Funded! This project was successfully funded on July 9, 2012.

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      Creator strat77x on March 23

      Thanks Neil Stephenson for stealing 25 bucks from me.

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      Creator Jochen Bodmer on March 21

      Could you release another status Update, or is my money wasted...?

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      Creator Baja on March 4

      They just needed to set their benchmarks, and post them from the start.
      There is always room for infinite improvement. Set benchmarks early, and then meet them.
      You don't need thousands of moves.

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      Creator Canis Latrans on February 25

      This pretty much has soured me on Subutai and people directly involved in this project.

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      Creator James Brooks on February 18

      I'm sad to see my favorite author, who I have so much respect for add his name to this total farce. It hasn't been months... it's been YEARS, and no game. No nothing. Except a boring, unhelpful update about "next steps" with some other company.

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      Creator RC on January 20

      People don't read, then put money forth and feel screwed. Though, the project creator could have been a lot clearer about their plans up front.

      .

      On the front page of the project it states early on: "At first, it'll be a PC arena game based on one-on-one multiplayer dueling " - leading to the reasonable perception that CLANG will be a fully fleshed out game release.

      .

      HOWEVER...

      .

      Further down the page, it does clearly state: "The next step is to build a functional proof of concept in the form of an exciting prototype we can share with you and use to achieve our next level of funding"

      .

      This latter concept should have come earlier in the text, and been more prominently presented...and yet it was part of the front page copy, and anyone who bothered to read the details of what they were pumping money in to would have known this project's focus was to create a proof of concept for attainment of further financing.

      .

      I just hope they enjoyed all the hookers and blow while I go back to reading Snow Crash again.

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      Creator knallbunt on January 12

      I am sad about this kickstarter campaign.

      In my eyes kickstarter is made for ordinary people, ordinary people having an extraordinary idea and asking other ordinary people for help. This may does not differ to large investors considered a legal view but it does for me. I see myself as a supporter and not an investor: One invests to make profit by taking a risk, I support out of believe with the intention being rewarded later on - not taking a risk neither considering my support as a donation.

      Now we all can discuss what a game is, what a game manual should contain and so on. Probably these question can only be answered in court but even more probably will never be answered satisfying everyone. But what clearly strikes me in this campaign is the amount of unsatisfied backers. Apparently the ending of this campaign was not so obvious to many as some of you say.
      I can accept that views differ especially on vague terms like "game" even if I think it is the creators responsibility to make sure everyone understands (game as reward sounds strange now). I can accept that things go wrong.

      Why I insist on not being refunded is because so many things in this campaign went a way they, in my eyes, should never have: It is not only the result I am unsatisfied, it is the information during the campaign, the communication, these rather arrogant answers in the end which where supposed to shut down any further questions. Only all these things combined lead to the feeling of an unsuccessful campaign, to the feeling of an unsatisfying intention of the creators.

      Today it looks like if it is my fault and my fault only that I was so stupid to believe that this project could be so much more. I cannot believe this. I agree a law suite would maybe ruin some persons without much gain for the backers. But it would make a statement, a statement so many of us are missing until today. I write this lines because I am still waiting.

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      Creator Wilson Bilkovich on January 10

      I'd still like my illustrated fighting manual. The fact that such pledge rewards seem to have vanished into smoke is not great.

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      Creator Zarlan on January 9

      @Douglas Lowe
      Yeah. So?
      A finished game, albeit one that is lacking in characters, environments, story, different types of weapons, different types of swordsmanship and the such, would be something that it would be perfectly accurate to call a "proof of concept" or a "prototype".
      Nowhere was there any mention, or even any implication, of it being a demo or an alpha.

      There are plenty of full, finished, games, that later had characters, environments and such things, added to them later. That doesn't mean that the initial release wasn't a full, finished, game.

      ...and if you want to go to "the next level", where you add those elements, you want a properly functional framework to add them into. Not some crappy demo. As it is, the game needs a lot of additional work, before you add those elements. It is not at the stage where adding those elements are "the next level".

      There were, however, multiple mentions of the target being a "game" ...as well as the pledge reward being the "game".
      A demo or alpha, doesn't count as a game.

