Funding for this project was canceled by the project creator on January 2, 2014.
Funding for this project was canceled by the project creator on January 2, 2014.
Introducing Kingdoms and the world of Erden: The game that we have been playing with stick figure characters and very simple rules is only the foundation for the game I want to make.
This is a fun game. This is not the card game i am here on kickstarter about. This is the foundation. The game i will be making will be a "TCG".
The TCG will incorporate more features and will have more strategy, collectability and much better artwork.
Faction team building. The first player to get to a certain number of faction points by collecting members of a faction wins.
Painted Illustrations. The high quality art and life-like faces immerse you in the medieval fantasy world of Erden.
Dice Roll Combat. Rolling dice against your opponents characters or the characters drawn from the draw pile.
Team Combat. Choose up to three fighters from the cards in your hand and have them fight solo or as a team.
Faction Team Synergy. When two or more of your chosen fighters are from the same faction, they have a common cause and get synergy bonuses.
Shield Roles, temporary powers and buffs. Cards that will aid you in your fight and may take the brunt of an attack, saving your more important characters.
Faction Banners and Locations. Cards that aid or hinder characters depending on the faction.
Treasures and Relics. Cards that aid your character in combat or bribing your way out of it.
Defensive and Aggressive Stances. Choose your characters stance so that they will have a better defense or attack value. 1 side of a card is defensive stance with illustrated pose and the other side is aggressive stance with illustrated pose. This also allows for transformations like werewolves and charged attacks.
Damage Types Combat Strategy System. Each card will have damage type aggressive and defensive values for both stances. This will allow you to choose whether to attack with blade, fire or both. Many damage types allow for many combinations and lots of strategy.
Here is a look at the concept art and works in progress for the TCG.
The world of Kingdoms of Erden started in the clouds surrounding the heads of my brothers and i as we played fantasy and sci-fi board games, card games, video games of all types as well as reading books and watching the movies that came along, often "based" on the books or games we played. It always seemed like something was missing. "This world would be awesome if it had dragons!" We dreamed of a fantasy world where were-dragons wore armor, and physical angels lived in the clouds on floating islands. Pen and Paper games are okay for people with the time to study and the time to play and the time to read through the rulebook that is as big as the Bible. Most Card games have cards that have only one specific purpose.
I want I RPG, i wanted multi-player or solo option, PVP, I wanted strategy, but simplicity. I looked up "the worst things about board games". Too many pieces. It takes too long to set up. its too difficult to understand or explain. The pieces brake too easily. They are too expensive. I can never find enough players to start a game. I am by passing all of those things.
Production isn't a problem, until it comes to play testing. How do you know you have a great game until you "try to break it". I've been play testing "Kingdoms" for a year, when i can. I need more development time to assure that my systems work well. I've budgeted some time for waves of Beta. And of course taxes will also have to come out of whatever is raised.
I want to not just make a card game but a new fantasy world to experience. This Card game will just be the first phase. Next will be the board game. This "world" is alive in my head. I had to start sharing it. One day my sister and I sat down and for 12 hours painted a map. I didn't want to just make up towns and dungeons as i trekked across the land. I wanted the towns to be there because they belonged there. I needed the land and its resources to decide where people were.
mountains. oceans. rivers. they divide and unite the world we live in. and that's what made this map a living place.
hundreds of kingdoms and many more factions fighting and trading and mining and farming for their lives. This map is large and you can see mighty rivers and deserts and forests and swamps and mountains, but you can't tell where the people are, thats half the fun, exploring different cultures. so now lets find out where the people are.
this is a work in progress, discovering where the people live on this continent and why. Why are they fighting. the reasons are as diverse as the people. And i want you to come there with me and we can carve out a niche for ourselves and make a name and a kingdom of our own.
The Game i want to make now focuses on the many factions and the key members of those factions. The influential people who swayed the hearts and allegiance of their country men. A Kingdom faction has some very important positions, like a King, a Queen, a Priest,... They can all fight for what they believe in in their own way. And if they fight together they will have the advantage. Build your team and lead your faction to victory through strength and strategy.
here you see four factions, The Imelridh, The Haradrim, The Carnaros, and the "green guys" they are arranged according to class, kings on the left and smithy's on the right. These are very low quality. I used the paint program on my computer. The game i want to make will look much better. I wanted you to see some of the evolution that this game has gone through. I made another version that I've been using to play test. This is the print and play version, not the TCG.
