With Murders By Mail, you don't just read mysteries: you solve them! Part board game, part RPG, Murders By Mail is a new type of murder mystery game. All you need to play is a mailbox and a cellphone. Play alone or with friends—great for couples looking for a non-TV activity!
When you subscribe, you'll choose a mystery genre to explore. A short while later, a package will arrive with your first casefile.
Every case begins with an introduction—a letter, a transcript, a handwritten note—which establishes the murder you must solve. Additionally, the casefile includes several critical reference materials: a map and directory of the setting city; newspaper pages or clippings; photos, police reports and listings of expert contacts. It will also introduce the three characters you'll be sending out to investigate the crime.
Fire up your brain! Read and study all the materials closely, looking for details and snippets of information which can put you on the path to the solving the crime. Take notes using the enclosed notepad and movement logs. Some clues are obvious. Some are not.
Consult the map and directory to determine the first three leads to pursue. Send each investigator to a different location using your phone. Keep in mind, your investigators each have strengths and weaknesses. Certain characters may return better or more detailed information when sent to specific locations. While there are no 'wrong' or 'bad' moves, think carefully about who you send where.
A few days later, replies from each investigator will arrive in the mail. Through their reports, you delve deeper into the case, discovering new clues, details, and people of interest, and opening new investigative threads (or closing old ones). Once you've processed all of the new information, select three more locations and send the team out again.
Repeat the cycle until you're ready to solve! But remember, the killer is watching, and will do anything to avoid being caught.
A great question, but difficult to answer. Murders By Mail cases don't have a fixed number of moves required to solve. You play at your own pace, taking as much or as little time between moves as you need. Our playtest groups have indicated that cases wrap up in an average of 8-10 moves, over the course of 3-4 months, but these are only averages. Everyone's game experience is unique.
Ultimately it's all up to your wits, attention to detail and deductive reasoning!
For more information, visit murdersbymail.com
Risks and challenges
Our biggest risks are delays from printing companies and box suppliers, but we've done enough of this kind of stuff to feel confident about our April delivery goal.
We've been actively playtesting for a year and continue to do so now. It's always possible that we'll discover something in our mechanics or software that require us to make big changes. Such changes may require another round of playtesting, which could delay everything by a few months. If that's the case, every backer will be kept in the loop. We believe in over communication. Expect monthly updates through the manufacturing period.
We don’t think any of the above will are likely, but we’ve built buffers into our schedule to mitigate their potential effects.Learn about accountability on Kickstarter
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