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      Creator Douglas Lowe on January 8

      @Zarlan:

      An excerpt of the text from the Home page for this project:

      "Raising an army (or, in this case, building an enormous story-driven video game) is an expensive proposition and can take a number of years. In keeping with the scrappy, ragtag band of adventurers model, we are building this larger vision one step at a time. The next step is to build a functional proof of concept in the form of an exciting prototype we can share with you and use to achieve our next level of funding--which will enable us to provide more character models, more environments, and more MASEs."

      The explanatory text is perfectly clear. This was always meant to be a "proof of concept" and "prototype", not a full game.

    11. Missing_small

      Creator Zarlan on December 22

      @Douglas Lowe I saw the intro video and read the explanation text.
      None of it said anything about a demo version. It was always mentions of them making a actual game.

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      Creator Douglas Lowe on December 18

      I pledged $75 to this kickstarter back in the day because I believe in supporting new, interesting, and speculative projects. I backed this project in the full knowledge that the product would be a staging post in the development of a full game --- Subutai were very clear about this in their videos and in full explanatory text on this website, and I can only assume that anyone thinking otherwise simply read the summary text in the pledge options rather than doing proper research by reading the whole project website.

      I agree with Ori that it would be nice to have a credit page setup on the Clang website listing those of us who backed the project. But I won't take any part in a class action to recover money from Subutai, as I don't believe that they've done anything wrong here.

    13. Missing_small

      Creator Aslan123 on December 13

      @Ori Klein Considering Subutai's overall behaviour thus far, I wouldn't expect a "thank you" credit from them any time soon.
      It looks like they have almost completely washed their hands of this project anyhow. They managed to cover up the true scope of the project in legalese, and they have told me that they're completely out of money (even if the publishing side appears to magically function without any issues). I just think of the project itself as a writeoff and will move on. I don't feel that a Class Action is viable for multiple reasons, including length of time and the overall lower value of the project itself.
      I do wish that Subutai's overall behaviour was better though. At least some other failed Kickstarters demonstrated some contrition, honesty and remorse. All we've gotten from Subutai is arrogance, dishonesty, and passive-aggressive behaviour, and this is definitely what irritates me the most.

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      Creator Ori Klein on December 6

      Dear Mr. Stephenson,
      Whether an actual game will be delivered or not...that's upto the dice roll and whatever effort you make at pursuing it.
      However, a "thank you" credit was listed as a reward. It requires no additional funding to write a simple HTML page. I expect it to be delivered. It's well past Feb. 2013.

      Best Regards,

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      Creator Matt Fozztalay on November 13

      Now that you're greenlit, are you going to be finishing the game?

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      Creator Zarlan on November 8

      @soBunt Sadly I still haven't been able to fix a class action (due to illness and some other issues). I would encourage someone else (preferably someone in the US. It'd probably be simpler that way) to consult a lawyer and fix a class action, which I would then be delighted to join.
      I'd try to do one myself, but... I'm still ill, and the "other issues" aren't going away in the near future. So I wouldn't count on me being able to fix one, all that quickly.

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      Creator knallbunt on November 4

      Backers, what is happening now? There are different opinion about what was promised and what you can expect from such a kickstarter project. I definitely do not agree about my reward as being fulfilled.
      Now sadly neither Subutai nor Neil seems to further act in this discussion, kickstarter does not care at all, so we are left with writing down our disappointment here. Is that really all or is there something bigger planned, group formed, someone taking action? ( I mean we are over 9'000 backers, no?!)

    18. Missing_small

      Creator Tom Fitz on November 4

      In response to Mike Smith's comment of, "Ian, you didn't pay for a game. You paid for R&D, which might have resulted in a game getting produced at the end."

      This is not what was promised. We were promised a full game and we paid full game prices. Even if they could not meet their entire scope it is outrageous that they released a demo and acted as if this was the plan all along.

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      Creator Shane Ching on October 24, 2013

      I agree with Zarlan

      "Releasing a demo is leading to the game, yes. If they then tried to continue to develop the game, with the money we gave ...but failed to reach the goal, despite a good faith effort. That I could accept. I would be saddened and disappointed. I might complain about them not having planned this out better ....but I wouldn't call them frauds or liars or demand a refund."

