Nathan Moller - Creative Director - After working on Mass Effect, Dragon Age, Star Wars, Scribblenauts, and Halo titles, Nathan founded Innate Games and began development on the Epoch series, a concept he has been working on for the last few years. Return is the first game in the series.
Cookie Everman - Lead Writer - An experienced editor and writer, Cookie has been an integral part of the writing teams of Mass Effect, Sonic Chronicles, and other projects. The wisdom and skills she honed in the industry give heart to the story and relationship of Return's characters.
Kochun Hu - Composer and Sound Designer - Kochun has worked in the game industry for over a decade, and he has the passion to fully explore and innovate how music and sound design influences the gamer's experience, as well as a particular devotion to the sci-fi genre.
Ryan Gatts - Lead Artist/Mathematician - A relative newcomer to the industry, Ryan has the youthful energy needed to get a project like this off the ground. His immense talent and craftmanship make the visuals of Return an effectively evocative part of the story and experience.
Justin Loudermilk - Gameplay Programmer/Physicist - A Unity engine expert who worked on A-10 Warthogs in the Air Force, Justin decided the only way he could top that was to work on games with us. Let's prove him right.
Allyce Rusnak - Environment Artist - A Full Sail graduate who's been professionally creating game art since 2009, Allyce brings our intergalactic worlds to life with her technical skills and expertise.
Taryn Trousdale - Concept Artist - A painter generally working in acrylics and watercolors, Taryn's expressive visual style connects the player to the emotional core of Return's story, world, and characters.
Eddie Willett - Technical Artist - With extensive programming experience and specialized training in shader development, Eddie is the magical wizard we go to when we need something to look shiny (You didn't think we'd miss a chance to make a Firefly reference, did you?).
Gary Simmons - Gameplay Designer - A veteran of the Scribblenauts series, Gary is helping with the development of traversal game mechanics and related level design.