Demo includes 6 Levels across 2 realms! 9 Mutations! Defeat a powerful boss! Includes level editor to share levels with your friends (including 2 secret mutations!)
"I’ve got my tentacles crossed for this one – it’s imaginative, weird and and fun even in this early stage, and while gruesome, some of those little animations are impressive."
"Even in these early stages of development God’s Gift is a fantastic game with a novel blend of Pikmin/Lemmings style puzzle platforming gameplay and a wonderfully macabre premise. "
"So many games have tried to re-create Lemmings in some shape or form with little success, but this title seems to have captured that lightening in the bottle a second time with gorgeous eldritch twist."
God's Gift is a 2D puzzle platformer with an emphasis on forward planning, exploration and experimentation. The gameplay involves guiding mindless cultists throughout 30+ levels overcoming environmental and enemy based puzzles by mutating the cultists giving them many fantastic eldritch abilities.
The game is set in the strange realm of the Old Gods, ancient unfathomable beings from beyond our universe. Eons ago they drained our universe dry of all intelligent life, feeding on the souls of countless trillions, using this power to ascend into beings of pure psychic energy.
Now the Old God's realm is under threat from a mysterious enemy completely immune to their influence. They need flesh and souls to re-form their physical bodies. The young race of humans, now the only sentient life in the universe, are their only hope however they need a guide. A prophet. An emissary from the Old Gods to lead the human race to its unholy destiny.
You are this Champion. Lead your human flock.
* Sacrifice your cultists to shrines scattered throughout the Old God's realm to have "God's Gifts" bestowed upon you, powerful mutations to twist your cultists to dozens of sickening but useful forms.
* 30+ levels across three different realms. Each level has its own combination of mutations and each realm has a unique goal.
* Four powerful bosses, including an epic final encounter.
* Many different enemies to defeat and environmental puzzles to overcome with multiple solutions, which mutations will you choose to proceed?
* Unique and vibrant pixel art and animations.
* Unlock pages of the Necronomicon via achievements and hidden artefacts. Reveal the secrets of the Old Gods, the ancient lore surrounding them, and the reason behind their sudden interest in the human race...
* Powerful Level Editor! Create and share levels with your friends.
* Planned for a PC, Mac and Linux release.
God's Gift began development in March 2015 as a way to learn coding and pixel art. I have always loved puzzle strategy games involving hordes of minions (Lemmings, Pikmin, Black & White, Populous etc) and I love the works of (and works inspired by) H.P. Lovecraft and these influences are obvious throughout God's Gift.
Pretty early on in development it became apparent that my skills as a coder were somewhat limited, but I really enjoyed pixel art, animation and game design. In 2016 Tim Gentry joined the team as a coder and co-designer. After refining the concept we have been working together on God's Gift ever since.
Shortly after being greenlit we released a short prototype demo which included a couple of tracks from our friend Connor "MobiusDisco" Bloomfield who has now joined the team to compose all the music in the game.
I know what you're asking. "This game is so heckin cool how the frigg are you going to complete it with only £7500? I assumed you would need at least a sweet £1mill!!"
Well, that's nice of you to say, however God's Gift has until now been developed in our spare time, we plan to continue with this philosophy and make our time and efforts worth it to create a product we are proud of, we don't need a mega budget to home and feed us through til the end, just a few essential costs now we are getting into the later stages of development. Things like licencing, commissions, marketing etc, with a bit on top for Kickstarter rewards.
Speaking of which, here are the designs for the Tshirt and the Poster!
Tshirt design by our good friend Brandon https://twitter.com/Chaoclypse
Poster design by our good friend Psyche (warning: he has some NSFW robo boobs on his twitter) https://twitter.com/Psyk323
Jonathan Cheetham - Art & Lead Design. AKA Seventeen Uncles AKA The DADGOD, Ancient beyond time, eldest of the God's Gift development pantheon, he exists solely to produce children, however due to his eternal lethargy has only managed to produce two.
Tim Gentry - Coding and Co-Design. AKA Twingem AKA THE UNFATHOMABLE GAMEWORDER. Constantly shifting between this realm and the digiverse, able to adapt to any machine language with ease, he views any species that has not evolved to communicate solely via technology as inferior and worthy only of annihilation. Likes anime.
Connor Bloomfield - Music. AKA MobiusDisco AKA THE ETERNAL MUSE. Is it said a mere whisper from this strange amorphous soundkin can destroy entire worlds, however nobody in any universe has ever heard him speak so he's probably just braggin'
Here are some ABOMINABLE SOUNDSCAPES that MobiusDisco has already produced for God's Gift...
Risks and challenges
We already have thousands of hours invested into God's Gift, the game went through Greenlight (remember that? happier times.) and is ready to be distributed via Steam, The team has an excellent working relationship and we have a detailed plan for development through release.
Aside from a personal disaster I cannot predict that the development of God's Gift would not be completed on schedule.Learn about accountability on Kickstarter
- (30 days)