A swingin' good 2D adventure that you're sure to "dig". The Mole strives to achieve the feel of those long forgotten platformers.
A swingin' good 2D adventure that you're sure to "dig". The Mole strives to achieve the feel of those long forgotten platformers. Read more
Update #1 - The 1st Prototype
One week in, and The Mole's Kickstarter page has been getting a ton of visits. Seven of those visitors have even taken the next step and pledged, amounting to over $800 so far! Thank you so much to all of the early backers, keep spreading the word!
Now on to the update. I've just finished up the first playable prototype. Please remember when playing that the artwork is far from what the final game will look like, and the gameplay is only a rough representation of how the levels will feel. Besides that, just have fun and let me know what you think!
Click your respective operating system to download the prototype version 0.1.
And while I'm at it. I'd like to give a shoutout to Super Mega Bob! While The Mole aims for the feel of classic 2D platformers, Bob is working on capturing the feel of those old-school 2D shooters.
I haven't had a chance to try out the Alpha demo over on the Kickstarter page since it's only available for Windows, but it looks like things could get crazy really fast judging from the video! Bullets and lasers flying everywhere! Check it out and share or donate if it looks like fun.
For PC, Mac, and Linux.
If you would like to see The Mole on Steam please head over to my concept page and give it a thumbs up!
The Mole is a light-hearted, 2D adventure, but unlike most of the games in the recent flood of “retro platformers”, The Mole aims to play like a classic platformer instead of simply looking like one via pixelated graphics. If you’re unsure what a “platformer” is, just picture an old 2D Mario jumping from platform to platform.
However, The Mole will include movement above, on, and below ground, with an emphasis on the transitions between the different movement areas. When grounded, The Mole will play like your average platformer, but things get interesting when the mole takes to the air via the grappling hook or dives underground via the earth-drill, both essential components of his all-purpose, multi-tool.
Why would a mole have such a sleek and quite handy gadget, you might ask? Well, interestingly enough, the mole just so happens to be a top-notch private eye, and one that’s become the undisputed favorite hire for a specific group of large and slightly shady corporations. For this reason, in addition to striving to encapsulate the overall feel of a classic platformer, The Mole will also incorporate many aspects of the modern stealth genre, creating a unique blend that I hope will satisfy all sorts of fans from Mario to Metal Gear Solid!
In the game, the mole is trying to figure out who has been leaking top-secret information from the corporations that have hired him. He will travel across strange and distant lands as the player moves across the diversified scenery via the world map. Most of the levels in The Mole will be short, taking about 3-5 minutes to complete, and drastically unique, being tied together by the world map, which can be briefly seen in its rough state in the video above.
In The Mole there will be lots to explore as the mole faces very smart AI enemies, including boss battles, and diverse levels types, including races and even parachuting! Players will also discover new tools, items, and upgrades along the way that will help the mole achieve his tasks more quickly and silently. The Mole will be fun for all ages and all types of players, with its family-friendly art, sound, and gameplay.
This should provide some clarification on some of the more intricate rewards.
Special Edition Game – The Special Edition of the game will only be available through this Kickstarter campaign. After the Kickstarter ends there will be no way to acquire the special edition. The special edition will include several levels and items that won’t be available anywhere else as well as the mole’s private training zone full of high-score based mini-games.
Bonus Levels – Bonus levels are additional missions for the mole that won’t be included in the game’s main storyline. Each side mission will include about 5 or 6 levels that can be bought together, downloaded, and accessed through the main game. Any rewards that include bonus levels are referring to the first round of bonus levels, which will include one side mission (about 6 levels) designed and developed by me, Evan, creator of The Mole, as well the Kickstarter missions that include up to 15 levels designed in conjunction with backers donating $250 or more.
Arena Levels – The Mole will include a multiplayer, “arena” mode where players will battle it out, swinging, jumping, digging, and sneaking to see who is the most savvy agent of all. Any rewards referring to arena levels pertain to the first round of arena levels, which will include up to 25 arenas design in conjunction with backers donating $175.
The Poster - 26.5" x 19.5". Full-color, and full-awesome!
The T-Shirt – You pick the size. Maroon shirt, with white graphic.
Risks and challenges
Challenge #1: Completing the game on schedule.
The goal of $20,000 was set to allow a 12 month development cycle in addition to hiring an artist and sound designer. Over the 12 months I will be developing The Mole as my full-time job, therefore if I do not complete the game in under 12 months then I will essentially be out of funding and working without income.
Rest assured, I will do everything I can to stay ahead of schedule at every step of development. Working on quite a few solo projects in the past, I've become pretty accustomed to finding technical solutions on my own. In addition, I'll be working at least 40 hours a week on the project, and will definitely be putting in overtime if I am falling behind in the least.
Challenge #2: Finding an artist and sound designer to fit my budget.
I plan on tackling this challenge by first building a strong and wide network of independent game industry professionals, and thus extending my search for these positions. Second, I'm hoping to find others who are in the same position I am of trying to build a reputation and get our names out there. I want to work closely with both of these positions to make sure that the project is beneficial to everyone.
Also, if I am running out of funding, then a very viable option will be to offer these two positions a cut of the game's profits in exchange for a lower initial cost of production.Learn about accountability on Kickstarter
- (29 days)