We are currently running a Twitch marathon to promote GoD Factory for the last hours of its Kickstarter campaign. Join the fun!
Download the game following this link:
Scheduled game sessions every day at 9am-noon and 5pm-9pm EST. The Nine Dots team will log on to the game every evening at 8pm.
GoD Factory: Wingmen is still a work in progress. There are still many aspects that will be modified before the "gold" release, estimated to launch in March 2014.
Note that this free version will be available only for the duration of the Kickstarter campaign. Anyone who buys the game will also gain access to the alpha and beta. You can start playing the game right now and if you back us, you'll be able to keep on playing for as long as you want.
"GoD Factory Wingmen was one of the more interesting titles I checked out at PAX"
"Quite how multiplayer space-combat dogfighters vs capital-ship game GoD Factory: Wingmen hasn’t raised the mere $70,000 Kickstarter ask is beyond me."
- Jim Rossignol, Rock Paper Shotgun
"The first game in 15 years that's going to make me buy a joystick for my PC"
- James Portnow, Extra Credits
"Two of the hottest things in gaming right now are MOBAs and the Oculus Rift. When you take those two things and whip in a spicy dash of sci-fi space combat, it's hard not to get a tad excited. To the point of twitching."
- Jarimor, ZAM
"There is nothing simple about GoD Factory. I got my first taste of the game at Pax East 2013, and I can truthfully say that the game is as deep as it is beautiful."
- Alex Coccia, GreenlitGaming
"The space shooter genre has been sorely missing in action since the critically acclaimed X-Wing vs. TIE Fighter in the early 90's. After my time with GoD Factory at PAX East, I think GoD Factory is as close as we've come to that experience since so many years ago."
- Dave Voyles, former Armless Octopus Managing Editor
What is GoD Factory: Wingmen?
GoD Factory: Wingmen is played through fast-paced and intensely tactical 4 vs 4 player matches, where the aim is to destroy the enemy's 13km long Carrier before it wrecks yours; all under the relentless fire of enemy players and point-defense turrets.
You play as mercenary pilots who constantly improve and customize their gunships between battles. Completing a match earns you credits according to your performance, which are used to purchase increasingly powerful and exotic parts.
There are 4 playable species in GoD Factory: the ruthless Humans, the wise Guantris, the gigantic Chorions and the unnatural Ar. They each have unique ship designs, both visually and gameplay-wise. Players choose and start with two of those species and can unlock the other two during the course of their career.
This is primarily a PC game, but we're also trying to bring the game to consoles. We will also have Mac and Linux versions, with the ability to play with your friends no matter what OS they are using. You'll be happy to know that this game is not hardware intensive, so if you have a decent PC, even if it's a few years old, it should be able to run the game. We are working hard to make GoD Factory:Wingmen accessible to as many players as we can, without sacrificing the beauty of the visuals. We're already able to run the game quite decently on 5 years old laptops, so we're pretty confident that we'll be supporting a wide range of computers.
To win a match, you and your team must wreck the enemy Carrier's components. Each one that your team destroys cripples the enemy players in unique ways; wrecking their Carrier's Radar reduces their detection range, for example. Which Carrier parts your team destroys, as well as the destruction order, is one of the most important parts of the game.
Team play is your most powerful weapon. Taking down the massive carriers or finishing off an isolated enemy player requires concerted effort. Well organized teams can even trigger powerful elemental combos on their targets by firing complementary weapons.
Gunships come equipped with a great number of special abilities. Ranging from teleportation to the creation of holographic decoys, GoD Factory offers a deep tactical gameplay that's light-years beyond simply firing your weapons until the target explodes.
Uniquely to GoD Factory, you do not bring a single machine to the battlefield. Rather you build and use two gunships in each match. Each gunship is made from 12 different category of parts, so a player chooses 24 different parts to bring to a match. In addition, players can borrow their teammates' gunships and try different builds.
VISIT YOUR SHIP DEALER
With over 1000 different gunship parts, you can precisely tailor your ships to your playstyle and to your team's strategy. Buying a part belonging to one species may unlock it for other species, letting the player mix and match a variety of normally separate parts. A player can also customize the colors his ship with a high degree of control.
