Make Zombies Great Again
Make Zombies Great Again
Make Zombies Great Again is the beer pong of zombie shooters. Join Butch and Pedro, two unlikely bedfellows, as they search for diapers
Make Zombies Great Again is the beer pong of zombie shooters. Join Butch and Pedro, two unlikely bedfellows, as they search for diapers Read more
Make Zombies Great Again is the beer pong of zombie shooters. Join Butch and Pedro, two unlikely bedfellows, as they embark on a journey through zombie infested neighborhoods in search of glory, honor and diapers! Only a few days into the zombie outbreak some hold out hope while others are adjusting to their new reality.
- Classic FPS with a variety of weapons to choose from; explore the open map to find some of the most powerful weapons available!
- Destroy hordes of zombies, or try to use stealth to avoid them.
- Practice noise and light discipline; zombies aren’t as stupid as you hope.
- Learn to correctly manage your beer intake, because too much or too little has consequences.
Butch is socially and culturally ignorant patriotic American with a substandard education, loyal husband and loving father. His love of adventure and beer lead to some questionable choices. Butch’s companion Pedro is a Mexican immigrant running a quasi-successful landscaping business out of his 5th wheel trailer parked in Butch's driveway. Filled with dry satire and witty one-liners that’ll tickle your inner teenager, this game is not for the faint of heart, thinned skinned or minors.
This zombie outbreak is the greatest thing ever, or at least Butch thinks so. He returns from a hard day of drinking and zombie slaying. Heading to the fridge to grab one last drink for the night before heading to bed, Butch notices a sticky note on the fridge: "Get Diapers". Being the devoted husband and father he is, and not the brightest bulb in the box Butch decides he'd better get diapers before his wife wakes up in the morning. Going out at night is dangerous, not because zombies are more active but simple because it is dark.
Dry satire and teenage level comedy, this game will be rated "M" and will push the limits of what may be socially acceptable. Besides the back and forth banter between Pedro and Butch, there is plenty going on around Butch to keep you entertained.
Beer consumption for Butch is important, as he is already drunk when the game starts, and hangovers are bad. While we don't condone or promote the use of alcohol and weapons, in this fictional settings being too sober or too drunk has both benefits and consequences. The gauge goes from "Hungover" to "Alcohol Poisoning", so moderation is key for normal game play.
- Sober: Stamina consumption is higher and stamina regeneration is lower as you feel the pain that drinking has brought upon you! Out of combat health regeneration kicks in sooner.
- Drunk: Dive head in to Superman syndrome and have stamina that seems to never cease! Stamina based actions reduce how drunk you are instead of reducing your stamina, that is until you level off.
We are still tweaking and balancing things; but this much can be promised. Combat options are not limited to traditional point-and-click tactics FPS style. Because stealth is another large component of the game, players may want to trade weapons with higher force over higher damage, or look for weapons that apply other status effects to zombies.
But because it is an FPS, and sometimes we just want big explosions with bodies flying through the air, "rag-doll" physics is in full force and effect. But also balanced. While a shotgun blast will send a small or tiny zombie flying comically through the air, larger zombies might be the ones laughing at you.
Would it be a zombie game without "screamers"? Here's the thing, instead of electing to create a specific class of zombie dedicated to screaming, we gave the ability to all zombies...because if you want to fight we will give you one. We did apply a random multiplier and chance system that will make "screaming" more common for some zombies than others, and we did limit the "amount" of screaming that can go on, but all "can" scream. You've been warned.
What doe we need the money for?
- Sound studio time / better recording equipment
- Motion capture animation (our own, not canned purchased animations...already got all of those)
- Acting lessons
The last one is a joke of course, I already know how to act a fool. We need to bring in some outside help to polish up some items and we are interested in looking at the potential of using motion capture for our cut scenes rather than creating all of the animations by hand. There are some relatively inexpensive mocap solutions that should fit our immediate need for a low budget game. And not just for our cut scenes. While we have purchased some mocap animations for our zombies and raided mixamo.com for every animation that will work for us, we still had to fill the game with hand crafted animations and some motion blending magic. It looks fine in game, but I know where the issues are and really would like to replace some of that with custom mocap animations.
Acting lesson jokes aside, I would like to add more depth to the NPCs in game by paying for some local Junior College Drama students to voice act parts.
Lastly, if there is enough left over, I would like to get some localization going with subtitles. We've already built subtitles in the game in english (had to translate Pedro), but I would definitely like to provide support for mush more. I did look at integrating Watson, but that would require the end-user to have an active internet connection and who knows what type of latency they could be dealing with. And translating everything ourselves with google translate isn't completely out of the question... but it is not going to translate everything correctly.
Hat - New Era Structured Stretch Cotton Cap, Scarlet with the "Make Zombies Great Again" logo embroidered on the crown.
T-Shirt - Printed Gildan Ultra Tee (Mens & Womens), Red with 12" "Make Zombies Great Again" logo across the front.
Sizing Information as follows in inches:
Womens: Small (34-36), Medium (38-40), Large (42-44), XL (46-48), 2XL (50-52)
Mens: Small (34-36), Medium (38-40), Large (42-44), XL (46-48), 2XL (50-52), 3XL (54-56), 4XL (58-60), 5XL (62-64).
Rewards (Hat and/or T-Shirt) will ship out within 6 weeks of the kick starter closing via U.S. Postal Service. Typical delivery within the continental United States is 2-3 days, outside of the continental U.S. delivery times vary by region and country.
Closed Alpha is tentatively scheduled for late June / early July.
Close Beta is tentatively scheduled for September.
Release is tentatively scheduled for 4Q 2018 and subject to the results of the closed Beta. Digital Dog Games, inc. reserves the right to conduct an open beta and additional testing if we so choose and determine necessary for quality control purposes.
Digital assets for proofs will be delivered within 3-4 weeks of receipt of the required information, along with a notarized affidavit signifying you are the person in the photos provided. (No, we are not going to accept photos of your ex, boss or any person that is not you to zombify so you can get revenge). If you would like, we can render the avatar created as a PNG with no background in a specific pose once complete, without any additional assets though. (i.e. we are not going to "change the costume" or add non-relevant items) We have an ambitious timeline, so not all requests will be handled in a timely manner.
Make Zombies Great Again is coming to market no matter what (we've already paid valve for it and setup the store), but your contributions will help us get this game to market much faster!
Make Zombies Great Again is not about just running around shooting zombies. It's our sincere hope that you laugh and laugh often, because there is not nearly enough laughter in the world right now. If you don't laugh, remember:
"It is indeed a jest and not a phallus. Be you not in receipt of it with such forceful difficulty."
"Make Zombies Great Again" and the MZGA logo are register trade marks of Digital Dog Games, Inc.3
Risks and challenges
We are a small firm with no AAA or large game development experience. It is entirely plausible that there is a risk that has not been foreseen and it will either: a) extend development time or, b) force the removal of a feature.
To help mitigate risk and provide assurance to our backers, we waited until we had a solid core base complete, plenty of lore to work with and more than enough early game footage to show off.Learn about accountability on Kickstarter
- (28 days)