Crits Happen Ruckus Critical Preview
Gameplay overview 00:00-17:50, Thoughts & Impressions 17:50-24:15
Ruckus introduces an innovative army formation mechanic that beginners can pick up and play while offering great tactical strategies advanced players will want to master. Players can choose between 4 unique Goblin Guilds as they draft their army and destroy their enemies. Which army will you choose to gain victory… the mighty Fighters, the cunning Thieves, the powerful Clerics, or the magical Necromancers?
Each of the 4 Goblin Guilds has been carefully designed and balanced, however, each provides players with a unique set of skills and tactical advantages to use in combat.
Players will draft their own custom army before charging into battle. With 25 goblins in each Guild and limited draft points available, players will have to make calculated decisions about which goblins to bring into combat, and which should stay behind to upgrade their forces with later in the battle. As battles are won and lost, players gain individual victory cards, have the ability to upgrade their armies, and utilize exciting Kicker cards in order to gain the advantage in combat.
Gameplay in Ruckus centers around simple and intuitive army formation. To begin the game, all army formations consist of 3 combat rows. Rows may not exceed a maximum of 3 units in the first row, 2 units in the second row, and 1 in the third row. Known as the 3-2-1 rule, players may choose to arrange their units in a number of legal formations as along as they follow this rule. Below are the legal formations a player can set up following this easy to follow gameplay mechanic.
Although simple and easy to setup for beginning players, deciding which formation to use and where to place units in a formation offers calculated tactical planning for those looking for greater depth and strategy when in combat. Throughout the game, players will have the opportunity to expand and modify their army’s formation to fit their own play styles and strategies, further enhancing the excitement and unexpected when engaged in combat.
Get your chance to participate in the final development of Ruckus with a Print and Play version. This is your opportunity to help make Ruckus the best game it can be. Your suggestions and feedback will be incorporated into the final development of the rules, gameplay and more. After the campaign has ended, a Print and Play version will be released for download and feedback forums will open up. The Print and Play version is not finalized and does not feature all of the cards and components that may be included in the final version of the game.
Because we have achieved our Twitter goals, we have officially unlocked the 18 and 19K stretch goals early! Now each copy of Ruckus will feature…
4 Guild Specific Battle screens: Each Battle Screen will feature goblins from one unique Guild along with a Guild specific background to make those battles even better.
3 new additional Victory cards: Ruckus will now feature a total of 12 Victory cards, adding further replayability and variety in combat.
2 new additional Kicker cards: There will now be a total of 8 Kicker cards in each game. Watch out for these guys, as things can get crazy when you recruit a Kicker to your army.
That brings the total card count up to 120 cards now that we have unlocked all of the current stretch goals!!! Great job everyone.
As a special treat for smashing the 17K mark, we have unlocked the full color Figure Flats! Now all backers will get the PDF version for free that can be printed out and use these on the battlefield. All of the units in each Guild will be featured, totaling at least seven sheets of flats. In case you haven’t seen them yet check out the preview sheet below.
Risks and challenges
Through the wonderful support of the Kickstarter community we have successfully funded and completed our first project, Monolith, and we hope to repeat this great success with Ruckus: The Goblin Army Game. We need the minimum of $10,000 to complete the project and have it manufactured. We have spent over two years in play testing, and have a significant amount of the art and design completed on the project.
However, we will still be incurring additional costs to complete the remaining art and design, as well as to successfully advertise and market the game. We will use any additional funding to help cover these additional costs, and with your help, create a fantastic game.Learn about accountability on Kickstarter
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