OCULUS AND JOYSTICK SUPPORT
GoD Factory allows players with special hardware to have an even more immersive experience. A first person cockpit view is available to all players, but is particularly enjoyable with the Oculus Rift. The game also support a wide variety of gamepads and controls schemes.
A good game isn't just a set of features however, it's an experience, and it has to be approached like one. We're orienting ourselves on four key aspects of the experience that we'd like to deliver:
(Taken straight from the Game Design Document!)
The player wants to feel that he's doing his own thing. He's crafting a ship that fits his preferences, he works on making a play style and strategy of his own. He wants to build his squad by joining like-minded players. Everything must come with a sense of ownership.
We need to convey a sense of mobility to the player. He must be picturing himself moving into a 3D space with both skill and freedom, the ability to go wherever he feels like. The movement of the ship and the camera must give to players the reflex to tilt their heads to follow their ship's motion. They want to feel “there”.
Any player wants to feel like he's playing an important part in his team. In order to do so, we must reward every actions done as a group and make sure that victory is achieved when everyone acts toward a common goal. In order to convince the player to be a team player, he must feel the presence of his allies in the fight.
An aspect that will hook our players is the strong sense of progression when playing the game. Not only will his ships become better as he plays, but learning the complex systems and the meta-game will always give him something more to learn. One reason to keep playing is that you always get better.
It also helps that we have a very talented team to make the visuals of the game. Etienne Vanier, our lead artist, made a short video on the artistic direction of the game, showing how much thought and care we've put in it.
The Oculus Rift is a virtual reality headset that was immensely successful here on Kickstarter. VR replaces your vision by the environment of the game by placing monitors in front of each eye. Motion tracking and stereoscopic 3D make this even more convincing.
Oculus Rift is not ideal for every game because it completely replaces your vision. For a game with a character that walks and jumps, it can feel a bit awkward as the player is sitting in a chair. However the experience from GoD: Wingmen is within a cockpit, creating the perfect environment for simulation.
It is our intent to support the Oculus Rift for GoD Factory and we hope that we'll be ready on time for launch.
Nine Dots is a team of 7 developers working full time. We've got two programmers, three artists, one game designer/studio manager and a recently added game designer. Most of us have been working on this game for a year now with no salary. Before that, we had worked on a different game, Brand for over a year, also with no salary. So needless to say, we're a bunch of extremely committed developers doing all we can to make a great games!
Nine Dots was created to fight back against management practices from the game industry which we think are holding us back. We want to change how we make games, and what games we make. We are vehemently against crunch time, we believe in building our own intellectual properties rather than working on the projects of others and we make sure that everyone has a meaningful creative input on the game. If you want to read more about this mission, we were featured in a related article on the Penny Arcade Report not long ago.
We are giving everything we have to make this project a reality. However, sometimes that's not enough. We have a very solid alpha, which was thoroughly enjoyed by hundreds over hundreds of people during PAX East.
However, we might be unable to bring the game to completion. We've been working for 2 years at Nine Dots now, without salary. Our personal savings and resources are spreading thin, and even though we haven't paid ourselves salaries, we still have business related bills to pay. We have to pay for insurances, rent, licenses and many other things to sustain the business. We are surviving on a $25,000 bank loan, but that won't suffice.
We need to buy music and sound effects, we need enough to pay the office rent and other day-to-day expenditures, we need funds for marketing (such as going to conventions, some banner space, trailers, travels, etc) and of course we need some money ourselves as developers to stay afloat. We'll start selling the game right after this kickstarter, but it will be an incomplete version. We still have work until probably March of 2014 before we're done implementing all the core features we'd want for the game. We intend to deliver a steady flow of updates but that requires resources, and that's where backers come in.
All our backers will also be thanked in the game's credits.
Pledge $1 or more: Supporter
Pledge $15 or more: Early Bird
Pledge $20 or more: Rookie Pilot
Anyone who makes a pre-order of the game also buys his way into the alpha that will be released in October. You also get an exclusive cosmetic addition only available to backers: a Wing Lamp that adds a flare effect in front of your ship.
Pledge $30 or more: Certified Pilot
We made four unique ships, one for each species, available only to kickstarter backers and early buyers (but Kickstarter backers get it at a discount). These ships are made from the three major visual ship parts, which are the wings, the hull and the cockpit.
We also add to the mix a highly reflective, unique "Super-Copper" material that you can apply to any of your ships.