      From backing over 100+ Kickstarter projects because of this project I will be backing a lot less projects because I don't think Kickstarter is provides any real level of protection to the backers where in this case the rewards clearly say "game" not "DEMO".

    20. Missing_small

      Creator Zarlan on October 22, 2013

      Driving simulators and flight simulators aside, there is NO game, that has controls that are like the real thing (note: You sit down to drive/fly) ...or, in the cases where the controls are made more like the real thing, they are not that popular, as they don't feel right and regular controls are much better.

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      Creator Zarlan on October 22, 2013

      @mike smith
      If we don't pursue a class action, this FRAUD will kill SEVERAL crowdfunding projects, due to people simply losing all trust in the concept. I know for a fact, that there are several people, who have stopped giving to any crowdfunding projects, as a direct consequence of what Subutai have done with this project.

      Releasing a demo is leading to the game, yes. If they then tried to continue to develop the game, with the money we gave ...but failed to reach the goal, despite a good faith effort. That I could accept. I would be saddened and disappointed. I might complain about them not having planned this out better ....but I wouldn't call them frauds or liars or demand a refund.

      Also I don't give the slightest bit of a damn about the controllers.
      I backed this project DESPITE the idea of motion controls.
      Motion controls do NOT make things feel more realistic (quite the contrary), and besides: Shooter games (with a few exceptions) don't use motion controls, or anything like it. The "trigger" on gamepads, that is shown in the intro video for CLANG, is nothing like a gun ...and playing an FPS on a gamepad is inferior to using a keyboard and mouse, anyway. (I challenge you to show me, how like a gun THAT is!)

      As for the claim that we didn't pay for a game, but for R&D... That is a lie! We were promised a game! That is why we paid! Kickstarter projects offer what they say they offer (this one offered a game) ...and are legally bound to provide what they offer.

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      Creator mike smith on October 22, 2013

      Releasing a demo is at the very least a leadin to the game itself. I always envisaged this was going to be all about the controllers. If it worked, great. If not, at least it gives a background on what not to try next. For those looking at class action and refunds, I really wish you wouldn't - you're likely to kill the idea and concept of KS projects stone dead. No one will dare put a speculative project up here ever again.

      Ian, you didn't pay for a game. You paid for R&D, which might have resulted in a game getting produced at the end. That's all a KS project can ever offer. If you don't like it, buy your games from retailers.

    23. Missing_small

      Creator Zarlan on October 21, 2013

      @mike smith That would be a fair comment ...except they didn't actually TRY to make a game.
      They promised to do something ...and they didn't even ATTEMPT to do what was promised!

    24. Missing_small

      Creator Ian Sturrock on October 21, 2013

      You promised us, and I paid for, a game -- not an "underwhelming prototype/demo" (as you've described your current offering. I may or may not get around to approaching my credit card company for a refund. I will probably get involved in any class action suit that happens. No projects associated with Stephenson or Bear -- formerly two of my favourite authors -- will ever see a penny from me again, though, I can say that for certain.

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      Creator mike smith on October 21, 2013

      All this pointless raging! Not every R&D project succeeds, but expecting a refund after the development money has been spent is beyond naive. Write it off, and move on.

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      Creator Zarlan on October 19, 2013

      @Praudmur
      Patient? Subutai promised to do one thing, they did something completely different. This is fraud, pure and simple! It's not that they failed to make a game, it's that they never even made an attempt at making the game, with the money we gave them!
      I didn't give my money, because of Neal Stephenson, but his name certainly gave me a far greater confidence and trust, in the project. A trust that has since been utterly annihilated.

      @Torsten Niemann
      Why would a lawsuit be difficult for you, just because you live in Germany? As to never buying a book from Neal again... Yeah, neither will I. Neither he, nor Subutai, will ever get a single penny from me, ever again.

