You are all incredible. Thanks to everyone that backed, we can now announce stretch goals!
Our Second stretch goal will be for See No Evil to come to Linux! We will officially confirm See No Evil for Linux when we reach $2,500!
ACHIEVED - Our first stretch goal is $2,250 - If we meet this goal we will be adding a new game+ mode, including four new levels and adjustments to all the current levels. This mode will only be unlocked after one play-through.
The four new levels will be set prior to the players eyes opening and feature sound based puzzles like you have never seen.
"Atmospheric, creepy and fairly polished" - Rock Paper Shotgun
"See No Evil seems like it will be an awesome choice for any puzzle gamer." - Indie Love
See No Evil is a dark, isometric puzzle game about sound manipulation. A harsh fantasy where the willingly blind are hostile to the nonconformist. Sometimes, the world seems darker with your eyes open.
Become a Seer and explore the mind bending, twisted fantasy that is the world around you. Guided only by a journal left in your decaying prison, and opposed by an army of those afraid of what they don't understand, you seek to learn why the world went dark.
Vote for us on Greenlight! - http://steamcommunity.com/sharedfiles/filedetails/?id=274859384
I, like many of us, am tired of a few trends in the game industry. Don't get me wrong, I love blowing up my friends, taking over worlds and leveling up my warlock, but the lack of newness tugs at me. I see an incredible art-form that is often passed off as a waste of time or just for nerds. I commonly see game design theory being guided by wallets instead of by what actually benefits the human condition. I believe games have the potential to make the world a better place to live in, and I'm not talking about educational games, I'm talking about games that address issues that matter in a way that is engaging and inspiring. See No Evil is my first attempt at making a game that means something. The game concept came to me as I sifted through various religious and non-religious arguments searching for something that seemed logical and passion-worthy to me. The game doesn't preach any specific ideology, it merely suggests that you consider truths you may have been unwilling to open your eyes to.
We came to KickStarter for the final stretch. The truth is, we can finish the game without this small goal, but it would be rushed. Making a game costs a lot of money, but the See No Evil team cares about the project and has been working for a salary of next to nothing, or in my case, literally nothing. Even with our potato and ramen diet, we are getting to a point where we need to start turning a profit on the game so that we can continue buying food and living in our apartments. If we don't meet our KickStarter goal, we will survive, but the game will have a lot of wasted potential. This money allows us the last bit of time we need to polish and make See No Evil everything we envisioned it would be. It won't take long, but it will make all the difference.
See No Evil Desktop Background
See No Evil IPhone Background
Risks and challenges
The Biggest challenge of any game is finishing it. Too often, inexperienced developers build games, raise awareness, and sadly even come to KickStarter, without understanding the development process fully or being in a position where they can finish what they started. The See no Evil team committed to building a great game that was DOABLE from the start. We are now almost done. The hardest parts of development are already over. We are now building additional puzzles and story elements, and expanding the experience. We have made sure that before coming to KickStarter, we could see the finish line clearly.Learn about accountability on Kickstarter
- (30 days)