Pledge $50 or more: True Wingman
Get 4 licenses, so that you may share the game with your friends. They will all have access to the alpha and beta.
You also get the exclusive "Super-Silver" material to apply to your ship and a vanity item that will add a blazing fire to your trails.
Pledge $100 or more: Veteran Wingman
Not only do you get all the previous rewards, you also get all future expansions and DLC to the game. We intend to support the game for a while and frequently update with new content, and it will all be available to you without spending one dime more. You also get all 4 unique ships, and the unique super-gold material to apply to your ship.
Pledge $250 or more: Galactic Superstar
There are big billboards on space stations and satellites that will appear in some level environments. These billboards will shuffle through a bank of images. You get to provide us with an image of your choice (we need to approve of the image first) and your image will be displayed on those billboards. You would like to promote your own game? You want to make a joke to make our players laugh? You like kittens? Show it on our billboards!
You also get a vanity item that alters your ship by adding bigDiamond gemsto your ship.
Pledge $400 or more: The Astronomer
You get to design your own stellar Constellation, which all players will see in the sky surrounding the battlefield. You will have a maximum of 12 stars for your constellation. Note that not every constellation will necessarily appear at the same time in every match.
You will also get a Vanity Item that produces an Ornate Luminous Haloon your ship.
Pledge $1000 or more: The Terraformer
For this amount, you can either design a custom Planet that will be up for everyone to see in the game *or* a custom Vanity Item, similar to the other vanity rewards such as fire trails, diamond chunks, star flares in front of your wings, etc. Tell us what you'd like to see, if it's reasonable we'll do it. We won't do anything offensive or which concerns intellectual properties we do not own the rights to. The planet will not appear in every match and will be one of the randomly shuffled level element.
Pledge $2000 or more: Patron of the GoDly arts
Design a GoD Monument (instead of a Planet or a Vanity Item), which are absolutely ASTRONOMICAL statues or monuments. These colossi have a big visual impact on levels, even more so than planets or space stations, and will usually be the main piece in a level environment. Just like the planet, the GoD Monument will not appear in every match. It will be one of the random elements that composes a level's environment. Believe us, all players take notice when a GoD is there. In some cases, we might even be able to animate the GoD monument, depending on the complexity of the concept.
Pledge $5000 or more: Fleet Admiral
Design a new Carrier Cannon (instead of a planet, vanity item or GoD) This cannon will have its own unique shape and projectile special FX. You also choose whether this cannon will only appear on your side when you're part of a match, or if every player in the game has access to it.
Pledge $8000 or more: The Omnipotent
For this much, we actually make a game that will be available in our game. In the Crew Quarter menu, where a player can see his stats, trophies and codex entries, there will be an arcade cabinet which can be selected to play a game. This game will be your idea, which must not take more than 2 weeks to make. We'll discuss this at length to make sure it ends up being something you're satisfied with, but you need to have realistic expectations. This arcade cabinet will be available for any player to try.
We are open to suggestions if there are other rewards you'd like to see. Note however that we want to stay away as much as possible from physical goods, as they take a LOT of resources, both in time and money, and that would detract us from our commitment to make the very best game we can.
We need your help, and the simple fact that you're here reading this, that you've spent time considering our project or watched the video means a lot to us. If you like what we are doing but can't afford to contribute at the moment, know that you can help us a lot by simply talking about us and sharing our Kickstarter. We're very grateful for this kind of help as well and we know all too well that sometimes you're just strapped for cash and can't help this way.
Now let's make GoD Factory: Wingmen a reality, shall we?
Risks and challenges
Considering that we've been working on GoD Factory for over a year with no salary, I think it's pretty safe to think we can bring this project to completion if we get the cash and the support we need from our backers. We've completed a game project before and we know what it entails. We learned a lot with our our first title and we intend to put this knowledge to good use. We are ready, more than ever, to take on this challenge.
We have no intention of dropping the ball. Our entire company is dedicated to this project. We're betting the farm on this project, we can't allow it to fail. So we'll do everything we can to be successful and worthy of your support.
With all that being said, it is possible that we'd delay the game and/or some rewards. We'd rather postpone the release of the game than under-deliver on our promises.Learn about accountability on Kickstarter
- (30 days)