September 18, 2014
A year has passed since our "pause button update," and it's been a busy year. To explain everything that I and others have done on the CLANG and post-CLANG fronts... Read more
October 18, 2013
Greetings CLANG donors,
We would like to congratulate the Sixense team on their successful Kickstarter for the STEM system and share with you a video showing how a third controller... Read more
September 19, 2013
We've hit the pause button on further CLANG development while we get the financing situation sorted out. We stretched the Kickstarter money farther than we had expected to, but securing... Read more
April 28, 2013
April 7, 2013
This is not your Soul Calibur
.. or Street Fighter or Mortal Combat for that matter.
I came into this project with a pretty strong notion of what a fighting... Read more
April 4, 2013
One of our donors just sent us this tidbit about a sale Razer is having on the Hydra and we thought you might be interested!
http://www.razerzone.com/VRpromo/?utm_source=RazerStore&utm_campaign=vrpromo&utm_medium=rscat_ban_us
cheers,
Subutai
April 2, 2013
April 1, 2013
We have just pushed the "Publish" button to submit CLANG to Greenlight on Steam. Enough votes and CLANG will be approved for publishing on Steam, so please log on and... Read more
March 27, 2013
March 20, 2013
February 21, 2013
A few weeks ago, we attended Washington Interactive Network's annual Power of Play symposium, where we demoed the current state of affairs that is CLANG. We've been working hard on... Read more
February 18, 2013
January 29, 2013
I realize we owe a hefty update on the state of CLANG, but the team is grinding away in an effort to hit the goal states (read Kickstarter deliverables and... Read more
January 17, 2013
November 9, 2012
Our animation programmer, Aaron, sent the team this email yesterday and it was too good not to share! -Subutai
So I've been experimenting with ways to best determine which... Read more
September 11, 2012
We've been herding cats and sweeping floors over here since the Kickstarter campaign ended, and the exciting news this week is that the team is hard at work, breaking... Read more
August 4, 2012
August 3, 2012
July 14, 2012
July 9, 2012
Shortly before midnight on Saturday--thirty hours before our deadline--we hit our funding goal. That distant noise you hear is us banging our swords against our shields in a hearty salute... Read more
July 7, 2012
Neal is at CombatCon this weekend, but felt it was very important to send you one last video update as the CLANG Kickstarter campaign enters its last days. It was... Read more
For those of you new to the CLANG campaign, and there are a lot in the last day or so, please Like and Share the below. The CEO of Razer... Read more
July 6, 2012
We're in the last three days of the campaign, and we are 13% shy of our goal. We are very close! We really appreciate all the messages and comments of... Read more
July 3, 2012
Our enthusiastic supporter Jackalgirl has made these CLANG profile pictures for your favorite social networking page from our guards icons. They are named after the primary guards from Fiore; Posta... Read more
Razer CEO Min-Liang Tan has genously said that he will donate $1 (up to $10,000) for every Like or Share of this post! Please help spread the word!
https://www.facebook.com/photo.php?fbid=393312874059834&set=a.116842955040162.11402.113306788727112&type=1&theater
thanks,... Read more
Sword Sync and Force Feedback
In this, which will likely be the last technical update we post during the Kickstarter campaign, we’ll try to roll together some of the material... Read more
June 30, 2012
Timing, Lag and Tachypsychia
Neal explains how a slowing down of time will help with timing and lag issues.
June 29, 2012
Hello, generous and appreciated donors!
In line with the very technical updates of the last two days, we would like to share with you a bit of video from the... Read more
June 28, 2012
The UIIn the first technical note we talked a little about how we plan to use the hardware controller to streamline what might otherwise become a challenging user... Read more
June 27, 2012
We have had some requests for a few new tiers, we hope you like them!
$40Two copies of the game. Keep one for yourself, give one to a friend!... Read more
Our initial set of videos did a great job of putting us on the map and bringing in enough donations to get us 2/3 of the way to our goal.... Read more
June 26, 2012
We have gotten some feedback about the t-shirt graphic and have tried a few simple changes. Let us know which one of the below you like best by answering this ... Read more
June 20, 2012
As you can see in this video, part of the narrative was to have a response for when we reached a plateau in our funding effort. We had hoped,... Read more
June 18, 2012
We want to bring CLANG to Mac and LINUX, and with today’s announcement of Unity 4 supporting Linux, we're even more eager to try to make this happen. We are... Read more
Our prototype code is built around the Sixense technology as embodied in the Razer Hydra controller. This high-resolution, low-latency controller allows us to track both position and rotation of... Read more
June 16, 2012
June 14, 2012
We've reached 50% funding. In celebration of this milestone, here's another video. In this one, Neal takes you on a further tour of our secret facilities and introduces you to... Read more
Hello everyone, We'd like to take a moment and thank you for all of your enthusiasm and support so far for our project. It's been very heartening and wonderful.
As... Read more
June 11, 2012
Hi everyone, Mark Teppo here. I'm one of the other people working on this project, and I thought I'd use an update to tell you a little about the OMVI,... Read more
June 10, 2012
These are included in the FAQ section at the bottom of the main page, as well.
June 9, 2012
Thank you all so much for your interest and enthusiasm! We have gotten a lot of questions today and the most frequently asked are addressed below. We will be answering... Read more