in the game will start with your standard plastic dice but will be upgraded as one of our first stretch goals. I'll be taking lots of suggestions and letting the backers vote for what they want most.
Contest of Cards: Check us out on facebook/twitter @awardwinningbgs! Share our contest to enter!
Our first contest winner video:
Share the love, and Demons! Call to Arms!
Co-op Demon's Backstory.. just for fun. It's a little heavy.
Shipping Extra Info:
We're currently looking into a partnership with distributors in the EU and Benelux. Found some people interested in exploring partnerships so we're sending demos and all that stuff now. If we get enough support, hopefully, we'll be able to have distributors print in these countries and everyone will get WAY cheaper shipping. So support us if you can, and we'll do everything we can for you! Tell your friends about us! Talk about us places, and help us get the word out!
Gather resources by conducting commerce and foraging, ready your kingdom for the coming apocalypse, and when you feel prepared.. delve into the instances on your land in search of great treasures and magical items. Kill monsters to collect demon stones and upgrade your keep to give you the edge you need to win the day.. But use your demon stones wisely, they can also activate powerful magic and cancel monster abilities. You won’t last long without them. Bolster your forces in time for the final confrontation.. and you might just live through this.
25K - The Super Secret Special Extra’s Pack! It’s so secret… I don’t even know what it is!
30K - I'll be able to make most of the upgrades I want! In the Immortal words of Demons everywhere.. Hell Ya!
30K - A Personal Note: I had a ton of really cool Stretch Goals before I launched this campaign.. But they were just too cool to risk leaving out. So I included them all in the base game to make an even 50 of each type of card. I’m doing this for the love of game design, and this game has my heart and soul (F@#$’in Demons am I right? Always snatching body parts, and souls and stuff). I’m going to make the best game I can afford to make, regardless of stretch goals, and at 30k I’ll actually be able to start making some major upgrades. Thicker card stock, cooler looking dice, better box, etc.
40K - CHOOSE YOUR OWN ADVENTURE! - Stretch Goals!
Every +10k after 30 I’ll post a survey on our website awardwinninggames.com where you can go to choose what you want most! Which components get upgraded and what special extra’s get developed! The best stretch goals ever! Whatever it is that you want most! To infinity and beyond!
Risks and challenges
What's life without a little risk or a few challenges? There are many challenges on the road to making a great game.. and even more when publishing one. So far so good, and where there's a will there's a way.
Our Goal is getting everything done in time for Christmas, which is going to be a lot of work.. we're ready to do. Depending on if we end up being able to print in the USA (we'd have to hit some stretch goals) worst case we see a month or so delay with international printingLearn about accountability on Kickstarter
- (60 days)