JEALOUSY... BETRAYAL... MURDER...
It’s 1935 and death's a way of life on the mean streets of New Orleans, but you're a gumshoe on a case and you have a job to do. But when you go poking around in dark corners, sometimes you turn up something much worse than an ugly mug with a heater.
Still, your worst enemies just might be the Big Easy's other gumshoes! There's no honor among thieves or desperate shamuses.
The Big Easy is a stand alone card game for 2-4 players set on the mean streets of Deadlands Noir's New Orleans. Players take the role of grizzled private detectives seeking a solution to a brutal crime. Deadlands Noir is an ENnie Award-winning roleplaying game from Pinnacle Entertainment Group.
Inside the box you will find everything you need for 2-4 players:
For the final week we added additional ways to unlock content for The Big Easy (see update #5). We tracked each of the following activities, and for every 50 times an action is taken, we'll add an achievement to the achievement track below.
Earn enough achievements, and we'll unlock a Social Goal.
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Gaming Knights: Gaming Knights Kickstarter Preview; We Play The Big Easy (published Mar 1, 2019)
Meeple University: The Big Easy Board Game — How to Play & Setup, a Kickstarter Preview (published Feb 18, 2019)
Unfiltered Gamer: The Big Easy - Board Game Review (published Feb 14, 2019)
Logan Chops Reviews: The Big Easy by Last Lion Games (Kickstarter Preview) (published Feb 14, 2019)
Games Previewed: The Big Easy - a set collection / hand-management game-Games Previewed (published Jan 6, 2019)
The most up-to-date version of the rulebook can be found here (pdf). This file is still a work in progress and subject to change.
Your hardboiled detective visits Locations in New Orleans' three neighborhoods, tracking down clues, while trying to prevent other detectives from beating them to the punch. The first gumshoe to come up with a Suspect, Motive, and Evidence can make their accusation and solve the crime.
At each Location you must overcome an encounter, ranging from simple obstacles to the Big Easy's most fearsome adversaries. The other detectives have the opportunity to meddle in your affairs and make life difficult for you.
Each turn is broken into 5 phases which you complete before play passes to the next detective to the left.
At the start of your turn, draw enough Gumshoe cards to fill your hand to its maximum hand size. Your hand size is six, unless modified by some other card.
In the Legwork Phase you can play cards to equip your detective for the coming investigation, add Locations to the Neighborhoods in play, and play Legwork cards to give yourself an advantage later in the round.
In the Move Phase, your detective can travel between neighborhoods, or from one neighborhood to an attached Location at that same neighborhood.
When you arrive at a new destination, you reveal the top card of the encounter deck, and must face whatever challenge you find there in the Investigate Phase.
In the Investigate Phase, if your detective overcame the encounter at the new location, he or she may Investigate the scene to reveal a clue.
To succeed, your detective must equal or beat the Target Number of the Location by discarding a card with sufficient Value. The card's base value is modified by each icon it has that matches those on the Location.
If the gumshoe is successful, you draw a Clue card of the type shown on the Location card (a suspect, in the image above). The Clues you collect are added to your Case File alongside your character card.
At the end of your turn, you must discard any cards in excess of your maximum hand size. You can choose to discard as many other cards as you want to.
The game continues until one player is able to collect one Suspect, one Motive, and one Evidence clue in their Case File. When you have the clues you need, you can make your accusation. Reveal the clues you are using to solve the case and describe how they fit together to resolve the mystery.
At the moment, The Big Easy is a Kickstarter exclusive. Additional copies will be sold on our website afterward, most likely at a slightly higher price and shipping costs.
We're huge fans of game stores, but it's extremely difficult for a new company to get noticed in the crowded board and card game market.
Kickstarter is our best avenue to gain visibility and build awareness about our games and future plans.
We have the money to print the base game for The Big Easy and want to be perfectly clear that we're doing so whether this Kickstarter is successful or not.
So why Kickstarter? Because we don't have the connections to distributors, stores are overwhelmed by new products right now, and most of all, to improve the quality of the components and add additional content to the game. Our goal is to make The Big Easy the best it can possibly be, and perhaps even create future expansions if you love it as much as we do!
First, all backers at Gumshoe and Unusual Suspects will receive a print and play PDF version of the game. We will deliver these PDFs through DriveThruRPG.com and Pinnacle Entertainment Group.
Shipping costs will be calculated after the campaign to ensure we get you the best possible deal. We intend to offer customs-friendly shipping to the following locations: UK, European Union, Canada, USA, and Australia.
We will keep working throughout the campaign to find the best shipping prices, but the following estimates should represent the upper range of shipping costs for each region.
Risks and challenges
While this is the first campaign for Last Lion Games, we've partnered with incredible people with a lot of experience. Shane Hensley and Jodi Black at Pinnacle Entertainment have successfully delivered multiple huge Kickstarter campaigns and are heavily involved with our campaign.
We're also using the same manufacturers as Pinnacle so we know that quality and communication are not an issue.
Pinnacle has also guaranteed The Big Easy. As mentioned above, we're printing it no matter what and want to be absolutely clear about that. Your generous support here on Kickstarter allows us to add more content to the box and helps us establish ourselves as a company so we can continue to develop games based on Pinnacle's IPs as well as our own original ideas.
As to the game itself, it's complete and has been tested for several years by designer John Goff, and now by Last Lion and its circle of playtesters (including the Pinnacle staff). The artwork is also complete other than some Stretch Goals and the suspect art that backers can pledge for.
Our timetable for fulfillment includes some time to account for hold-ups in manufacturing or the vagaries of international shipping, so we don't anticipate any problems with the schedule. In the event of any unforeseen circumstances, we will, of course, post frequent project updates to keep you informed.Learn about accountability on Kickstarter
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