    27. Missing_small

      Creator Torsten Niemann on October 19, 2013

      Wow,just wow...only a snarky comment about how we could be so stupid to expect a game From Them. Since i live in germany a lawsuit would be difficult for me,but the two things i will do is never buy a book from Neal again and write to kickstarter to ban subutai From this platform

    28. Missing_small

      Creator Praudmur on October 19, 2013

      I think we need to be patient guys. Subutai says that they are trying to push the project right? Plus for me and the many of backers the main reason for backning was Neal Stephenson.
      BTW my tier in right part of the screen "Download of the !game! (motion control hardware not included), as well as a thank you credit on our website and within the game"... BUT again i think NO game and future promises is better that bad game like it was here http://www.kickstarter.com/projects/522716131/legends-of-dawn or eternal demo like it is here http://www.kickstarter.com/projects/807779870/bionite-origins .
      25$? Ok, Neal can have it. He is a face of project right so the first thing that i think of when i hear clang is him and only that Die By the Sword...At least you can stop buying his books right?)

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      Creator Thaddeus on October 19, 2013

      "we were sufficiently clear for the vast majority of our donors to understand the scope of the project"

      SERIOUSLY?? People backing for $25+++ a pop were expecting a not-even half-baked demo?

      This is beyond slimey.

      @Zarlan, I'm with you.

    30. Chris.small

      Creator Chris Brainard on October 18, 2013

      What a bunch of crooks.

    31. Missing_small

      Creator Zarlan on October 18, 2013

      It may well be that Subutai got into this mess, due to incompetence. They planned on making a demo from the start, but messed up what they told us.
      As per Hanlon's Razor: "Never attribute to malice that which is adequately explained by stupidity."
      ...but they way they have handled the complaints...
      That can no longer be blamed on incompetence.
      I am deeply, deeply, disappointed.

      I fully intend to get refunded. Not to get my money back, but to deny Subutai the money they took from me, on false pretence.
      All that is necessary for the triumph of evil is that good men do nothing.
      If people are allowed to use Kickstarter to just take peoples money, that encourages more people to do so
      ...and it discourages people from give money to crowd funding projects.
      Crowd funding has allowed so many great things to be accomplished, that otherwise would never happen ...yet a lot of people are unwilling to give anything to such projects, because they do not trust crowd funding.

      Subutai have stated that they will not comment on this further, here.
      I encourage all backers, not to let that dissuade them from commenting on it here, anyway.
      ...and if they refuse to talk about it further here: Lets force them to talk about it in court.

    32. Missing_small

      Creator Jorkell on October 18, 2013

      So you do confirm that you refuse to give refunds in the comment, while the new update talks about an entirely different project.
      Oh man. I hope you sleazebags get in a LOT of trouble.
      I don't even care about getting my money back as long as somehow we get you guys to smash your nose against a wall.

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      Creator Rory Starks on October 18, 2013

      I think an apology to your backers would be thoughtful. Your backers -- all of them -- spent a great deal of money because they wanted to help you. Saying "we're sorry there was room for misinterpretation" sounds like something politicians say after being caught in a lie.

    34. Missing_small

      Creator Zarlan on October 18, 2013

      There is no misinterpretation of your offering a "game", and never mentioning any demo or alpha (which would NOT qualify as a game)
      Now is definitely time for a lawsuit.

    35. Clang_logo.small

      Creator Subutai Corporation on October 18, 2013

      We have been putting a lot of thought into the request by some backers for a refund for CLANG. We are sorry that there was room in our Kickstarter campaign for the misinterpretation that the deliverable was a full, cutting edge game to be delivered in 6 months. We have checked with the folks at Kickstarter and our lawyers and feel that we were sufficiently clear for the vast majority of our donors to understand the scope of the project. We have decided that we will not be offering refunds at this time, nor will we continue to engage on the subject in the comment forum.

    36. Missing_small

      Creator Zarlan on October 16, 2013

      @Torsten Niemann
      Well, they're either lazy, still unable to come up with something ...or trying to see if the protests will die off.
      So either criminally incompetent, or malicious. Either way, it's not acceptable.
      Sadly I'm a bit ill, and haven't been able to deal with legal issues, myself. I hope someone else is setting up a class action, otherwise I'll have to try and fix one myself, once I get a bit better.
      I'd have already done so, if not for the badly timed illness.
      Naturally, I'd advise that a class action be prepared, and have the lawyer send a warning to Subutai ...and only go through with it, if they still won't give the money back (after a few days ...and by a few, I mean like a week, AT MOST).