We have several talented artists who are also very nice people. We are working on the official concept art.
When i found out about Kickstarter, i started dreaming big. Then i started dreaming bigger. Then i thought i might actually be able to make the Game i wanted to make. I game I know you all will love. Everyone who has played it already loves it and thanks to constructive criticism and my wife's keen mind, we're improving the play system and working on developing strategy.
So I've got artists.
I've got a Publisher.
I have a pretty good game. But with the help of all the people out there who like to play and to dream big, We can make a really amazing Game. Thank you all for daring to dream big and believing in this project.
How does the game work? Here are the rules that we have been playing with. Keep in mind that with the features i will be implementing for the TCG, there will be more strategy options.
Each player starts with five cards, dealt from the draw pile.
Each player is allowed no more than seven cards at a time.
The object of the game is to have enough cards of the same
color/team to total at least twenty-five points. The point
value of each card is indicated on each card. Each player
selects between 1 and 3 cards to place on the battle field (table).
The player may roll the number of dice indicated by the total
point value of their cards on the battle field, totaling no more
than seven. They may roll each of the dice three times per turn.
If they have more than one card on the battle field of the same
color, then they get synergy bonuses.
Synergy bonus point: this allows one more dice (maximum of seven)
to be rolled when two or more character cards of the same color
fight together against the opponent card on the battlefield.
Synergy bonus roll: this allows the dice to be rolled four times
when two or more character cards of the same color fight together
against the opponent card on the battlefield.
Once a player has placed their chosen character cards on the
battlefield, they may draw an opponent card from the top of the
draw pile and roll the appropriate number of dice. If the dice
rolled is the same as the combination indicated on the opponent
card, that card is defeated and must be taken by the player.
The player may only have seven cards at a time, including those
on the battlefield. If a player has more than seven cards, the
extra card must be immediately discarded. Players may discard
either to the bottom of the draw pile or to the top of the draw
pile. If a player defeats an opponent card on the first roll of
their turn, they may draw again and roll two more times (or three
if they have the synergy bonus) against the second opponent card.
If a player does not roll the correct combination to defeat an
opponent card on their turn, one of their cards on the battlefield
must be discarded to the bottom of the pile and the opponent card
must be discarded to the the top of the pile.
A players cards on the battlefield are used to determine how many
dice may be rolled against opponent cards. Cards of the same color,
different color and no color may be used together. At least two
of the players cards on the battlefield must be the same color to
get the synergy bonuses.
There are some cards that have no dice combination indicated.
These are treasure cards. These rare item cards have a point
value and may be used against later opponents but do not need
to be defeated. They may be picked up as soon as they are drawn.
They do not count as an opponent and you may draw another card.
They can be used on the battlefield along with character cards
to give a higher point value to the team on the battlefield.
Players may exchange character cards or treasure cards on the
battlefield with cards in their reserve hand between turns or
How much do i need?
Obviously the more money i get, the more i will be able to do and the better the quality of the game will be.
Rather than spend all of this time getting this campaign started and asking for more and getting nothing, I will start small and work my way up. We are making the game and will be pushing to do as much as we can get funding for. So, here is the breakdown of how much i need and what i will do with it. We have already committed to releasing the game. I hope you will back our project and we can make it Amazing!
This will give me the funds i need to publish the starter set of the game. They will be simple yet very functional. The starter deck features the two central factions of the Imelridh and the Carnaros. Each team will have 15 members. There will also be some random cards of different factions and other unique cards that enhance gameplay.
This goal will cover cost of the Imelridh faction cards to have the intended digital illustrations.. The guardians of humankind, the Imelridh religious devotion and passion for truth and justice has put them at odds with just about everyone. This faction is included in the TCG starter set and the character illustrations are being created for the starter set, I am asking for help raising the money to pay for the illustrations.
This goal will cover cost of the Carnaros faction cards to have the intended digital illustrations. Much like their brothers in blue, the fanatic Carnaros are obsessed with separation and purity. This faction is included in the TCG starter set and the character illustrations are being created for the starter set, I am asking for help raising the money to pay for the illustrations.
Digital upgrade to the other random cards in the starter set. Now the Starter set is beautifully illustrated and will be published in beautiful, colorful art. 42 cards in all. These cards are included in the TCG starter set and the character illustrations are being created for the starter set, I am asking for help raising the money to pay for the illustrations.
