Art of War is an anime inspired setting of over-the-top action. Art of War combines the exciting influences of Heroes of the East mixed with Samurai Champloo. A high-flying martial arts campaign where Players and Game Masters can tell epic stories of Outlaws of the Marsh and Forty-Seven Ronin using Savage Worlds.
Welcome to the San Empire...
It is the rise of a new dynasty for the people of the San Empire. After an invasion of an Oni horde, the Three Clans attempt to rebuild a nation with the help of a new Emperor. The proud Kitsune Clan slowly relinquishes territory to the Imperial Court. Members of the Tiger Clan work to restore the peoples faith in the land with the guidance of the Jade Stratagem. The leaders of the Serpent Clan remain silent keeping their plans secret.
Art of War: South of the Wall test drive adventure
Can't drive without Art of War: Stork Borough Four pregens
Powers to Technique conversion list draft
Art of War introduces new features for Savage Worlds® fans and RPG enthusiasts. It offers unique & updated setting rules inspired by the tropes of Anime, Samurai Sagas, and Wuxia Epics. These include:
Tropes: Adapted from the Iconic Framework character creation rules of Savage Rifts® and the standard archetypes, Tropes offer a chance for a player to choose a starting package and jumping off point of skills and abilities that reflect their role in the story. This is a simple "plug-in" to the core Savage Worlds® character creation process.
Chi System: A streamlined rule set based of the Power system of the core rules allowing for a combination of cinematic game play and martial arts flavor. Designed for ease of use, it syncs with the core philosophy of the Fast, Furious, Fun role-playing you have come except out of a Savage Worlds® game.
Glory & Honor System: For those that want to introduce a more social system, we have created an optional rule designed just for you. The Glory & Honor System is designed to track a Wild Card's fame, honor, reputation and even notoriety throughout the course of a game in the world of Art of War.
New Races: While humans are the default race across the Empire, we pull from anime and have created the Kemonomimi and Terracotta. Animal spirits that grew by the side of mankind are the Kemonomimi. They come in a variety of shapes and sizes, but only seven species are prominent. The Terracotta are clay vessels that hold the spirit of those that have passed and have been given a second chance at life.
New Edges: New Combat, Racial, Social, and Weird Edges are introduced to add character background and story hooks for Game Masters.
New Hindrances: The epic folklore and inspiring tales of the past, humanize mythic heroes and make them relatable. It is the same for the stories that we tell in our home games. While not everyone's favorite part, we introduce new hindrances to add both serious (like the Mute Hindrance) and comedic value (such as Nosebleed) to play.
New Skills: Two new skills are introduced, Acrobatics and Meditation.
- Declaration of Red Pass ends the war between the Tiger and Kitsune Clans.
- A horde of Oni invade from the southern wastelands, slaughtering everything in their path as they move up the coastline to the East.
- Tiger and Kitsune launch a combined two year campaign expelling the Oni from the San Empire. Southern Wall is erected to keep the Oni at bay. Once completed, the ruling Emperor, Liu Shan, passes away leaving an empty throne and no heirs.
- From the Northern Mountains the Serpent Clan emerges from hiding with a decedent from the First Emperor.
- The Serpent Clan, Tiger Clan and the majority of the Kitsune Clan accept Wu Zhang as the new Emperor.
While welfare and prosperity is on the rise, the San Empire is not entirely stable. Along the eastern coast lies the loose alliance of feudal lands of former clan members who refuse to recognize Emperor Wu Zhang.
Rebellions of the poor and destitute cry for help. Hauntings from the wrongfully dead plague the lands after the sun goes down. Patches of Oni have been sighted north of the Wall. Each clan has internal power struggles as they clamor for favor with the new Emperor.
Players take up the mantle of Heroes in a land of need. Will they fall to the clan politics and internal struggle. Or will they rise to become Legends and carve their names into the scroll of history?
$1,300 - UNLocked - Shadow of Stork Borough: Following the adventure South of the Wall, Backers will receive the follow up adventure that takes the Heroes home to the Village of Stork Borough. Mischievous events are afoot. All backers get a PDF copy, all physical backers get a soft cover.
$1,500 - UNLocked - Companion Bestiary - We will do a small creature companion book, expanding on the world of the San Empire. All backers get a PDF copy, all physical backers get a soft cover.
$1,700 - UNLocked - One Sheets: Backers will receive 2 follow up One-Sheet scenarios. The Magnificent Heroes & Was that Monkey?
For every $200 raised after the $1,700, we'll add 2 more adventure one-sheets
$1,800 - Locked - POD AOW Poker Deck - At this goal, we'll have enough money to create a poker deck design. It will be a Print on Demand deck coupon for all backers via DrivethruRPG.
$2,000 - Locked - Blooded - Oni-blooded, Nine-tail-fox-blooded, Naga-blooded: We expand on races with Oni, Naga, and Huli jing (Kitsune) descendants that carry on to present day).
$2,500 - Locked - Allies, Icons, & Enemies - Stealing from the 13th Age system and L5R, We'll introduce the idea of Icons to the Savage Worlds System and plug them into Art of War. We will create a book for ready-made NPCs to plug into your adventures. All backers will have a chance to submit an NPC created using the rules in found in Art of War.
$3,000 - Locked - Clans Books: We will develop a series of four 24 page books. Each book will cover in-depth history of each clan, present politics and structure. The fourth book will be on be co-developed with all backers through survey and questioners to introduce a young and new Clan. Print backers will receive a coupon for POD at cost, when the books are completed.
Imperial Scribe - Wojciech “Drejk” Gruchala (Contributing Writer): Drejk was born in the country historically marking the border between the West and the East, during the times when communist regime faded to democracy, in a city sporting an actual dragon cave. He was fan of SF and Fantasy since he can remember, having learned to read on a fairy tale book. He also discovered games when he was but a wee hatchling, starting with early computer games and board games, followed by more complex wargames, and then role playing games. Assembling worlds and creating snippets of fictional cosmology, history, culture, and science is his favorite part of role playing games. You can find his work on his blog: Shaper of Worlds
Ukiyo-e - Sasha Turk (Artist and sole Illustrator): Sasha Turk is a freelance concept artist. For three years, she has been published in several Amora Game products. Her most notable character designs appear in Kemonomimi: Moe Races and Xeno Files Issue 5. Sasha lives in Lake Forest, California. You can find her online portfolio here, and see sneak peaks of work for Art of War.
Humble Peasant - Greg LaRose (Creator & Publisher): Greg is the owner and operator of Amora Game, LLC. Art of War has been a labor of love and is happy to see it come to production. You can find Amora Game published works here.
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
Risks and challenges
As with all kickstarter projects, there is the chance of human error. By this we mean life can get hectic for a small publishing company, but we are confident that we have given ourselves enough time to meet the deadline.
Our Backer Rewards are kept simple on purpose. This allows us to focus more on the details of the campaign and quality of the book.
With our experience from our other Kickstarter, we are confident in our ability to handle the logistics of shipping products.Learn about accountability on Kickstarter
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