    37. Missing_small

      Creator Torsten Niemann on October 14, 2013

      Hello, why is there no response from Subutai yet? Are you sitting this out? It's been like this for more than 18 days. More than enough to think about how you should reimburse your backers.

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      Creator John D. Williford on October 11, 2013

      For anyone still into the ideas behind Clang, take a look at another promising control technology. Specifically, look at the video, the brief bit at 3:25 should catch your eye. http://chrisharrison.net/index.php/Research/Lumitrack

    39. Missing_small

      Creator Zarlan on October 9, 2013

      @Neal Stephenson Taking a bit of time is good, but... It's been two weeks since your last post.

    40. Missing_small

      Creator Zarlan on October 3, 2013

      @Chris Brainard No, this is definitely not theft. It's fraud.
      Still Neal has shown signs of wanting to think this through and give a proper response.
      ...but then again, it has been a week since they last said anything, so those "few more days" I thought it fair to give them...
      Looking into how to pursue legal action (through a class action lawsuit) wouldn't be a bad idea.

    41. Chris.small

      Creator Chris Brainard on October 3, 2013

      I asked nicely for my $25 back to donate to another project when all this started going down. Now the lack of response and action, combined with a terrible demo and nothing at all to show, really says you think we are suckers. Thanks for stealing our money.

    42. Missing_small

      Creator Zarlan on September 29, 2013

      There've been some articles about this, recently. Unsurprisingly, the "hidden catch" comment isn't all too popular.
      I thought I'd share a few, here:
      A nice opinion piece on Wired, that is rather critical of Subutai:
      http://www.wired.com/gamelife/2013/09/clang-kickstarter/

      An article on Kotaku, which includes an interview with Neal:
      http://www.kotaku.com.au/2013/09/neal-stephenson-says-his-dream-of-making-a-video-game-isnt-dead/
      Nothing new, really, but I do love the nice quote from Neal: "We don’t have PR people. I guess that’s pretty obvious."
      Yes, Neal. Yes it is.
      You should get one. Also a lawyer. You should have gotten a lawyer, since before you signed up on Kickstarter.

      An article on Rock, Paper, Shotgun:
      www.rockpapershotgun.com/2013/09/20/thud-development-of-neal-stephensons-clang-halted/
      I particularly like this bit: "Just because you have a good idea (and maybe even some clout), that doesn’t mean Kickstarter’s your own personal Scrooge McDuck gleaming gold swimming pool. You can’t just dive in headfirst without considering the consequences, because the money’s not actually yours to gamble away – even after it’s changed hands."

    43. Missing_small

      Creator Zarlan on September 25, 2013

      @soBunt Personally, I'd give a few more days.
      It's pretty bad, and their attitude has been far from good, but I'd still think it's only fair to give them a bit more time to respond. It's been a week, but then again, it's only been a week.

      But if they can't give a decent response soon...
      then it's time to look into getting in contact with lawyers, to see about how you'd go about taking legal action.
      Then demand ALL backers be refunded (preferably through a lawyer ...and in either case, do so openly on the internet. Here, presumably).
      If that demand is refused, we then go through with the legal action.
      Frankly, I don't see everyone being refunded as that strong a consequence for fraud (they loose nothing, more or less), but that does seem a good course of action.

      As to _asking_ for a refund...
      No. If you think about it, that is behaving as if it would be a favour that they would be doing, for us. As if the money isn't rightfully ours. As if they had not forfeited their right to it.
      That would be highly inappropriate, IMO.

      @Neal Stephenson I would assume that means that you'll think carefully about these issues, before making further comments. Sounds good.

    44. Missing_small

      Creator Neal Stephenson on September 25, 2013

      We have had a busy six days. It is unfortunately not possible for us to respond to all questions with the speed of an Internet comment thread. Some questions can be answered rapidly, while others require some time. We are not ignoring these comments, but our wheels might have to turn for another few days before we can answer.

    45. Fb_profile_picture.small

      Creator knallbunt on September 25, 2013

      @Zarlan thanks for the reminders, I would just like to have one more clear "yes" of them. But anyway in this case it is up to us, the backers, to think what we do with it and if we think that this demo, prototype or whatever is what was claimed when the project started.
      If, the "yes" of Neil and Subutai is their last word on it (beside all the explanations) I think it is best to go as @eXoScoriae describes: ask for a refund, think about a lawsuit. What do other think about that, how are we, the backers, going to proceed?