Adds Aelfkin-Elves Faction to the game. Noble and wise, the elves long lives gives them insight and patience that most mortals cannot fathom. Now the game can accommodate 1-3 players.
Budgets for several copies of the game so we can play test to make sure the game mechanics work well.
Adds Dwarrow-Dwarves Faction to the game. Delvers and diggers and smiths, the hardy dwarves seek honor and gold and beer to celebrate. Now the game can accommodate 1-4 players.
Adds Werewolves Faction to the game. Werewolves, a creature as murderous as it is mysterious. Few know when or how they ever came to be. Now the game can accommodate 1-5 players.
Adds Narglorean-Orcs Faction to the game. The corrupted green skinned mortals can trace their ancestors to the six original races of Erden. Includes Orcs, Goblins, Ogres, Gnolls,Trolls and Imps. Slaughter is now their last name. Now the game can accommodate 1-6 players. Now 6 factions are complete and the collectors edition will be available with the beautiful digitally painted illustrations.
This will allow us to incorporate stances into the strategy of the game. We will be able to give each character two illustrations, one on one side and a second on the other side of the card. One stance/pose will be Defensive and the other Aggressive. Each characters stats will change as their stance changes. You will be able to decide when playing your cards which side will be the active side up.
Adds damage type battle system that assigns damage type attacks and defenses for each character. Torches do fire damage. Beauty does influence damage. Swords do slashing damage.
Adds locations to the game. These locations give aid or hinderance to different factions. A carnaros city will aid the carnaros but hinder imelridh. Locations enhance the game experience, making it more fun and adds strategy.
As the project grows, i will need a computer that i can devote to the project. I also am budgeting for a computer here because i have to edit everything and i would be stuck if my computer crashed. Back up computer to keep things running smoothly.
This tool is the second most important piece of hardware when it comes to Making digital illustrations. A pen display that lets you "paint" right on the screen with the best quality and ease of use. The 13 is also the smallest, most versatile and least expensive version of the interactive pen displays.
The photoshop software will help us improve the quality and speed up production.
The adobe illustrator software will help us improve the quality and speed up production.
Team banners are faction specific cards that help your characters in battle.
Treasures are rare items that you may take and use to strengthen your group and use against your enemies.
Commoners are low level tradesmen that have no faction and can help anyone. They just might save your life by giving up theirs.
Adds Mercenaries Faction to the game. This kingdom has no true allegiance and will fight for or against anyone. But they sure can fight! Might makes right! right?
Encounters cards mixes things up a bit. A wild werewolf or a hailstorm can change the outcome of a battle.
Links special encounters to locations on the map, effecting anyone who holds specific location cards. Also adds a clock so more interesting things happen, like a day and night cycle. Special encounters are triggered by the clock. werewolves come out and are stronger at night. blizzards are more likely at night.
We have planned a mini-comic that will exemplify the games rules visually in a fun and entertaining way. This stretch goal will help us to make the art as unique and colorful as the game itself.
Adds Children to factions as princes and princesses.
Covers the cost of additional copies of game for tournament testing.
Adds Gnoman Empire Faction to the game. All roads lead to Gnome. The Gnoman empire has changed the world with its lofty ideals and indomitable spirit. Now the game can accommodate 1-7 players.
Adds Giants Faction to the game. The Giants were once much larger. Now they are no more than 12 foot tall. Now the game can accommodate 1-8 players.
Adds Skree (Angel) Faction to the. The protectors of all of Erden, these fair winged mortals watch their enemies and allies from floating islands in the sky.
Adds Drimm (Demon) Faction to the game. The cause and effect to almost all of Erdens problems. The Mortal Drimm are the anti-thesis to the beautiful and benevolent Skree.
Adds Vampires Faction to the game. They want to suck your blood. Taking your life seems to go with the territory.
Adds Gargoyles Faction to the game. Cold Stone killers. These hungry petrified wyverns are cursed with an insatiable hunger.
Adds Mortereign Undead Faction to the game. Who knows what these skeletons and zombies have on their minds, or if they even have any.
Adds Merean Faction to the game. Competition is fierce under the sea. Those who claim the oceans, own the future. Includes Mer, Karakos, and Skyllaros.
Adds Beast Carnivar Faction to the game. Half man, half beast. These Animals are in some cases more civilized than the pureblood. The Law of the Jungle cannot be denied.
Adds Avian Faction to the game. The kingdom of Birdmen don't need much. Just a tall tree and a sky to fly in.
