Razer Hydra and CLANG
Our prototype code is built around the Sixense technology as embodied in the Razer Hydra controller. This high-resolution, low-latency controller allows us to track both position and rotation of the player's hands at a fine level of detail that is critical to a satisfying sword-fighting game. It doesn't require line of sight to track your movements. Thumbsticks and other controls are built into the device. These work pretty much the way you would expect them to, so you don't have to re-learn how to move and look in the game world.
The Hydra supports an enormous list of popular games. Over this last week, we've been talking with the team at Razer. Their enthusiasm for our project is awesome, and we're looking forward to working with them as we develop CLANG. Razer would like to share their enthusiasm with you too, so please check out their site.