This project's funding goal was not reached on April 5, 2014.
About this project
With your help, we can expand our newest Oculus Rift VR experience, SuperBike TT. SuperBike TT is a fully immersive 360 degree VR racing experience where you put directly in the driver seat of your very own 180hp rocketship down some of the popular racetracks in the world. We're inspired by classic Simulation racing games like Moto GP, Forza MotorSport, and RalliSport Challege as well as the popular Isle of Man TT which is considered the most challenging motorcycle race in the world. With these influences in mind we’re creating an epic, replayable VR SuperBike Time Trail racing game where you race for the best times on the worlds most difficult tracks.
SUPERBIKE TT is a single player physics-based racing game within a multi-team and multi-bike livery for built in replayability. Play the Prototype for Free (requires Oculus Rift Headset) Core Game Features A unique holo display for all bike and race stats, this is designed uniqely with the Oculus VR experience in mind. Choose to play with the display on for split times and track info, or off for complete immersion. racing Controll via Keyboard, or Microsoft Wireless Dual Stick Controller, (stretch goals include support for Leapmotion & Razor 3D Trackball) Robust physics-based gameplay. Every meter of track will be recreated allowing deep development and performance challenges to the player. Learn the tracks, improve your line, and avoid race ending collisions that throw you from the bike in some of the most spectacular crashes you've ever witnessed.
Multiple 3D tracks to choose from:
Currently slated tracks to be included in the release version
(working names, subject to change in final release version)
Millers’ Glen TT
Manhattan Beach GP
Pacific Criterion TT
Milan InnerCity Raceway
Del Mar International
Sao Paulo street course Echo Park Raceway
Brussels National (Long Track)
East Snaefell TT
Testing Oval Speedway
Tiny Utopia’s goal is for all our team to remain independent and responsible directly to their players. Kickstarting SUPERBIKE TT allows us to maintain a pure creative vision, put out updates on our own schedule, respond to feedback without roadblocks, and release it all DRM-free.
Cost Breakdown : Rewards Production, Harware Costs, Kickstarter Campaign Costs, Development, Kickstarter and Amazon Fees, Installation Costs. Currently, we have working prototype of SuperBike TT that explores the unique floating holographic display system for your race performance vitals, as well as a complete Time Trial level that allows you to practice for your best time on one of the most challanging GP tracks in the world. Developer: Tiny Utopia is helmed by long time AAA games veteran, Neal Nellans. In addition to winning an Academy Award in Animation for his work on the short film, "Jataka" in 1998, he has worked at such companies as Dreamworks SKG, Rhythm & Hues Studio, and EA, on projects such as the original Medal of Honor , Medal of Honor Underground, and Medal of Honor Frontline among others published titles.
Stretch goals include:
- Stretch Goal Razor 3D——————————————$55,000
- Added support for the Razor 3D Trackball control system
- Stretch Goal Leap Motion ——————————————$65,000
- Added support for the Leap Motion Gesture control system
- Stretch Goal Customize ——————————————$85,000
- Added Customization of Your bike Livery, change the color as well as select decals to pimp out your ride.
- Insane Stretch Goal - Stuart Platform —————————$480,000
We believe that there should be no limits as to the possible goals of a crowdsourced VR campaign. The crowdsource movement is all about what individual unique and definitive achievement can be denoted to the campaign. With that in mind, I’ve developed a long-term development plan which incorporates an involved reality-based simulation platform to accompany the virtual reality experience. The SuperBike TT stuart platform realizes the complete SuperBike TT experience. With complete real world physics simulation the immersion of SuperBike will be complete.
We imagine a SuperBike platform in a sporting, trained performance setting, where independent physical ability is considered as well as skill in the simulation. In situations where real life dangers and risks would pertain, VR presents the user with the ability to experience the same excitement level without the same amount of risk. SuperBike TT is simply the first of many developments in the next generation of location-based thrill and skill entertainments with will predominate in the future of entertainment.
Stuart_Platform, artist rendering of the SuperBike TT Stuart Platform, used the move player at real-world physics to simulate VR superbike game. This device is commonly using in flight training, and and smaller, more robust version could be designed for VR games. This full scale production option is available as part of our kickstarter campaign.
More details and updates can be found at http://www.superbikett.com/
Risks and challenges
Marketing and Distribution: The Oculus Rift is experimental hardware platform in a constantly evolving marketplace. While we do our best to ensure that SuperBike TT will reun optimized on all platforms, we cannot be sure of what challenges may be introduced in the future and continual market penetration of a platform that has not yet gone to market. While our intent is to deliver the most immersive VR racing experience available anywhere, actual delivery of a retail product will depend on factors outside of our control.
Costs: In considering our costs and timeline, we’ve built-in a buffer to ensure unexpected challenges don’t take away from the quality or timing of your rewards or our development. This means, barring significant and disasterous events, you will get your rewards on time.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)