Adds Elemental Faction to the game. Stone, Storm, Frost and Fire. These strange and powerful titans come in every size and shape.
Adds Driad Faction to the game. The Driad are one with the forest. They are the forest. And they must defend themselves from the fires and axes of industry.
Adds Faction Kingdom of Camnardaeron to the game. Mysterious and powerful, wise and patient, the Camnardaeron people have few weaknesses.
Adds Kylts Faction to the game. Warriors from the norther wastes seek glory and gold, mead and marriage.
Adds Akkadian Faction to the game. Desert dwelling nomads who's recent release from slavery has them rediscovering their lost culture and heritage.
Adds Dragons Faction to the game. Mighty flying lizards whose wisdom and strength and fire has both begun and ended civilizations.
Adds mythical creatures to the game. Rare fantastical creatures of every sort. Gryphons, Unicorns, Pegasus, and many more rare and beautiful or hideous creatures.
Adds Tzamorai Faction to the game. The ancient empire who have all but vanished due to the continual war with the dragons now return with their honor and passion intact.
Adds Tonkawa Faction to the game. The hunter/gatherer society of humans who fight for the pure natural life.
Adds Harad Faction to the game. Corrupted mutated humans, striking at their enemies from the terrible island of Maelstrom.
Adds Kyne Faction to the game. Half man, half animal, these noble herbivores have finally decided to form a nation. For Horn and Hoof and Honor!
Adds Mounts to the game. Now you can gallop into battle on your War Horse, or Battle Boar, or War Wolf or your Steam Titan or even your own Dragon!
Adds Chirpotra Faction to the game. These Bat-people rule the night sky with wisdom and mercy. And they are a major exporter of guano!
Adds Feligato Faction to the game. Lions, Tigers and Persians, Oh My! Half human, half cat, these Felinoids are both social and savage. Don't call them kitty!
Adds Mongrel Faction to the game. Dogs are people too! Half human, half Dog, these Canoids are both social and savage. Don't call them puppy!
Adds Ursan Faction to the game. Not to be confused with were-bears or care-bears, these half human, half bear, will show you how a man cave should look. Don't call them Teddy!
Adds Angryte Faction to the game. Cold blooded and full of hot air, these half human, half reptiles put trogdor to shame.
Adds Knights of the Ebon Helm Faction to the game. Powerful and wise and terribly mysterious, these renowned knights have an agenda of their own.
Adds Energy powers to the game. Healing, weapons and armor and even a portal home, these energy powers are a powerful aid in time of trouble.
Play the game on IPhone. If we make it to this goal, everyone who pledges will get VIP access to the app with early access on app versions of cards and VIP rewards both at launch and on a regular basis. Battle, Duel, buy and sell cards and tournament all on your iphone, Ipad and android devices. (vip rewards are based on pledge amounts)
Adds Briggan Faction to the game. This large kingdom of free city states has held their lands on the most hostile borders in Erden for a thousand years. Now for the first time, they will be united under one Emperor. Will they join the Alliance or the Dominion? Or will they continue autonomous?
Dogs, Cats, Falcons, Snakes, Parrots, Monkies and more!
We will offer 2 3D resin statues of the "kings duel" cover art. these two figures on their bases make up the scene as seen in the cover art.
I have many more plans for the game and will post more stretch goals as we get closer to them.
Besides taxes, hiring more amazing artists, acquiring software and hardware to speed up the project, and budgeting time for play testing. Once i have the Starter deck complete. I will release it asap and publish it so that money will continue to be funneled into the project and the game will be able to continue to grow.
Instead of agreeing to ship anywhere in the world and bumping the prices by too little or too much, Ill talk to correspond with people overseas to get them their rewards. How much they pay for shipping will depend on where they are and how much they "purchase".
All rewards have simple descriptions of items to be awarded. there are no stacking rewards. if you want multiple rewards, you must buy each one individually. I have budgeted for time to make the art assets as well as play testing and if we get more money, we can release sooner. Everyone who pledges will get early access on the games. Not only will this give players a chance to play the game while it's still in the play testing phase, but it will give them a headstart on collecting and learning the game before tournaments start. The add-ons in the form of complete faction sets or random grab-bag sets will be released on monthly basis after the game comes out in december. Early access is only available to backers on kickstarter.Learn about accountability on Kickstarter
Discuss the game and the kickstarter campaing here at http://crowdfundingforum.com/showthread.php/9205-Kingdoms-of-Erden-The-collectable-trading-card-game…