    46. Missing_small

      Creator Zarlan on September 25, 2013

      @soBunt Neal and Subutai have, quite clearly, claimed that the rewards have been fulfilled and they have claimed that the goal was to make the demo, and that the Kickstarter is therefore fulfilled. They have claimed that this is the case, multiple times.
      Even in the face of clear evidence to the contrary, which has been pointed out to them.
      I agree that the goal should be a solution to satisfy the backers, but Neal and Subutai have yet to make any efforts towards such a solution. If they don't, the only remaining option will be a class action lawsuit.

    47. Fb_profile_picture.small

      Creator knallbunt on September 25, 2013

      Since the newest update I am regularly scrolling through the comments. Already now with only few participants a quite chaotic discussion (with overlapping) started. Even if I can understand (a lot) the complains about bad conversation, implementation and definitions I think the goal now should be how s satisfying solution is found for us the backers. It is obvious that I am not the only one who had different expectations on how we actually get refunded.
      So before entering in any discussion I would like to have clear and official answers of you, Neal Stephenson or Subutai, on the following two questions.

      Are in your eyes all rewards fulfilled and the kickstarter “contract” is therefore fulfilled?
      If not, when will this be the case and what is still missing until then?

    48. Missing_small

      Creator Zarlan on September 24, 2013

      @Neal Stephenson We have complained that you haven't communicated enough, but no one has complained about any lack of videos.

      Another project I have backed, only a few months after CLANG, has been excellent at communicating ...and they have made about 2-3 videos (an that's including the intro to the project).
      They have, however, made several TEXT updates, and aren't afraid to respond to messages and comments. It is possible to foster proper communication, using comments, messages and updates, that are made using text. The number of videos you make, is not the measure of how well you communicate with your backers.

    49. Missing_small

      Creator Neal Stephenson on September 24, 2013

      James DeRagon, your point about AI vs. PVP is reasonable, but for a bit of background on why we went with AI, hope over to the Update 41 Thread and check out the entry I posted there with subtitle "TONE." It was one of those situations where an ideal solution didn't present itself and so we went with what we thought would satisfy the largest number of players.

    50. Missing_small

      Creator Neal Stephenson on September 24, 2013

      HARDWARE

      eXoScoriae, your points about hardware and platforms are very well taken. We are certainly not taking a dogmatic stance that CLANG has to run only on PC or only with one specific input device. The upcoming XB1/PS4 struggle does seem like a fine opportunity for us to get a foot in the door with an innovative new game. It is difficult to get insight into Microsoft and Sony and understand where they are going and why they do what they do. We hear that both of them are beginning to reach out more proactively toward developers who they see as capable of making attractive new titles. This is one of the reasons for our generally optimistic outlook.

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    Name a character in the large world Foreworld game project. The name may be modified as necessary to fit the milieu. Includes all previous rewards (except the $1241 level reward).

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    1 backer Limited (19 left of 20)

    Your face on your exclusive character! We will have you send us a few photos and we will make you character that only you can use, with your face! Includes all previous rewards (except the $1241 and $1294 level rewards).

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    3 backers Limited (7 left of 10)

    Original concept art plus invitations to company parties in Seattle. Includes all preceding rewards.

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    1 backer Limited (7 left of 8)

    THE WAR KNIFE VERSION: Gotlandic war knife based on a design by bladesmith Jeff Pringle (a wootz and pattern welding specialist). These are replicas of 8th century weapons, not unlike what would be carried by the OMVI from Týrshammar in our Foreworld stories. In those days, "war knife" meant something akin to "short sword" rather than "pocket knife." This reward also includes a studio tour and lunch with the team, as well as all preceding lower-tier rewards (except the $1241 and $1294 level rewards and the sword).

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    8 backers All gone!

    Steel longsword based on a design by noted sword-smith and Foreworld contributor, Angus Trim. Studio tour and lunch with the team! Includes all preceding rewards.

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Funding period

- (30 days)